DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
commit
645b64fe21
4388 files changed
+1405457
No files matched your search
@@ -0,0 +1,77 @@
|
||||
// 本文件定义任务命令计划。
|
||||
// 计划只承接 C2S 解析后的任务意图,不直接修改任务状态、发奖励或刷新 USERINFO。
|
||||
package quest
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"strings"
|
||||
|
||||
"longheng.io/server/internal/modules/dnf/alignedcmd"
|
||||
)
|
||||
|
||||
// Command 是 quest handler 交给后续 owner 的最小命令计划。
|
||||
// 完成任务可能发经验、金币、物品、职业状态或后续 NOTI,必须等 quest/reward owner 闭合后再回包。
|
||||
type Command struct {
|
||||
Operation string
|
||||
AccountID string
|
||||
SelectedCharacterID uint16
|
||||
QuestID uint16
|
||||
TriggerType byte
|
||||
TriggerArgument byte
|
||||
IsIncrement bool
|
||||
RewardSelectIndex uint16
|
||||
HasRewardSelect bool
|
||||
Multiplier uint16
|
||||
NeedsOwner string
|
||||
}
|
||||
|
||||
// NewQuestIDCommand 构造只携带 questId 的接受/放弃任务计划。
|
||||
func NewQuestIDCommand(req alignedcmd.Request, operation string, parsed QuestIDRequest) Command {
|
||||
return Command{
|
||||
Operation: operation,
|
||||
AccountID: strings.TrimSpace(req.AccountID),
|
||||
SelectedCharacterID: req.SelectedCharacterID,
|
||||
QuestID: parsed.QuestID,
|
||||
NeedsOwner: "quest owner + state persistence + response order",
|
||||
}
|
||||
}
|
||||
|
||||
// NewTriggerCommand 构造任务触发进度计划。
|
||||
func NewTriggerCommand(req alignedcmd.Request, parsed SetTriggerRequest) Command {
|
||||
return Command{
|
||||
Operation: "set_quest_trigger",
|
||||
AccountID: strings.TrimSpace(req.AccountID),
|
||||
SelectedCharacterID: req.SelectedCharacterID,
|
||||
QuestID: parsed.QuestID,
|
||||
TriggerType: parsed.TriggerType,
|
||||
TriggerArgument: parsed.TriggerArgument,
|
||||
IsIncrement: parsed.IsIncrement,
|
||||
NeedsOwner: "quest owner + progress idempotency + notify order",
|
||||
}
|
||||
}
|
||||
|
||||
// NewFinishCommand 构造完成任务计划。
|
||||
func NewFinishCommand(req alignedcmd.Request, parsed FinishQuestRequest) Command {
|
||||
return Command{
|
||||
Operation: "finish_quest",
|
||||
AccountID: strings.TrimSpace(req.AccountID),
|
||||
SelectedCharacterID: req.SelectedCharacterID,
|
||||
QuestID: parsed.QuestID,
|
||||
RewardSelectIndex: parsed.RewardSelectIndex,
|
||||
HasRewardSelect: parsed.HasRewardSelect,
|
||||
Multiplier: parsed.Multiplier,
|
||||
NeedsOwner: "quest owner + reward owner + mutation id + USERINFO/NOTI order",
|
||||
}
|
||||
}
|
||||
|
||||
func (c Command) String() string {
|
||||
base := fmt.Sprintf("account=%q char=%d quest=%d", c.AccountID, c.SelectedCharacterID, c.QuestID)
|
||||
switch c.Operation {
|
||||
case "set_quest_trigger":
|
||||
return fmt.Sprintf("%s triggerType=%d increment=%t needs=%s", base, c.TriggerType, c.IsIncrement, c.NeedsOwner)
|
||||
case "finish_quest":
|
||||
return fmt.Sprintf("%s rewardSelect=%d hasReward=%t multiplier=%d needs=%s", base, c.RewardSelectIndex, c.HasRewardSelect, c.Multiplier, c.NeedsOwner)
|
||||
default:
|
||||
return fmt.Sprintf("%s needs=%s", base, c.NeedsOwner)
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user