DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package quest
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import (
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"context"
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"sort"
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"time"
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"longheng.io/server/internal/modules/dnf/premium"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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// DailyResetResult describes one idempotent daily-quest reconciliation.
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type DailyResetResult struct {
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CharacterID string
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ServiceDayID int64
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Changed bool
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// ResetQuestIDs are the repeatable quests whose stored state belonged to
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// an earlier service day and was cleared back to "not taken".
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ResetQuestIDs []int64
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}
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// IsDailyRepeatable reports whether a quest's PVF grade makes it a daily task
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// that resets on the 06:00 service-day boundary. The whole daily family counts -
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// `daily`, `special daily`, `daily mission`, `auto daily mission` and the legacy
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// `daily random` - because the client's task manual groups them as one class.
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// `normaly repeat` is deliberately excluded: it repeats with no day boundary, so
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// its stored row is never cleared.
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func (c *Catalog) IsDailyRepeatable(questID int64) bool {
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if c == nil {
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return false
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}
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definition, found := c.Find(questID)
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if !found {
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return false
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}
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return isDailyGrade(normalizeQuestTag(definition.Grade))
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}
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// ReconcileDailyReset clears every repeatable quest state that was last
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// written in an earlier service day, so a daily finished yesterday is takeable
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// again today.
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//
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// This is a catch-up reconciliation rather than a scheduled 06:00 sweep on
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// purpose: this deployment is not running continuously, and a timer that only
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// fires while the process is alive silently skips every boundary the server
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// slept through - which is exactly how yesterday's dailies stayed completed.
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// Running it from the login path makes the reset depend on the calendar, not
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// on server uptime, and it is idempotent, so the two can coexist.
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//
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// The boundary is premium.ServiceDayID, the 06:00 Beijing reset the fatigue,
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// daily-dungeon and delete-guard paths already share.
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func (o *Owner) ReconcileDailyReset(
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ctx context.Context,
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catalog *Catalog,
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characterID string,
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now time.Time,
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) (DailyResetResult, error) {
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if o == nil || o.quests == nil {
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return DailyResetResult{}, ErrOwnerUnavailable
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}
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if characterID == "" {
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return DailyResetResult{}, ErrCharacterRequired
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}
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if catalog == nil {
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return DailyResetResult{CharacterID: characterID, ServiceDayID: premium.ServiceDayID(now.UTC())}, nil
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}
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record, found, err := o.quests.Load(ctx, characterID)
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if err != nil {
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return DailyResetResult{}, err
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}
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result := DailyResetResult{CharacterID: characterID, ServiceDayID: premium.ServiceDayID(now.UTC())}
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if !found {
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return result, nil
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}
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fields := make([]dnfrepo.QuestField, 0, 2)
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if cleared := clearStaleDailyQuestStates(record.States, catalog, result.ServiceDayID, &result.ResetQuestIDs); cleared {
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fields = append(fields, dnfrepo.QuestFieldStates)
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}
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if cleared := clearStaleDailyQuestStates(record.Progress, catalog, result.ServiceDayID, &result.ResetQuestIDs); cleared {
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fields = append(fields, dnfrepo.QuestFieldProgress)
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}
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if len(fields) == 0 {
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return result, nil
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}
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sort.Slice(result.ResetQuestIDs, func(i, j int) bool { return result.ResetQuestIDs[i] < result.ResetQuestIDs[j] })
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record.CharacterID = characterID
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record.UpdatedAt = now.UTC()
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if err := dnfrepo.SaveQuestFields(ctx, o.quests, record, fields...); err != nil {
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return DailyResetResult{}, err
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}
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result.Changed = true
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return result, nil
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}
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// clearStaleDailyQuestStates drops daily quest rows written before the current
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// service day. A row with no timestamp is left alone: without a completion time
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// there is no evidence it belongs to an earlier day, and deleting it would wipe
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// progress the player just made.
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func clearStaleDailyQuestStates(
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states map[int64]dnfrepo.QuestState,
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catalog *Catalog,
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serviceDayID int64,
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resetQuestIDs *[]int64,
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) bool {
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changed := false
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for questID, state := range states {
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if state.UpdatedAt.IsZero() ||
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premium.ServiceDayID(state.UpdatedAt.UTC()) >= serviceDayID ||
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!catalog.IsDailyRepeatable(questID) {
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continue
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}
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delete(states, questID)
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*resetQuestIDs = append(*resetQuestIDs, questID)
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changed = true
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}
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return changed
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}
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