DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,80 @@
package pvp
import (
"context"
"encoding/json"
"fmt"
"strings"
"time"
repo "longheng.io/server/internal/modules/dnf/repository"
)
const TotalTeamRenameCardID int64 = 490002850
// The native 873 request selects a real main-inventory card. Name and card
// consumption share the account/character transaction; replaying the same
// committed name never consumes another card.
func RenameTotalTeam(ctx context.Context, repos repo.Group, accountID, characterID, name string, slot uint16, now time.Time) error {
if repos.RentalAssets == nil || accountID == "" || characterID == "" || slot > 32767 || now.IsZero() {
return fmt.Errorf("total-match rename dependencies missing")
}
if err := ValidateTotalTeamName(name); err != nil {
return err
}
return repo.WithinRentalAssetsScoped(ctx, repos.RentalAssets, accountID, characterID, func(accounts repo.AccountRepository, characters repo.CharacterRepository, inventories repo.InventoryRepository, _ repo.EquipmentRepository) error {
character, found, err := characters.Load(ctx, characterID)
if err != nil {
return err
}
if !found || character.AccountID != accountID || character.Stats["delete_flag"] != 0 {
return fmt.Errorf("total-match rename character owner mismatch")
}
a, found, err := accounts.Load(ctx, accountID)
if err != nil {
return err
}
if !found {
return fmt.Errorf("total-match rename account missing")
}
var team TotalTeam
if err := json.Unmarshal([]byte(a.Metadata[TotalTeamMetadataKey]), &team); err != nil {
return err
}
if team.Name == "" {
return fmt.Errorf("total-match team missing")
}
if team.Name == name {
return nil
}
inventory, found, err := inventories.Load(ctx, characterID)
if err != nil {
return err
}
if !found {
return fmt.Errorf("rename inventory missing")
}
inventory = repo.CloneInventory(inventory)
key := fmt.Sprintf("0:%d", slot)
card, found := inventory.Slots[key]
if !found || card.ItemID != TotalTeamRenameCardID || card.Count < 1 || (!card.ExpireAt.IsZero() && !card.ExpireAt.After(now)) {
return fmt.Errorf("valid total-match rename card required")
}
switch strings.ToLower(strings.TrimSpace(card.Extra["equipment_lock_state"])) {
case "1", "2", "active", "locked", "unlocking", "pending_unlock":
return fmt.Errorf("rename card locked")
}
card.Count--
if card.Count == 0 {
delete(inventory.Slots, key)
} else {
inventory.Slots[key] = card
}
inventory.UpdatedAt = now.UTC()
if err := repo.SaveInventoryFields(ctx, inventories, inventory, repo.InventoryFieldSlots); err != nil {
return err
}
team.Name = name
return SaveTotalTeam(ctx, accounts, accountID, team, now)
})
}