DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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@@ -0,0 +1,148 @@
package quest
import (
"strconv"
"strings"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
const legacySaturatedTrigger = int64(0x1ff)
type LegacyActiveTriggerRepair struct {
QuestID int64
Field dnfrepo.QuestField
PreviousTrigger int64
CurrentTrigger int64
PVFPath string
}
type LegacyActiveTriggerRepairPlan struct {
Record dnfrepo.QuestRecord
Repairs []LegacyActiveTriggerRepair
ChangedFields []dnfrepo.QuestField
}
// PlanLegacySaturatedActiveTriggerRepair repairs one historical persistence
// shape: an already-cleared hunt target was stored as the signed -1 sentinel
// masked into its nine-bit channel (0x1ff). The current client interprets the
// channel as an unsigned remaining count, so it displays required-511. Clear
// that sentinel to zero; do not reset the quest to its PVF initial counts.
//
// It also repairs the same corruption after a few additional decrements. A
// polluted channel may no longer be exactly 0x1ff, for example 505 while PVF
// requires only one kill. The current client displays that as 1-505 = -504.
// Clamp only the oversaturated channel(s) to zero and preserve ordinary
// remaining channels such as an unfinished third target.
func (c *Catalog) PlanLegacySaturatedActiveTriggerRepair(record dnfrepo.QuestRecord, repairedAt time.Time) (LegacyActiveTriggerRepairPlan, error) {
if c == nil {
return LegacyActiveTriggerRepairPlan{}, ErrCatalogEmpty
}
plan := LegacyActiveTriggerRepairPlan{Record: dnfrepo.CloneQuest(record)}
changed := make(map[dnfrepo.QuestField]bool, 2)
repair := func(states map[int64]dnfrepo.QuestState, field dnfrepo.QuestField) {
for questID, state := range states {
if !strings.EqualFold(strings.TrimSpace(state.Status), "active") {
continue
}
definition, ok := c.byID[questID]
if !ok {
continue
}
tag := normalizeQuestTag(definition.Type)
if tag != "hunt monster" && tag != "hunt enemy" {
continue
}
expected := definitionInitialTrigger(definition, nil)
if !isLegacySaturatedMultiTargetTrigger(expected) {
continue
}
previous := state.ProgressValue
current := previous
repairKind := ""
expectedText := "0"
if state.ProgressValue == legacySaturatedTrigger || isPriorIncorrectLegacyTriggerRepair(state, expected) {
current = 0
repairKind = "pvf_multitarget_completed_sentinel_0x1ff_to_zero"
} else if state.ProgressValue >= 0 && state.ProgressValue <= int64(^uint32(0)) {
if repaired, changed := repairOversaturatedPackedTriggerChannels(uint32(state.ProgressValue), expected); changed {
current = int64(repaired)
repairKind = "pvf_multitarget_oversaturated_channel_to_zero"
expectedText = strconv.FormatInt(current, 10)
}
}
if repairKind == "" {
continue
}
state.ProgressValue = current
if !repairedAt.IsZero() {
state.UpdatedAt = repairedAt
}
if state.Extra == nil {
state.Extra = make(map[string]string, 5)
}
state.Extra["legacy_trigger_repair_kind"] = repairKind
state.Extra["legacy_trigger_repair_previous"] = strconv.FormatInt(previous, 10)
state.Extra["legacy_trigger_repair_expected"] = expectedText
state.Extra["legacy_trigger_pvf_initial"] = strconv.FormatUint(uint64(expected), 10)
state.Extra["pvf_path"] = definition.Path
state.Extra["quest_type"] = definition.Type
states[questID] = state
changed[field] = true
plan.Repairs = append(plan.Repairs, LegacyActiveTriggerRepair{
QuestID: questID,
Field: field,
PreviousTrigger: previous,
CurrentTrigger: current,
PVFPath: definition.Path,
})
}
}
repair(plan.Record.States, dnfrepo.QuestFieldStates)
repair(plan.Record.Progress, dnfrepo.QuestFieldProgress)
for _, field := range []dnfrepo.QuestField{dnfrepo.QuestFieldStates, dnfrepo.QuestFieldProgress} {
if changed[field] {
plan.ChangedFields = append(plan.ChangedFields, field)
}
}
if len(plan.ChangedFields) > 0 && !repairedAt.IsZero() {
plan.Record.UpdatedAt = repairedAt
}
return plan, nil
}
func isPriorIncorrectLegacyTriggerRepair(state dnfrepo.QuestState, expected uint32) bool {
return state.ProgressValue == int64(expected) &&
state.Extra["legacy_trigger_repair_kind"] == "pvf_multitarget_saturated_0x1ff" &&
state.Extra["legacy_trigger_repair_previous"] == strconv.FormatInt(legacySaturatedTrigger, 10)
}
func isLegacySaturatedMultiTargetTrigger(expected uint32) bool {
channel0 := expected & 0x1ff
channel1 := (expected >> 9) & 0x1ff
channel2 := (expected >> 18) & 0x1ff
return channel0 > 0 && channel0 < uint32(legacySaturatedTrigger) && (channel1 > 0 || channel2 > 0)
}
func repairOversaturatedPackedTriggerChannels(current uint32, expected uint32) (uint32, bool) {
repaired := current
changed := false
for channel := 0; channel < 3; channel++ {
shift := channel * 9
want := (expected >> shift) & 0x1ff
if want == 0 || want >= uint32(legacySaturatedTrigger) {
continue
}
got := (repaired >> shift) & 0x1ff
if got <= want {
continue
}
repaired &^= 0x1ff << shift
changed = true
}
return repaired, changed
}