DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package repository
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import "context"
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// WithinCharacterItemsScoped uses a backend's record-scoped durable path when
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// available and otherwise preserves the ordinary unit-of-work behavior. This
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// is intentionally opt-in so legacy callers that rely on a critical commit
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// flushing earlier pending writes keep their existing contract.
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func WithinCharacterItemsScoped(
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ctx context.Context,
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owner CharacterItemUnitOfWork,
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characterID string,
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apply func(InventoryRepository, EquipmentRepository) error,
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) error {
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if scoped, ok := owner.(CharacterItemScopedUnitOfWork); ok {
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return scoped.WithinCharacterItemsScoped(ctx, characterID, apply)
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}
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return owner.WithinCharacterItems(ctx, characterID, apply)
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}
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func WithinCharacterPetsScoped(
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ctx context.Context,
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owner CharacterPetUnitOfWork,
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characterID string,
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apply func(InventoryRepository, EquipmentRepository, PetRepository) error,
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) error {
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if scoped, ok := owner.(CharacterPetScopedUnitOfWork); ok {
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return scoped.WithinCharacterPetsScoped(ctx, characterID, apply)
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}
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return owner.WithinCharacterPets(ctx, characterID, apply)
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}
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func WithinCharacterAssetsScoped(
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ctx context.Context,
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owner CharacterAssetUnitOfWork,
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characterID string,
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apply func(CharacterRepository, InventoryRepository, EquipmentRepository) error,
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) error {
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if scoped, ok := owner.(CharacterAssetScopedUnitOfWork); ok {
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return scoped.WithinCharacterAssetsScoped(ctx, characterID, apply)
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}
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return owner.WithinCharacterAssets(ctx, characterID, apply)
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}
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func WithinRentalAssetsScoped(
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ctx context.Context,
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owner RentalAssetUnitOfWork,
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accountID string,
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characterID string,
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apply func(AccountRepository, CharacterRepository, InventoryRepository, EquipmentRepository) error,
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) error {
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if scoped, ok := owner.(RentalAssetScopedUnitOfWork); ok {
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return scoped.WithinRentalAssetsScoped(ctx, accountID, characterID, apply)
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}
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return owner.WithinRentalAssets(ctx, accountID, characterID, apply)
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}
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