DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
+1405457

No files matched your search

@@ -0,0 +1,73 @@
package raid
import "fmt"
// RaidClearAnnouncementMsgID is the class-0 notification the current EXE renders
// as the server's raid clear announcement.
//
// The handler sub_1D5D350 (registered for 626 / 0x272) reads
//
// u32 mode, dstr raidName, dstr leaderName, u8 solo
//
// and then formats one of the client's own strings with those two arguments,
// drawing the result as a chat line in colour 0xFF0061FF by calling
// sub_2728160(text, 0, 0, 0, 0, 0x1E, 0xFF0061FF). That colour is ABGR --
// RGB(255, 97, 0), the orange the announcement uses:
//
// solo == 0, mode 0 -> 60454 太棒了! 热烈祝贺[%s]攻坚队(队长[%s])成功击杀第七使徒安徒恩!
// solo == 0, mode 1 -> 66985 (Luke, team)
// solo == 0, mode 2 -> 75517 强大的%s攻坚队队长%s和队员们破坏了量子时空传送站! 恭喜!
// solo == 1, mode 0 -> 46877 伟大的战士%s成功讨伐了安徒恩, 请大家祝贺。
// solo == 1, mode 1 -> 67052 伟大的战士%s破坏了卢克的实验室。 恭喜!
//
// The solo strings take one argument and the client passes only leaderName, so a
// solo raid puts the warrior's own name there.
const RaidClearAnnouncementMsgID uint16 = 0x0272
// The three announcement kinds the client's own switch understands.
const (
RaidClearKindAnton uint32 = 0
RaidClearKindLuke uint32 = 1
RaidClearKindSpiral uint32 = 2
)
// raidClearAnnouncementArgumentLimit is the reader's own bound: both arguments go
// through sub_3457D20 with a 0x100 cap, and a longer declared length makes it fall
// back to an empty string rather than truncating, so it is enforced here.
const raidClearAnnouncementArgumentLimit = 0x100
// RaidClearAnnouncement is one 0x0272 body.
type RaidClearAnnouncement struct {
// Kind selects the raid whose string the client formats.
Kind uint32
// RaidName is the first %s: the raid's own name.
RaidName []byte
// LeaderName is the second %s: the raid leader, or the warrior in solo mode.
LeaderName []byte
// Solo switches to the single-player text (46877 / 67052), which ignores
// RaidName.
Solo bool
}
// BuildRaidClearAnnouncementBody encodes the 0x0272 body. The strings are raw
// client-encoding bytes exactly like every other dstr on this wire.
func BuildRaidClearAnnouncementBody(announcement RaidClearAnnouncement) ([]byte, error) {
if len(announcement.RaidName) > raidClearAnnouncementArgumentLimit {
return nil, fmt.Errorf("raid clear announcement name is %d bytes, the client reads at most %d",
len(announcement.RaidName), raidClearAnnouncementArgumentLimit)
}
if len(announcement.LeaderName) > raidClearAnnouncementArgumentLimit {
return nil, fmt.Errorf("raid clear announcement leader is %d bytes, the client reads at most %d",
len(announcement.LeaderName), raidClearAnnouncementArgumentLimit)
}
writer := packetWriter{}
writer.writeUint32(announcement.Kind)
writer.writeRawDstr(announcement.RaidName)
writer.writeRawDstr(announcement.LeaderName)
if announcement.Solo {
writer.writeByte(1)
} else {
writer.writeByte(0)
}
return writer.bytes(), nil
}