DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,142 @@
package socketemblem
import (
"context"
"errors"
"fmt"
"strings"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
var (
ErrOwnerUnavailable = errors.New("socket and emblem owner is unavailable")
ErrCharacterRequired = errors.New("socket and emblem character id is required")
ErrInventoryNotFound = errors.New("socket and emblem inventory is not found")
ErrProjectorRequired = errors.New("socket and emblem mutation projector is required")
)
// Assets are transaction-local clones. The bridge projector may translate
// current-client raw rows, but only this owner commits the resulting aggregate
// changes.
type Assets struct {
Inventory *dnfrepo.InventoryRecord
Equipment *dnfrepo.EquipmentRecord
EquipmentFound bool
}
type Changes struct {
Inventory bool
Equipment bool
}
type Projector func(*Assets) (Changes, error)
type Command struct {
CharacterID string
UpdatedAt time.Time
Project Projector
}
// Owner is the durable boundary shared by the four independently registered
// socket/emblem gameplays.
type Owner struct {
items dnfrepo.CharacterItemUnitOfWork
}
func NewOwner(repositories dnfrepo.Group) (*Owner, error) {
if repositories.CharacterItems == nil {
return nil, ErrOwnerUnavailable
}
return &Owner{items: repositories.CharacterItems}, nil
}
func (o *Owner) OpenEquipmentSocket(ctx context.Context, command Command) error {
return o.mutate(ctx, "equipment-socket-open", command)
}
func (o *Owner) AttachEquipmentEmblems(ctx context.Context, command Command) error {
return o.mutate(ctx, "equipment-emblem-attach", command)
}
func (o *Owner) OpenAvatarSocket(ctx context.Context, command Command) error {
return o.mutate(ctx, "avatar-socket-open", command)
}
func (o *Owner) AttachAvatarEmblems(ctx context.Context, command Command) error {
return o.mutate(ctx, "avatar-emblem-attach", command)
}
func (o *Owner) mutate(ctx context.Context, operation string, command Command) error {
if o == nil || o.items == nil {
return ErrOwnerUnavailable
}
characterID := strings.TrimSpace(command.CharacterID)
if characterID == "" {
return ErrCharacterRequired
}
if command.Project == nil {
return ErrProjectorRequired
}
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return err
}
now := command.UpdatedAt.UTC()
if now.IsZero() {
now = time.Now().UTC()
}
return o.items.WithinCharacterItems(ctx, characterID, func(
inventories dnfrepo.InventoryRepository,
equipment dnfrepo.EquipmentRepository,
) error {
if inventories == nil || equipment == nil {
return ErrOwnerUnavailable
}
inventory, found, err := inventories.Load(ctx, characterID)
if err != nil {
return err
}
if !found || strings.TrimSpace(inventory.CharacterID) != characterID {
return fmt.Errorf("%w: character=%s operation=%s", ErrInventoryNotFound, characterID, operation)
}
equipmentRecord, equipmentFound, err := equipment.Load(ctx, characterID)
if err != nil {
return err
}
if equipmentFound && strings.TrimSpace(equipmentRecord.CharacterID) != characterID {
return ErrOwnerUnavailable
}
inventory = dnfrepo.CloneInventory(inventory)
equipmentRecord = dnfrepo.CloneEquipment(equipmentRecord)
changes, err := command.Project(&Assets{
Inventory: &inventory,
Equipment: &equipmentRecord,
EquipmentFound: equipmentFound,
})
if err != nil {
return err
}
if changes.Inventory {
inventory.UpdatedAt = now
if err := dnfrepo.SaveInventoryFields(ctx, inventories, inventory, dnfrepo.InventoryFieldSlots); err != nil {
return err
}
}
if changes.Equipment {
if !equipmentFound {
return fmt.Errorf("%w: character=%s operation=%s equipment missing", ErrOwnerUnavailable, characterID, operation)
}
equipmentRecord.UpdatedAt = now
if err := dnfrepo.SaveEquipmentFields(ctx, equipment, equipmentRecord, dnfrepo.EquipmentFieldEntries); err != nil {
return err
}
}
return nil
})
}
@@ -0,0 +1,128 @@
package socketemblem
import (
"context"
"errors"
"testing"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
)
func TestOwnerCommitsInventoryAndEquipmentTogether(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "77",
Slots: map[string]dnfrepo.ItemStack{
"0:8": {ItemID: 6001, Count: 1},
},
}); err != nil {
t.Fatal(err)
}
if err := repositories.Equipment.Save(ctx, dnfrepo.EquipmentRecord{
CharacterID: "77",
Entries: map[string]dnfrepo.EquipmentEntry{
"17": {SlotIndex: 17, ItemID: 9001},
},
}); err != nil {
t.Fatal(err)
}
owner, err := NewOwner(repositories)
if err != nil {
t.Fatal(err)
}
err = owner.AttachEquipmentEmblems(ctx, Command{
CharacterID: "77",
Project: func(assets *Assets) (Changes, error) {
delete(assets.Inventory.Slots, "0:8")
entry := assets.Equipment.Entries["17"]
entry.Extra = map[string]string{"equipment_emblem_data": "02"}
assets.Equipment.Entries["17"] = entry
return Changes{Inventory: true, Equipment: true}, nil
},
})
if err != nil {
t.Fatal(err)
}
inventory, found, err := repositories.Inventory.Load(ctx, "77")
if err != nil || !found {
t.Fatalf("load inventory found=%v err=%v", found, err)
}
if _, found := inventory.Slots["0:8"]; found {
t.Fatalf("consumed stack persisted: %+v", inventory.Slots)
}
equipment, found, err := repositories.Equipment.Load(ctx, "77")
if err != nil || !found {
t.Fatalf("load equipment found=%v err=%v", found, err)
}
if equipment.Entries["17"].Extra["equipment_emblem_data"] != "02" {
t.Fatalf("equipment projection not persisted: %+v", equipment.Entries["17"])
}
}
func TestOwnerRollsBackProjectorFailure(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "77",
Slots: map[string]dnfrepo.ItemStack{
"0:8": {ItemID: 6001, Count: 1},
},
}); err != nil {
t.Fatal(err)
}
owner, err := NewOwner(repositories)
if err != nil {
t.Fatal(err)
}
wantErr := errors.New("projection failed")
err = owner.OpenAvatarSocket(ctx, Command{
CharacterID: "77",
Project: func(assets *Assets) (Changes, error) {
delete(assets.Inventory.Slots, "0:8")
return Changes{Inventory: true}, wantErr
},
})
if !errors.Is(err, wantErr) {
t.Fatalf("OpenAvatarSocket() error=%v want=%v", err, wantErr)
}
inventory, found, err := repositories.Inventory.Load(ctx, "77")
if err != nil || !found {
t.Fatalf("load inventory found=%v err=%v", found, err)
}
if inventory.Slots["0:8"].Count != 1 {
t.Fatalf("failed projection leaked mutation: %+v", inventory.Slots)
}
}
func TestOwnerExposesFourGameplayBoundaries(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "77",
Slots: map[string]dnfrepo.ItemStack{},
}); err != nil {
t.Fatal(err)
}
owner, err := NewOwner(repositories)
if err != nil {
t.Fatal(err)
}
command := Command{
CharacterID: "77",
Project: func(*Assets) (Changes, error) {
return Changes{}, nil
},
}
for name, apply := range map[string]func(context.Context, Command) error{
"equipment socket": owner.OpenEquipmentSocket,
"equipment emblem": owner.AttachEquipmentEmblems,
"avatar socket": owner.OpenAvatarSocket,
"avatar emblem": owner.AttachAvatarEmblems,
} {
if err := apply(ctx, command); err != nil {
t.Fatalf("%s: %v", name, err)
}
}
}