DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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package repository
import "context"
// WithinCharacterItemsScoped uses a backend's record-scoped durable path when
// available and otherwise preserves the ordinary unit-of-work behavior. This
// is intentionally opt-in so legacy callers that rely on a critical commit
// flushing earlier pending writes keep their existing contract.
func WithinCharacterItemsScoped(
ctx context.Context,
owner CharacterItemUnitOfWork,
characterID string,
apply func(InventoryRepository, EquipmentRepository) error,
) error {
if scoped, ok := owner.(CharacterItemScopedUnitOfWork); ok {
return scoped.WithinCharacterItemsScoped(ctx, characterID, apply)
}
return owner.WithinCharacterItems(ctx, characterID, apply)
}
func WithinCharacterPetsScoped(
ctx context.Context,
owner CharacterPetUnitOfWork,
characterID string,
apply func(InventoryRepository, EquipmentRepository, PetRepository) error,
) error {
if scoped, ok := owner.(CharacterPetScopedUnitOfWork); ok {
return scoped.WithinCharacterPetsScoped(ctx, characterID, apply)
}
return owner.WithinCharacterPets(ctx, characterID, apply)
}
func WithinCharacterAssetsScoped(
ctx context.Context,
owner CharacterAssetUnitOfWork,
characterID string,
apply func(CharacterRepository, InventoryRepository, EquipmentRepository) error,
) error {
if scoped, ok := owner.(CharacterAssetScopedUnitOfWork); ok {
return scoped.WithinCharacterAssetsScoped(ctx, characterID, apply)
}
return owner.WithinCharacterAssets(ctx, characterID, apply)
}
func WithinRentalAssetsScoped(
ctx context.Context,
owner RentalAssetUnitOfWork,
accountID string,
characterID string,
apply func(AccountRepository, CharacterRepository, InventoryRepository, EquipmentRepository) error,
) error {
if scoped, ok := owner.(RentalAssetScopedUnitOfWork); ok {
return scoped.WithinRentalAssetsScoped(ctx, accountID, characterID, apply)
}
return owner.WithinRentalAssets(ctx, accountID, characterID, apply)
}