DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
commit
645b64fe21
4388 files changed
+1405457
No files matched your search
@@ -0,0 +1,161 @@
|
||||
package raid
|
||||
|
||||
import (
|
||||
"path/filepath"
|
||||
"reflect"
|
||||
"testing"
|
||||
|
||||
platformpvf "longheng.io/server/internal/platform/pvf"
|
||||
)
|
||||
|
||||
func TestRealScriptPVFLukeSingleRoutes(t *testing.T) {
|
||||
pvfPath := filepath.Clean(filepath.Join("..", "..", "..", "..", "..", "runtime", "data", "dnf", "Script.pvf"))
|
||||
archive, err := platformpvf.Open(pvfPath)
|
||||
if err != nil {
|
||||
t.Skipf("runtime Script.pvf unavailable: %v", err)
|
||||
}
|
||||
config, err := LoadLukeConfig(archive)
|
||||
if err != nil {
|
||||
t.Fatalf("LoadLukeConfig error = %v", err)
|
||||
}
|
||||
if config.Raid == nil || config.Raid.SingleMode == nil {
|
||||
t.Fatal("Luke single config missing")
|
||||
}
|
||||
if config.DailyAccountEnterLimit != 10 || config.Raid.StartDelaySeconds != 3 ||
|
||||
config.Raid.EntryCost.ItemID != 10159649 || config.Raid.EntryCost.Count != 1 {
|
||||
t.Fatalf("Luke global config = %+v", config)
|
||||
}
|
||||
if got := config.LightRoute; len(got) != 6 || got[0] != 5323 || got[5] != 5328 {
|
||||
t.Fatalf("light route = %v", got)
|
||||
}
|
||||
if got := config.DarkRoute; len(got) != 6 || got[0] != 5329 || got[5] != 5334 {
|
||||
t.Fatalf("dark route = %v", got)
|
||||
}
|
||||
}
|
||||
|
||||
// TestRealScriptPVFLukePhaseMechanismTables pins the phase-one object tables and
|
||||
// the per-gate route classifiers the two-phase runtime owner needs. Every value
|
||||
// here is read from etc/raid/luke/luke.etc.
|
||||
func TestRealScriptPVFLukePhaseMechanismTables(t *testing.T) {
|
||||
pvfPath := filepath.Clean(filepath.Join("..", "..", "..", "..", "..", "runtime", "data", "dnf", "Script.pvf"))
|
||||
archive, err := platformpvf.Open(pvfPath)
|
||||
if err != nil {
|
||||
t.Skipf("runtime Script.pvf unavailable: %v", err)
|
||||
}
|
||||
config, err := LoadLukeConfig(archive)
|
||||
if err != nil {
|
||||
t.Fatalf("LoadLukeConfig error = %v", err)
|
||||
}
|
||||
if config.Raid == nil || len(config.Raid.Phases) != 2 {
|
||||
t.Fatalf("Luke ordinary phases = %+v", config.Raid)
|
||||
}
|
||||
if config.Raid.WeeklyEnterCount != [2]int{20, 2} {
|
||||
t.Fatalf("weekly enter count = %v want [20 2]", config.Raid.WeeklyEnterCount)
|
||||
}
|
||||
if config.SanctumTimerCount != 5 {
|
||||
t.Fatalf("sanctum timer count = %d want 5", config.SanctumTimerCount)
|
||||
}
|
||||
wantSanctums := []LukeSanctumObjectCount{
|
||||
{Section: "birth sanctum", Count: 5, DungeonID: 5054},
|
||||
{Section: "extinction sanctum", Count: 5, DungeonID: 5055},
|
||||
{Section: "spread sanctum", Count: 5, DungeonID: 5056},
|
||||
}
|
||||
if !reflect.DeepEqual(config.SanctumObjectCounts, wantSanctums) {
|
||||
t.Fatalf("sanctum object counts = %+v want %+v", config.SanctumObjectCounts, wantSanctums)
|
||||
}
|
||||
wantDestroy := []LukePhaseOneObjectDestroy{
|
||||
{Group: 0, Minimum: 0, Maximum: 5},
|
||||
{Group: 1, Minimum: 6, Maximum: 10},
|
||||
{Group: 2, Minimum: 11, Maximum: 15},
|
||||
}
|
||||
if !reflect.DeepEqual(config.PhaseOneObjectDestroy, wantDestroy) {
|
||||
t.Fatalf("1phase obj destroy = %+v want %+v", config.PhaseOneObjectDestroy, wantDestroy)
|
||||
}
|
||||
wantCards := []int{0, 0, 0, 3, 3, 3, 6, 6, 6, 9, 9, 9, 12, 12, 12}
|
||||
if !reflect.DeepEqual(config.CardSetMapInfo, wantCards) {
|
||||
t.Fatalf("card set map info = %v want %v", config.CardSetMapInfo, wantCards)
|
||||
}
|
||||
|
||||
// Phase one declares no revive-coin cap and no minimum clear count; every
|
||||
// gate is a one-party sanctum carrying its own destructible object group.
|
||||
phaseOne := config.Raid.Phases[0]
|
||||
if phaseOne.CoinLimit != 0 || phaseOne.MinimalDungeonClearCount != 0 {
|
||||
t.Fatalf("phase one coin_limit=%d minimum_clear=%d", phaseOne.CoinLimit, phaseOne.MinimalDungeonClearCount)
|
||||
}
|
||||
wantObjects := map[uint32]string{
|
||||
5054: "birth sanctum object",
|
||||
5055: "extinction sanctum object",
|
||||
5056: "spread sanctum object",
|
||||
}
|
||||
if len(phaseOne.Dungeons) != len(wantObjects) {
|
||||
t.Fatalf("phase one dungeons = %+v", phaseOne.Dungeons)
|
||||
}
|
||||
for _, dungeon := range phaseOne.Dungeons {
|
||||
want, ok := wantObjects[dungeon.Index]
|
||||
if !ok {
|
||||
t.Fatalf("unexpected phase one dungeon=%d", dungeon.Index)
|
||||
}
|
||||
if dungeon.PartyMax != 1 || dungeon.HP != 3 || dungeon.LockoutType != [2]int{0, 0} {
|
||||
t.Fatalf("phase one dungeon=%d party_max=%d hp=%d lockout=%v",
|
||||
dungeon.Index, dungeon.PartyMax, dungeon.HP, dungeon.LockoutType)
|
||||
}
|
||||
if !reflect.DeepEqual(dungeon.DestroyObjects, []string{want}) {
|
||||
t.Fatalf("phase one dungeon=%d destroy objects=%v want=[%q]", dungeon.Index, dungeon.DestroyObjects, want)
|
||||
}
|
||||
}
|
||||
|
||||
// Phase two caps revive coins and tags every gate with its route: 4 on the
|
||||
// light chain, 5 on the dark one, 0 on the two shared rooms (energy control
|
||||
// 5063 and energy save 5066).
|
||||
phaseTwo := config.Raid.Phases[1]
|
||||
if phaseTwo.CoinLimit != 20 || phaseTwo.MinimalDungeonClearCount != 2 {
|
||||
t.Fatalf("phase two coin_limit=%d minimum_clear=%d", phaseTwo.CoinLimit, phaseTwo.MinimalDungeonClearCount)
|
||||
}
|
||||
wantLockout := map[uint32]int{
|
||||
5311: 4, 5057: 4, 5059: 4, 5064: 4, 5061: 4,
|
||||
5313: 5, 5058: 5, 5060: 5, 5065: 5, 5062: 5,
|
||||
5063: 0, 5066: 0,
|
||||
}
|
||||
if len(phaseTwo.Dungeons) != len(wantLockout) {
|
||||
t.Fatalf("phase two dungeons = %d want %d", len(phaseTwo.Dungeons), len(wantLockout))
|
||||
}
|
||||
for _, dungeon := range phaseTwo.Dungeons {
|
||||
want, ok := wantLockout[dungeon.Index]
|
||||
if !ok {
|
||||
t.Fatalf("unexpected phase two dungeon=%d", dungeon.Index)
|
||||
}
|
||||
if dungeon.LockoutType != [2]int{want, 0} {
|
||||
t.Fatalf("phase two dungeon=%d lockout=%v want [%d 0]", dungeon.Index, dungeon.LockoutType, want)
|
||||
}
|
||||
if len(dungeon.DestroyObjects) != 0 {
|
||||
t.Fatalf("phase two dungeon=%d unexpected destroy objects=%v", dungeon.Index, dungeon.DestroyObjects)
|
||||
}
|
||||
}
|
||||
|
||||
// The rank table is shared by both phases and the single-mode phase.
|
||||
wantRank := []AntonRankCondition{
|
||||
{MinimumDeaths: 0, MaximumDeaths: 1, Rank: 0},
|
||||
{MinimumDeaths: 2, MaximumDeaths: 5, Rank: 1},
|
||||
{MinimumDeaths: 6, MaximumDeaths: 9, Rank: 2},
|
||||
{MinimumDeaths: 10, MaximumDeaths: 14, Rank: 3},
|
||||
}
|
||||
for index, phase := range []AntonPhase{phaseOne, phaseTwo, config.Raid.SingleMode.Phase} {
|
||||
if !reflect.DeepEqual(phase.RankConditions, wantRank) {
|
||||
t.Fatalf("phase %d rank conditions = %+v want %+v", index, phase.RankConditions, wantRank)
|
||||
}
|
||||
}
|
||||
|
||||
// All three [MINIMAL DUNGEON CLEAR COUNT] values the reward gate can read
|
||||
// (dnfbridge runtimeRaidPhaseMinimalClearRequirement) are pinned here, because
|
||||
// they are three different answers and one of them is easy to get wrong:
|
||||
//
|
||||
// - phase one 0 and phase two 2 are the official reward condition
|
||||
// 「1阶段:无条件 / 2阶段:通关2个以上的地下城」;
|
||||
// - the single-mode block omits the section entirely, so the shared parser
|
||||
// defaults it to 1 (anton_pvf.go:503) instead of inheriting team phase
|
||||
// one's 0. If single mode ever started reading that 0, the raid would pay
|
||||
// its whole roster without anyone clearing a gate.
|
||||
if got := config.Raid.SingleMode.Phase.MinimalDungeonClearCount; got != 1 {
|
||||
t.Fatalf("single-mode minimum clear count = %d want 1", got)
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user