DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
commit
645b64fe21
4388 files changed
+1405457
No files matched your search
@@ -0,0 +1,138 @@
|
||||
package progression
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"math"
|
||||
|
||||
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
|
||||
)
|
||||
|
||||
type SkillPointAdvance struct {
|
||||
Previous dnfrepo.SkillPointState
|
||||
New dnfrepo.SkillPointState
|
||||
SPGain int
|
||||
TPGain int
|
||||
}
|
||||
|
||||
func (t *Tables) SkillPointsAtLevel(level int) (int, bool) {
|
||||
if t == nil {
|
||||
return 0, false
|
||||
}
|
||||
value, ok := t.spByLevel[level]
|
||||
return value, ok
|
||||
}
|
||||
|
||||
func (t *Tables) TechniquePointsAtLevel(level int) (int, bool) {
|
||||
if t == nil {
|
||||
return 0, false
|
||||
}
|
||||
value, ok := t.tpByLevel[level]
|
||||
return value, ok
|
||||
}
|
||||
|
||||
// TotalSkillPoints returns the cumulative PVF SP through level. A missing row
|
||||
// is an error rather than an implicit zero because silently skipping a runtime
|
||||
// PVF level would permanently underpay a character.
|
||||
func (t *Tables) TotalSkillPoints(level int) (int, error) {
|
||||
if t == nil || level <= 0 {
|
||||
return 0, fmt.Errorf("%w: SP level=%d", ErrLevelOutOfRange, level)
|
||||
}
|
||||
total := 0
|
||||
for current := 1; current <= level; current++ {
|
||||
award, ok := t.spByLevel[current]
|
||||
if !ok {
|
||||
return 0, fmt.Errorf("%w: %s missing level=%d", ErrTableMalformed, SkillPointTablePath, current)
|
||||
}
|
||||
if award > math.MaxInt-total {
|
||||
return 0, fmt.Errorf("%w: %s cumulative SP overflow at level=%d", ErrTableMalformed, SkillPointTablePath, current)
|
||||
}
|
||||
total += award
|
||||
}
|
||||
return total, nil
|
||||
}
|
||||
|
||||
// TotalTechniquePoints returns the cumulative PVF TP through level. Levels
|
||||
// below the first TP row award zero; once the table starts, every crossed
|
||||
// level must have an explicit row so a malformed runtime PVF cannot silently
|
||||
// underpay the ledger.
|
||||
func (t *Tables) TotalTechniquePoints(level int) (int, error) {
|
||||
if t == nil || level <= 0 {
|
||||
return 0, fmt.Errorf("%w: TP level=%d", ErrLevelOutOfRange, level)
|
||||
}
|
||||
firstLevel := t.firstTechniquePointLevel()
|
||||
if firstLevel == 0 || level < firstLevel {
|
||||
return 0, nil
|
||||
}
|
||||
total := 0
|
||||
for current := firstLevel; current <= level; current++ {
|
||||
award, ok := t.tpByLevel[current]
|
||||
if !ok {
|
||||
return 0, fmt.Errorf("%w: %s [tp table] missing level=%d", ErrTableMalformed, SkillPointTablePath, current)
|
||||
}
|
||||
if award > math.MaxInt-total {
|
||||
return 0, fmt.Errorf("%w: %s cumulative TP overflow at level=%d", ErrTableMalformed, SkillPointTablePath, current)
|
||||
}
|
||||
total += award
|
||||
}
|
||||
return total, nil
|
||||
}
|
||||
|
||||
func (t *Tables) firstTechniquePointLevel() int {
|
||||
first := 0
|
||||
if t == nil {
|
||||
return first
|
||||
}
|
||||
for level := range t.tpByLevel {
|
||||
if first == 0 || level < first {
|
||||
first = level
|
||||
}
|
||||
}
|
||||
return first
|
||||
}
|
||||
|
||||
// AdvanceSkillPoints adds only the PVF awards for levels crossed since the
|
||||
// ledger's SyncedLevel. Both total and remaining SP grow by the same delta, so
|
||||
// previously spent SP is preserved exactly.
|
||||
func (t *Tables) AdvanceSkillPoints(points dnfrepo.SkillPointState, newLevel int) (SkillPointAdvance, error) {
|
||||
result := SkillPointAdvance{Previous: points, New: points}
|
||||
if points.SyncedLevel <= 0 || newLevel < points.SyncedLevel ||
|
||||
points.TotalSP < 0 || points.RemainingSP < 0 || points.RemainingSP > points.TotalSP ||
|
||||
points.TotalTP < 0 || points.RemainingTP < 0 || points.RemainingTP > points.TotalTP {
|
||||
return SkillPointAdvance{}, fmt.Errorf("%w: target_level=%d ledger=%+v", ErrSkillPointLedger, newLevel, points)
|
||||
}
|
||||
spDelta := 0
|
||||
tpDelta := 0
|
||||
firstTPLevel := t.firstTechniquePointLevel()
|
||||
for level := points.SyncedLevel + 1; level <= newLevel; level++ {
|
||||
award, ok := t.SkillPointsAtLevel(level)
|
||||
if !ok {
|
||||
return SkillPointAdvance{}, fmt.Errorf("%w: %s missing level=%d", ErrTableMalformed, SkillPointTablePath, level)
|
||||
}
|
||||
if award > math.MaxInt-spDelta {
|
||||
return SkillPointAdvance{}, fmt.Errorf("%w: %s SP delta overflow at level=%d", ErrTableMalformed, SkillPointTablePath, level)
|
||||
}
|
||||
spDelta += award
|
||||
if firstTPLevel != 0 && level >= firstTPLevel {
|
||||
tpAward, ok := t.TechniquePointsAtLevel(level)
|
||||
if !ok {
|
||||
return SkillPointAdvance{}, fmt.Errorf("%w: %s [tp table] missing level=%d", ErrTableMalformed, SkillPointTablePath, level)
|
||||
}
|
||||
if tpAward > math.MaxInt-tpDelta {
|
||||
return SkillPointAdvance{}, fmt.Errorf("%w: %s TP delta overflow at level=%d", ErrTableMalformed, SkillPointTablePath, level)
|
||||
}
|
||||
tpDelta += tpAward
|
||||
}
|
||||
}
|
||||
if spDelta > math.MaxInt-points.TotalSP || spDelta > math.MaxInt-points.RemainingSP ||
|
||||
tpDelta > math.MaxInt-points.TotalTP || tpDelta > math.MaxInt-points.RemainingTP {
|
||||
return SkillPointAdvance{}, fmt.Errorf("%w: SP/TP ledger overflow sp_delta=%d tp_delta=%d ledger=%+v", ErrSkillPointLedger, spDelta, tpDelta, points)
|
||||
}
|
||||
result.SPGain = spDelta
|
||||
result.TPGain = tpDelta
|
||||
result.New.TotalSP += spDelta
|
||||
result.New.RemainingSP += spDelta
|
||||
result.New.TotalTP += tpDelta
|
||||
result.New.RemainingTP += tpDelta
|
||||
result.New.SyncedLevel = newLevel
|
||||
return result, nil
|
||||
}
|
||||
Reference in new issue
Block a user