DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package quest
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import (
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"errors"
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"fmt"
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"sort"
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"strconv"
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"strings"
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"time"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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var (
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ErrHuntMonsterTargetRequired = errors.New("dnf hunt-monster quest target is required")
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ErrHuntMonsterCompletionKeyRequired = errors.New("dnf hunt-monster completion key is required")
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ErrHuntMonsterCompletionTimeRequired = errors.New("dnf hunt-monster completion time is required")
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)
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const (
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huntMonsterCompletionKind = "hunt_monster"
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huntMonsterStride = 4
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)
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// HuntMonsterKillInput contains the real dungeon-combat facts required by PVF
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// [hunt monster] quests. The PVF int-data shape is:
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//
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// dungeonId, difficulty, monsterCode, count.
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//
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// dungeonId/difficulty allow the same wildcards as the 86JP domain logic:
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// dungeonId -1 means any dungeon, difficulty < 0 means any difficulty.
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type HuntMonsterKillInput struct {
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DungeonID int64
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Difficulty int64
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MonsterCode int64
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CompletionKey string
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CompletedAt time.Time
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}
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type HuntMonsterCompletion struct {
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QuestID int64
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Field dnfrepo.QuestField
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PreviousTrigger int64
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CurrentTrigger int64
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PVFPath string
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Completed bool
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Idempotent bool
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}
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type HuntMonsterKillPlan struct {
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Record dnfrepo.QuestRecord
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Completions []HuntMonsterCompletion
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ChangedFields []dnfrepo.QuestField
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}
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func (c *Catalog) PlanHuntMonsterKill(record dnfrepo.QuestRecord, input HuntMonsterKillInput) (HuntMonsterKillPlan, error) {
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if c == nil {
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return HuntMonsterKillPlan{}, ErrCatalogEmpty
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}
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if input.MonsterCode <= 0 {
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return HuntMonsterKillPlan{}, ErrHuntMonsterTargetRequired
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}
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input.CompletionKey = strings.TrimSpace(input.CompletionKey)
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if input.CompletionKey == "" {
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return HuntMonsterKillPlan{}, ErrHuntMonsterCompletionKeyRequired
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}
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if input.CompletedAt.IsZero() {
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return HuntMonsterKillPlan{}, ErrHuntMonsterCompletionTimeRequired
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}
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plan := HuntMonsterKillPlan{Record: dnfrepo.CloneQuest(record)}
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statesChanged := false
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progressChanged := false
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_, activationFields := c.activateMissingLinkedNoRewardSubQuests(&plan.Record, input.CompletedAt, "")
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for _, field := range activationFields {
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switch field {
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case dnfrepo.QuestFieldStates:
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statesChanged = true
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case dnfrepo.QuestFieldProgress:
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progressChanged = true
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}
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}
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seen := make(map[int64]struct{})
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visit := func(states map[int64]dnfrepo.QuestState, field dnfrepo.QuestField) {
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ids := make([]int64, 0, len(states))
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for questID := range states {
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ids = append(ids, questID)
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}
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sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
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for _, questID := range ids {
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if _, duplicate := seen[questID]; duplicate {
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continue
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}
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seen[questID] = struct{}{}
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state := states[questID]
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if !isActiveQuestStatus(state.Status) || state.ProgressValue < 0 {
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continue
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}
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definition, ok := c.byID[questID]
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if !ok || normalizeQuestTag(definition.Type) != "hunt monster" {
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continue
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}
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channel, ok := huntMonsterMatchedChannel(definition.IntData, input)
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if !ok {
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continue
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}
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completion := HuntMonsterCompletion{
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QuestID: questID,
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Field: field,
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PreviousTrigger: state.ProgressValue,
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PVFPath: definition.Path,
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}
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if state.ProgressValue == 0 {
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completion.CurrentTrigger = 0
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completion.Completed = true
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completion.Idempotent = true
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if autoCompleteNoRewardSubQuestState(&state, definition, input.CompletedAt) {
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states[questID] = state
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switch field {
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case dnfrepo.QuestFieldStates:
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statesChanged = true
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case dnfrepo.QuestFieldProgress:
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progressChanged = true
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}
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}
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plan.Completions = append(plan.Completions, completion)
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continue
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}
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nextTrigger := decrementPackedTriggerChannel(uint32(state.ProgressValue), channel)
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if int64(nextTrigger) == state.ProgressValue {
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continue
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}
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state.ProgressValue = int64(nextTrigger)
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state.UpdatedAt = input.CompletedAt
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completion.CurrentTrigger = int64(nextTrigger)
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completion.Completed = nextTrigger == 0
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if state.Extra == nil {
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state.Extra = make(map[string]string, 8)
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}
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state.Extra["pvf_path"] = definition.Path
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state.Extra["quest_type"] = definition.Type
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state.Extra["last_hunt_monster_code"] = strconv.FormatInt(input.MonsterCode, 10)
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state.Extra["last_hunt_monster_dungeon_id"] = strconv.FormatInt(input.DungeonID, 10)
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state.Extra["last_hunt_monster_difficulty"] = strconv.FormatInt(input.Difficulty, 10)
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if nextTrigger == 0 {
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state.Extra["completion_kind"] = huntMonsterCompletionKind
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state.Extra["completion_key"] = input.CompletionKey
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state.Extra["completion_monster_code"] = strconv.FormatInt(input.MonsterCode, 10)
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state.Extra["completion_dungeon_id"] = strconv.FormatInt(input.DungeonID, 10)
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state.Extra["completion_difficulty"] = strconv.FormatInt(input.Difficulty, 10)
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state.Extra["reward_state"] = clearMapRewardPending
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autoCompleteNoRewardSubQuestState(&state, definition, input.CompletedAt)
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}
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plan.Completions = append(plan.Completions, completion)
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states[questID] = state
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switch field {
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case dnfrepo.QuestFieldStates:
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statesChanged = true
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case dnfrepo.QuestFieldProgress:
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progressChanged = true
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}
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}
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}
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visit(plan.Record.States, dnfrepo.QuestFieldStates)
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visit(plan.Record.Progress, dnfrepo.QuestFieldProgress)
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for _, field := range syncActiveQuestClearParentProgress(c, &plan.Record, input.CompletedAt) {
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switch field {
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case dnfrepo.QuestFieldStates:
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statesChanged = true
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case dnfrepo.QuestFieldProgress:
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progressChanged = true
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}
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}
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if statesChanged || progressChanged {
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plan.Record.UpdatedAt = input.CompletedAt
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}
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if statesChanged {
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plan.ChangedFields = append(plan.ChangedFields, dnfrepo.QuestFieldStates)
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}
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if progressChanged {
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plan.ChangedFields = append(plan.ChangedFields, dnfrepo.QuestFieldProgress)
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}
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return plan, nil
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}
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func huntMonsterMatchedChannel(values []int64, input HuntMonsterKillInput) (int, bool) {
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for index, offset := 0, 0; offset+huntMonsterStride <= len(values) && index < 3; index, offset = index+1, offset+huntMonsterStride {
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dungeonID := values[offset]
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difficulty := values[offset+1]
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monsterCode := values[offset+2]
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if dungeonID != -1 && dungeonID != input.DungeonID {
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continue
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}
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if difficulty >= 0 && difficulty != input.Difficulty {
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continue
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}
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if monsterCode != input.MonsterCode {
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continue
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}
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return index, true
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}
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return 0, false
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}
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func (p HuntMonsterKillPlan) ValidateCharacter(characterID string) error {
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if strings.TrimSpace(p.Record.CharacterID) != strings.TrimSpace(characterID) {
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return fmt.Errorf("dnf hunt-monster quest owner mismatch: record=%q selected=%q", p.Record.CharacterID, characterID)
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}
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return nil
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}
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