DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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// 本文件定义技能命令计划。
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// 计划只记录技能协议解析后的意图,不直接修改技能等级、SP/TP 或技能指令配置。
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package skillcmd
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import (
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"fmt"
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"strings"
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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)
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// Command 是 skillcmd handler 交给后续 skill owner 的最小命令计划。
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// 技能学习、退还和指令配置会影响战斗表现,必须由 skill owner 持久化并按 EXE 证据刷新后再回包。
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type Command struct {
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Operation string
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AccountID string
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SelectedCharacterID uint16
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DojoSkills bool
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SkillTree byte
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From byte
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To byte
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ContextIndex int32
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Mode byte
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FinalMode byte
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DeclaredCount byte
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EntryCount int
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RefundCount int
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SkillIDs []int64
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BuyEntries []BuySkillEntry
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CommandRecords []SkillCommandRecord
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RecordCount int
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NeedsOwner string
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}
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// NewSlotCommand 构造技能栏互换计划。
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func NewSlotCommand(req alignedcmd.Request, parsed ChangeSkillSlotRequest) Command {
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return Command{
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DojoSkills: req.DojoSkills,
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Operation: "change_skill_slot",
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AccountID: strings.TrimSpace(req.AccountID),
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SelectedCharacterID: req.SelectedCharacterID,
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SkillTree: parsed.SkillTree,
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From: parsed.From,
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To: parsed.To,
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ContextIndex: parsed.ContextIndex,
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Mode: parsed.Mode,
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NeedsOwner: "skill owner + bar persistence + NOTI 0x13 order",
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}
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}
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// NewBuyCommand 构造学习或退还技能计划。
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func NewBuyCommand(req alignedcmd.Request, parsed BuySkillRequest) Command {
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refunds := 0
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skillIDs := make([]int64, 0, len(parsed.Entries))
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entries := make([]BuySkillEntry, len(parsed.Entries))
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copy(entries, parsed.Entries)
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for _, entry := range parsed.Entries {
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skillIDs = append(skillIDs, int64(entry.SkillID))
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if entry.RefundFlag != 0 {
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refunds++
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}
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}
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return Command{
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DojoSkills: req.DojoSkills,
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Operation: "buy_skill",
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AccountID: strings.TrimSpace(req.AccountID),
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SelectedCharacterID: req.SelectedCharacterID,
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SkillTree: parsed.RawSkillTree,
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FinalMode: parsed.FinalMode,
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DeclaredCount: parsed.Count,
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EntryCount: len(parsed.Entries),
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RefundCount: refunds,
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SkillIDs: skillIDs,
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BuyEntries: entries,
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NeedsOwner: "skill owner + SP/TP validation + skill-state persistence + NOTI 0x13 order",
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}
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}
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// NewResetCommand constructs the persisted reset requested by the current
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// Skill(K) initialize confirmation dialog.
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func NewResetCommand(req alignedcmd.Request, parsed SkillInitRequest) Command {
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return Command{
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DojoSkills: req.DojoSkills,
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Operation: "skill_init",
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AccountID: strings.TrimSpace(req.AccountID),
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SelectedCharacterID: req.SelectedCharacterID,
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SkillTree: parsed.SkillTree,
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Mode: parsed.Mode,
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NeedsOwner: "skill owner + PVF initial levels + full SP/TP refund + layout persistence",
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}
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}
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// NewTreeCommand 构造切换技能树计划。
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func NewTreeCommand(req alignedcmd.Request, parsed ChangeAnotherSkillTreeRequest) Command {
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return Command{
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Operation: "change_another_skill_tree",
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AccountID: strings.TrimSpace(req.AccountID),
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SelectedCharacterID: req.SelectedCharacterID,
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SkillTree: parsed.SkillTree,
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NeedsOwner: "skill owner + active tree persistence + op260 ACK order",
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}
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}
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// NewSkillCommand 构造技能指令自定义计划。
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func NewSkillCommand(req alignedcmd.Request, parsed SkillCommandRequest) Command {
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return Command{
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Operation: "skill_command_customizing",
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AccountID: strings.TrimSpace(req.AccountID),
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SelectedCharacterID: req.SelectedCharacterID,
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DeclaredCount: parsed.Count,
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CommandRecords: cloneSkillCommandRecords(parsed.Records),
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RecordCount: len(parsed.Records),
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NeedsOwner: "skill owner + command persistence + NOTI 0x13 order",
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}
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}
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func cloneSkillCommandRecords(records []SkillCommandRecord) []SkillCommandRecord {
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if len(records) == 0 {
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return nil
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}
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cloned := make([]SkillCommandRecord, len(records))
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for index, record := range records {
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cloned[index] = SkillCommandRecord{
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SkillID: record.SkillID,
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CommandBytes: append([]byte(nil), record.CommandBytes...),
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}
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}
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return cloned
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}
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// NewSimpleCommand 构造无包体或包体未闭合命令计划。
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func NewSimpleCommand(req alignedcmd.Request, operation string, needs string) Command {
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return Command{
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Operation: operation,
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AccountID: strings.TrimSpace(req.AccountID),
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SelectedCharacterID: req.SelectedCharacterID,
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NeedsOwner: needs,
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}
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}
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func (c Command) String() string {
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base := fmt.Sprintf("account=%q char=%d", c.AccountID, c.SelectedCharacterID)
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switch c.Operation {
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case "change_skill_slot":
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return fmt.Sprintf("%s tree=%d from=%d to=%d context=%d mode=%d needs=%s", base, c.SkillTree, c.From, c.To, c.ContextIndex, c.Mode, c.NeedsOwner)
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case "buy_skill":
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return fmt.Sprintf("%s tree=%d declared=%d entries=%d refunds=%d mode=%d needs=%s", base, c.SkillTree, c.DeclaredCount, c.EntryCount, c.RefundCount, c.FinalMode, c.NeedsOwner)
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case "skill_init":
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return fmt.Sprintf("%s tree=%d mode=%d needs=%s", base, c.SkillTree, c.Mode, c.NeedsOwner)
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case "change_another_skill_tree":
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return fmt.Sprintf("%s tree=%d needs=%s", base, c.SkillTree, c.NeedsOwner)
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case "skill_command_customizing":
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return fmt.Sprintf("%s declared=%d records=%d needs=%s", base, c.DeclaredCount, c.RecordCount, c.NeedsOwner)
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default:
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return fmt.Sprintf("%s needs=%s", base, c.NeedsOwner)
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}
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}
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