DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package quest
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import (
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"time"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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// LinkedQuestChainResetPlan is the administrative rollback projection for a
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// quest-clear parent and the managed subtasks it owns. A linked child cannot
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// be safely made incomplete on its own: the client derives its NPC/dialogue
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// ownership from the parent and from every sibling row in the same generation.
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type LinkedQuestChainResetPlan struct {
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Record dnfrepo.QuestRecord
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ParentQuestID int64
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ReactivatedQuestIDs []int64
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ChangedFields []dnfrepo.QuestField
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}
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// PlanLinkedQuestChainReset removes every persisted generation of a linked
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// quest-clear family and activates a fresh parent/child generation from PVF.
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// Ordinary standalone quests deliberately remain outside this operation.
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func (c *Catalog) PlanLinkedQuestChainReset(
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character CharacterEligibility,
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record dnfrepo.QuestRecord,
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requestedQuestID int64,
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resetAt time.Time,
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) (LinkedQuestChainResetPlan, error) {
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if c == nil {
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return LinkedQuestChainResetPlan{}, ErrCatalogEmpty
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}
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requested, ok := c.Find(requestedQuestID)
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if !ok {
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return LinkedQuestChainResetPlan{}, ErrQuestDefinitionMissing
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}
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if requested.MainQuestID <= 0 {
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return LinkedQuestChainResetPlan{}, ErrQuestNotAcceptable
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}
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parent, ok := c.Find(requested.MainQuestID)
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if !ok || !questClearDefinition(parent) {
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return LinkedQuestChainResetPlan{}, ErrQuestNotAcceptable
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}
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familyIDs := c.managedLinkedQuestChainIDs(parent)
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requestedManaged := false
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for _, questID := range familyIDs[1:] {
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if questID == requestedQuestID {
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requestedManaged = true
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break
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}
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}
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if !requestedManaged {
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return LinkedQuestChainResetPlan{}, ErrQuestNotAcceptable
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}
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reset := dnfrepo.CloneQuest(record)
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for _, questID := range familyIDs {
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delete(reset.States, questID)
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delete(reset.Progress, questID)
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}
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accept, err := c.PlanAccept(character, reset, parent.ID)
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if err != nil {
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return LinkedQuestChainResetPlan{}, err
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}
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if resetAt.IsZero() {
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resetAt = time.Now().UTC()
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}
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applyAcceptPlan(&reset, accept, parent, record.CharacterID, resetAt)
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reset.UpdatedAt = resetAt
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completed := make(map[int64]struct{})
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for _, linked := range accept.LinkedSubQuests {
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if c.linkedChildWaitsForEarlierSibling(parent, c.byID[linked.QuestID], completed) {
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delete(reset.States, linked.QuestID)
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}
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}
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reactivated := []int64{accept.QuestID}
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for _, linked := range accept.LinkedSubQuests {
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if _, active := reset.States[linked.QuestID]; active {
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reactivated = append(reactivated, linked.QuestID)
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}
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}
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return LinkedQuestChainResetPlan{
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Record: reset,
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ParentQuestID: parent.ID,
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ReactivatedQuestIDs: reactivated,
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ChangedFields: []dnfrepo.QuestField{dnfrepo.QuestFieldStates, dnfrepo.QuestFieldProgress},
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}, nil
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}
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func (c *Catalog) managedLinkedQuestChainIDs(parent Definition) []int64 {
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ids := []int64{parent.ID}
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if c == nil || !questClearDefinition(parent) {
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return ids
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}
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seen := make(map[int64]struct{}, len(parent.IntData))
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for _, childID := range parent.IntData {
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if childID <= 0 {
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continue
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}
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if _, duplicate := seen[childID]; duplicate {
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continue
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}
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seen[childID] = struct{}{}
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child, ok := c.Find(childID)
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if !ok || child.MainQuestID != parent.ID || child.HasDependGiveItem || !shouldAutoCompleteNoRewardSubQuest(child) {
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continue
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}
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ids = append(ids, childID)
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}
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return ids
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}
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func questClearDefinition(definition Definition) bool {
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tag := normalizeQuestTag(definition.Type)
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return tag == "quest clear" || tag == "clear quest"
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}
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func (c *Catalog) linkedChildWaitsForEarlierSibling(parent, child Definition, completed map[int64]struct{}) bool {
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if c == nil || child.MainQuestID != parent.ID || !orderedLinkedStoryStep(child) {
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return false
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}
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for _, siblingID := range parent.IntData {
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if siblingID == child.ID {
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return false
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}
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if siblingID <= 0 {
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continue
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}
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sibling, ok := c.byID[siblingID]
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if !ok || sibling.MainQuestID != parent.ID || sibling.HasDependGiveItem || !shouldAutoCompleteNoRewardSubQuest(sibling) {
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continue
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}
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if _, done := completed[siblingID]; !done {
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return true
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}
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}
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return false
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}
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func orderedLinkedStoryStep(definition Definition) bool {
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switch normalizeQuestTag(definition.Type) {
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case "meet npc", "seek n meet npc", "reach the range", "look cinematic":
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return true
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default:
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return false
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}
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}
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