DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package progression
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import (
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"context"
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"fmt"
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"math"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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)
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// ExperienceTable is the immutable cumulative level-threshold projection from
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// the runtime PVF. Keeping the level-entry lookup in the progression domain
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// prevents administrative writes from treating cumulative EXP as per-level
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// EXP.
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type ExperienceTable struct {
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thresholds []uint32
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}
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// LoadExperienceTable reads only character/ExpTable.tbl. Callers that need no
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// SP, TP, or quest data should not make those unrelated PVF files prerequisites.
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func LoadExperienceTable(ctx context.Context, source dnfpvf.Source) (*ExperienceTable, error) {
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if source == nil {
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return nil, dnfpvf.ErrSourceRequired
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}
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if ctx == nil {
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ctx = context.Background()
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}
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if err := ctx.Err(); err != nil {
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return nil, err
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}
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doc, err := readDocument(source, ExperienceTablePath)
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if err != nil {
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return nil, err
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}
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thresholds, err := parseExperienceThresholds(doc)
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if err != nil {
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return nil, err
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}
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return &ExperienceTable{thresholds: thresholds}, nil
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}
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// EntryExperience returns the cumulative EXP at the beginning of level. Level
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// one begins at zero; every later level begins at the previous PVF threshold.
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func (t *ExperienceTable) EntryExperience(level int) (uint32, error) {
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if t == nil || level <= 0 || level-1 > len(t.thresholds) {
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return 0, fmt.Errorf("%w: entry level=%d thresholds=%d", ErrLevelOutOfRange, level, experienceThresholdCount(t))
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}
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if level == 1 {
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return 0, nil
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}
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return t.thresholds[level-2], nil
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}
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func experienceThresholdCount(t *ExperienceTable) int {
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if t == nil {
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return 0
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}
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return len(t.thresholds)
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}
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type ExperienceResult struct {
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PreviousLevel int
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PreviousExperience uint32
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Gain uint32
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NewLevel int
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NewExperience uint32
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LevelsGained int
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Saturated bool
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}
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// ThresholdToNext returns the cumulative experience required to advance from
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// level to level+1. The caller supplies the server's proven level cap when
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// applying experience; the threshold-file length is not guessed to be that cap.
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func (t *Tables) ThresholdToNext(level int) (uint32, error) {
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if t == nil || level <= 0 || level > len(t.experienceThresholds) {
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return 0, fmt.Errorf("%w: threshold level=%d entries=%d", ErrLevelOutOfRange, level, thresholdCount(t))
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}
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return t.experienceThresholds[level-1], nil
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}
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// ApplyExperience saturating-adds a current-EXE u32 experience gain and applies
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// cumulative PVF thresholds up to maxLevel. It does not persist or emit an op37.
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func (t *Tables) ApplyExperience(level int, totalExperience, gain uint32, maxLevel int) (ExperienceResult, error) {
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result := ExperienceResult{
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PreviousLevel: level,
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PreviousExperience: totalExperience,
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Gain: gain,
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NewLevel: level,
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NewExperience: totalExperience,
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}
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if t == nil || level <= 0 || maxLevel <= 0 || maxLevel > MaximumCharacterLevel ||
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level > maxLevel || maxLevel-1 > len(t.experienceThresholds) {
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return ExperienceResult{}, fmt.Errorf("%w: level=%d max=%d thresholds=%d", ErrLevelOutOfRange, level, maxLevel, thresholdCount(t))
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}
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sum := uint64(totalExperience) + uint64(gain)
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if sum > math.MaxUint32 {
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sum = math.MaxUint32
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result.Saturated = true
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}
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result.NewExperience = uint32(sum)
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for result.NewLevel < maxLevel {
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threshold := t.experienceThresholds[result.NewLevel-1]
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if result.NewExperience < threshold {
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break
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}
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result.NewLevel++
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}
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// Ordinary EXP stops at the cumulative threshold that enters max level;
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// later accepted EXP is owned by HonorExpert.
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if result.NewLevel == maxLevel && maxLevel > 1 {
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entryThreshold := t.experienceThresholds[maxLevel-2]
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if result.NewExperience > entryThreshold {
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result.NewExperience = entryThreshold
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result.Saturated = true
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}
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}
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result.LevelsGained = result.NewLevel - result.PreviousLevel
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return result, nil
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}
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func thresholdCount(t *Tables) int {
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if t == nil {
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return 0
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}
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return len(t.experienceThresholds)
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}
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