DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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package progression
import (
"context"
"errors"
"fmt"
"math"
"strings"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
const characterExperienceStatKey = "exp"
var (
ErrCommitPlanInvalid = errors.New("dnf progression commit plan is invalid")
ErrCommitOwnershipMismatch = errors.New("dnf progression commit ownership mismatch")
ErrCommitStateMissing = errors.New("dnf progression commit state is missing")
ErrCommitStateInvalid = errors.New("dnf progression persisted state is invalid")
ErrCommitVersionPrecondition = errors.New("dnf progression commit version precondition failed")
)
// CommitState is the complete optimistic version used by one progression
// commit. Expected is compared before any write; Next is the caller-computed
// state to persist. The repository layer does not calculate EXP, levels, SP,
// or TP.
type CommitState struct {
Level int
Experience uint32
SkillPoints dnfrepo.SkillPointState
}
// CommitPlan binds a caller-computed Expected -> Next transition to one
// account-owned character. Expected is the version precondition; it avoids a
// lost update without coupling progression to unrelated character fields.
type CommitPlan struct {
CharacterID string
AccountID string
Expected CommitState
Next CommitState
// Allows a saturated same-level legacy overflow to converge back to the
// current PVF max-level entry threshold. Ordinary EXP regressions remain
// invalid.
AllowExperienceCapNormalization bool
// ExpectedCharacterStats protects state that shares the character stats
// record with EXP but has its own domain progression, such as HonorExpert.
ExpectedCharacterStats map[string]int64
NextCharacterStats map[string]int64
}
// CommitPlanFromExperienceSkillPoints maps the existing pure planner result
// into the atomic repository plan without recalculating any rule.
func CommitPlanFromExperienceSkillPoints(
characterID string,
accountID string,
planned ExperienceSkillPointPlan,
) CommitPlan {
return CommitPlan{
CharacterID: characterID,
AccountID: accountID,
Expected: CommitState{
Level: planned.Experience.PreviousLevel,
Experience: planned.Experience.PreviousExperience,
SkillPoints: planned.SkillPoints.Previous,
},
Next: CommitState{
Level: planned.Experience.NewLevel,
Experience: planned.Experience.NewExperience,
SkillPoints: planned.SkillPoints.New,
},
AllowExperienceCapNormalization: planned.Experience.Saturated &&
planned.Experience.NewLevel == planned.Experience.PreviousLevel &&
planned.Experience.NewExperience < planned.Experience.PreviousExperience,
}
}
// CommitResult reports the exact state observed in the transaction. A retry
// that observes Next is successful and Idempotent without issuing a write. If
// a later progression state is present, the Expected precondition fails.
type CommitResult struct {
Previous CommitState
Current CommitState
Applied bool
Idempotent bool
}
// Commit 在角色-技能事务里应用一个 CommitPlan(规则见 ApplyCommitPlan)。
func Commit(
ctx context.Context,
uow dnfrepo.CharacterProgressionUnitOfWork,
plan CommitPlan,
) (CommitResult, error) {
plan.CharacterID = strings.TrimSpace(plan.CharacterID)
plan.AccountID = strings.TrimSpace(plan.AccountID)
if uow == nil {
return CommitResult{}, dnfrepo.ErrCharacterProgressionTransactionUnavailable
}
// 调用方的计划与上下文必须在**开事务之前**判定:无效计划不得打开事务。
// 这条契约由 atomic_commit_test.go 钉着;ApplyCommitPlan 内部会再校验一次。
if err := validateCommitPlan(plan); err != nil {
return CommitResult{}, err
}
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return CommitResult{}, err
}
var result CommitResult
err := uow.WithinCharacterProgression(
ctx,
plan.CharacterID,
func(characters dnfrepo.CharacterRepository, skills dnfrepo.SkillRepository) error {
applied, applyErr := ApplyCommitPlan(ctx, characters, skills, plan)
result = applied
return applyErr
},
)
if err != nil {
return CommitResult{}, err
}
return result, nil
}
// ApplyCommitPlan 在**调用方已经打开的事务**里应用同一个 CommitPlan:前置校验
// (expected → next)、幂等判定与字段写入全部照旧,只是不再由本函数自己开
// 角色-技能事务。
//
// 需要把「角色经验」和「账号级冒险团状态(骁勇结晶 / 成长胶囊槽 / 荣誉经验)」
// 放进同一个提交的调用方用它 —— 例如怪物击杀经验:同一笔经验同时喂熟练等级和
// 结晶,拆成两次写就会出现"经验涨了、结晶没涨"的静默状态。
func ApplyCommitPlan(
ctx context.Context,
characters dnfrepo.CharacterRepository,
skills dnfrepo.SkillRepository,
plan CommitPlan,
) (CommitResult, error) {
plan.CharacterID = strings.TrimSpace(plan.CharacterID)
plan.AccountID = strings.TrimSpace(plan.AccountID)
if characters == nil || skills == nil {
return CommitResult{}, dnfrepo.ErrCharacterProgressionTransactionUnavailable
}
if err := validateCommitPlan(plan); err != nil {
return CommitResult{}, err
}
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return CommitResult{}, err
}
character, characterExists, err := characters.Load(ctx, plan.CharacterID)
if err != nil {
return CommitResult{}, err
}
if !characterExists {
return CommitResult{}, fmt.Errorf("%w: character=%s", ErrCommitStateMissing, plan.CharacterID)
}
if strings.TrimSpace(character.CharacterID) != plan.CharacterID || strings.TrimSpace(character.AccountID) != plan.AccountID {
return CommitResult{}, fmt.Errorf(
"%w: character=%s expected_account=%s actual_character=%s actual_account=%s",
ErrCommitOwnershipMismatch,
plan.CharacterID,
plan.AccountID,
character.CharacterID,
character.AccountID,
)
}
skill, skillExists, err := skills.Load(ctx, plan.CharacterID)
if err != nil {
return CommitResult{}, err
}
if !skillExists {
return CommitResult{}, fmt.Errorf("%w: character=%s", ErrCommitStateMissing, plan.CharacterID)
}
if strings.TrimSpace(skill.CharacterID) != plan.CharacterID {
return CommitResult{}, fmt.Errorf(
"%w: character=%s skill_character=%s",
ErrCommitOwnershipMismatch,
plan.CharacterID,
skill.CharacterID,
)
}
current, err := persistedCommitState(character, skill)
if err != nil {
return CommitResult{}, err
}
result := CommitResult{Previous: current, Current: current}
if commitStatesEqual(current, plan.Next) && characterStatsMatch(character.Stats, plan.NextCharacterStats) {
result.Idempotent = true
return result, nil
}
if commitStatesEqual(current, plan.Next) && !commitStatesEqual(current, plan.Expected) {
return CommitResult{}, fmt.Errorf(
"%w: character=%s progression reached next state without matching protected stats",
ErrCommitStateInvalid,
plan.CharacterID,
)
}
if !commitStatesEqual(current, plan.Expected) {
return CommitResult{}, fmt.Errorf(
"%w: character=%s expected=%+v actual=%+v next=%+v",
ErrCommitVersionPrecondition,
plan.CharacterID,
plan.Expected,
current,
plan.Next,
)
}
if !characterStatsMatch(character.Stats, plan.ExpectedCharacterStats) {
return CommitResult{}, fmt.Errorf(
"%w: character=%s expected character stats do not match",
ErrCommitVersionPrecondition,
plan.CharacterID,
)
}
character.Level = plan.Next.Level
character.Stats[characterExperienceStatKey] = int64(plan.Next.Experience)
for key, value := range plan.NextCharacterStats {
character.Stats[key] = value
}
skill.Points = plan.Next.SkillPoints
if err := dnfrepo.SaveCharacterFields(
ctx,
characters,
character,
dnfrepo.CharacterFieldBase,
dnfrepo.CharacterFieldStats,
); err != nil {
return CommitResult{}, err
}
if err := dnfrepo.SaveSkillFields(ctx, skills, skill, dnfrepo.SkillFieldPoints); err != nil {
return CommitResult{}, err
}
result.Current = plan.Next
result.Applied = true
return result, nil
}
func validateCommitPlan(plan CommitPlan) error {
if plan.CharacterID == "" || plan.AccountID == "" {
return fmt.Errorf("%w: character/account ownership is required", ErrCommitPlanInvalid)
}
if err := validateCommitState(plan.Expected); err != nil {
return fmt.Errorf("%w: expected: %v", ErrCommitPlanInvalid, err)
}
if err := validateCommitState(plan.Next); err != nil {
return fmt.Errorf("%w: next: %v", ErrCommitPlanInvalid, err)
}
if plan.Next.Level < plan.Expected.Level {
return fmt.Errorf("%w: level regressed %d -> %d", ErrCommitPlanInvalid, plan.Expected.Level, plan.Next.Level)
}
if plan.Next.Experience < plan.Expected.Experience &&
(!plan.AllowExperienceCapNormalization || plan.Next.Level != plan.Expected.Level) {
return fmt.Errorf("%w: cumulative experience regressed %d -> %d", ErrCommitPlanInvalid, plan.Expected.Experience, plan.Next.Experience)
}
if plan.Next.SkillPoints.TotalSP < plan.Expected.SkillPoints.TotalSP ||
plan.Next.SkillPoints.TotalTP < plan.Expected.SkillPoints.TotalTP {
return fmt.Errorf("%w: total SP/TP regressed expected=%+v next=%+v", ErrCommitPlanInvalid, plan.Expected.SkillPoints, plan.Next.SkillPoints)
}
if err := validateCharacterStatMap(plan.ExpectedCharacterStats); err != nil {
return err
}
if err := validateCharacterStatMap(plan.NextCharacterStats); err != nil {
return err
}
for key := range plan.ExpectedCharacterStats {
if _, found := plan.NextCharacterStats[key]; !found {
return fmt.Errorf("%w: expected character stat %q has no next value", ErrCommitPlanInvalid, key)
}
}
expectedSpentSP := plan.Expected.SkillPoints.TotalSP - plan.Expected.SkillPoints.RemainingSP
nextSpentSP := plan.Next.SkillPoints.TotalSP - plan.Next.SkillPoints.RemainingSP
expectedSpentTP := plan.Expected.SkillPoints.TotalTP - plan.Expected.SkillPoints.RemainingTP
nextSpentTP := plan.Next.SkillPoints.TotalTP - plan.Next.SkillPoints.RemainingTP
if expectedSpentSP != nextSpentSP || expectedSpentTP != nextSpentTP {
return fmt.Errorf(
"%w: progression changed spent points SP=%d->%d TP=%d->%d",
ErrCommitPlanInvalid,
expectedSpentSP,
nextSpentSP,
expectedSpentTP,
nextSpentTP,
)
}
return nil
}
func validateCharacterStatMap(values map[string]int64) error {
for key := range values {
if strings.TrimSpace(key) == "" || key == characterExperienceStatKey {
return fmt.Errorf("%w: invalid character stat key %q", ErrCommitPlanInvalid, key)
}
}
return nil
}
func characterStatsMatch(current map[string]int64, expected map[string]int64) bool {
for key, value := range expected {
if current[key] != value {
return false
}
}
return true
}
func validateCommitState(state CommitState) error {
if state.Level <= 0 || state.Level > MaximumCharacterLevel {
return fmt.Errorf("level=%d outside current DNF90 range 1..%d", state.Level, MaximumCharacterLevel)
}
points := state.SkillPoints
if points.SyncedLevel != state.Level {
return fmt.Errorf("level=%d synced_level=%d", state.Level, points.SyncedLevel)
}
if points.TotalSP < 0 || points.TotalSP > math.MaxUint16 ||
points.RemainingSP < 0 || points.RemainingSP > points.TotalSP ||
points.TotalTP < 0 || points.TotalTP > math.MaxUint16 ||
points.RemainingTP < 0 || points.RemainingTP > points.TotalTP {
return fmt.Errorf("SP/TP ledger outside current EXE u16 range: %+v", points)
}
return nil
}
func persistedCommitState(character dnfrepo.CharacterRecord, skill dnfrepo.SkillRecord) (CommitState, error) {
experience, ok := character.Stats[characterExperienceStatKey]
if !ok {
return CommitState{}, fmt.Errorf("%w: character=%s stat=%s", ErrCommitStateMissing, character.CharacterID, characterExperienceStatKey)
}
if experience < 0 || uint64(experience) > math.MaxUint32 {
return CommitState{}, fmt.Errorf(
"%w: character=%s experience=%d outside current EXE u32 range",
ErrCommitStateInvalid,
character.CharacterID,
experience,
)
}
state := CommitState{
Level: character.Level,
Experience: uint32(experience),
SkillPoints: skill.Points,
}
if err := validateCommitState(state); err != nil {
return CommitState{}, fmt.Errorf("%w: character=%s: %v", ErrCommitStateInvalid, character.CharacterID, err)
}
return state, nil
}
func commitStatesEqual(left, right CommitState) bool {
return left.Level == right.Level &&
left.Experience == right.Experience &&
left.SkillPoints == right.SkillPoints
}