DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package wedding
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import (
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"context"
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"errors"
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"sort"
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"time"
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repo "longheng.io/server/internal/modules/dnf/repository"
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)
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// LovePointMaterial is the PVF shop currency, not a physical inventory stack.
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const LovePointMaterial = 10002606
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var ErrShopLoveMissing = errors.New("wedding shop love points are insufficient")
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type RingPurchase struct {
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ActorID, PartnerID, AccountID string
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Item Item
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Gold, Love int64
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Now time.Time
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Grant func(*repo.InventoryRecord, Item) error
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}
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// BuyRingTicket debits the buyer's gold and the reciprocal couple currency
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// together with the real inventory grant. It does not upgrade either ring.
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func BuyRingTicket(ctx context.Context, repos repo.Group, cat *Catalog, cmd RingPurchase) (Result, error) {
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if cat == nil || repos.CharacterTrade == nil || cmd.ActorID == "" || cmd.ActorID == cmd.PartnerID || cmd.AccountID == "" || cmd.Now.IsZero() || cmd.Item.Count != 1 || cmd.Gold < 0 || cmd.Gold > 0x7fffffff || cmd.Love <= 0 || cmd.Grant == nil {
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return Result{}, Invalid
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}
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known := false
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for _, ticket := range cat.RingTickets[1:] {
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known = known || ticket.ID == cmd.Item.ID
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}
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if !known {
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return Result{}, Invalid
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}
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ids := []string{cmd.ActorID, cmd.PartnerID}
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sort.Strings(ids)
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var result Result
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err := repos.CharacterTrade.WithinCharacterTrade(ctx, ids[0], ids[1], func(chars repo.CharacterRepository, bags repo.InventoryRepository) error {
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for i, id := range []string{cmd.ActorID, cmd.PartnerID} {
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c, found, err := chars.Load(ctx, id)
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if err != nil {
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return err
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}
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if !found {
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return Missing
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}
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result.Characters[i] = repo.CloneCharacter(c)
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}
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a, b := &result.Characters[0], &result.Characters[1]
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if a.AccountID != cmd.AccountID {
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return Invalid
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}
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if err := Validate(*a, *b, cat, 9, cmd.Now); err != nil {
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return err
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}
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if a.Stats["gold"] < cmd.Gold {
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return GoldMissing
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}
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if a.Stats["gold"] > 0x7fffffff {
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return Invalid
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}
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if a.Stats["wedding_love"] != b.Stats["wedding_love"] || a.Stats["wedding_love"] < cmd.Love || a.Stats["wedding_love"] > cat.MaxLove {
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return ErrShopLoveMissing
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}
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bag, found, err := bags.Load(ctx, cmd.ActorID)
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if err != nil {
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return err
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}
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if !found || bag.CharacterID != cmd.ActorID {
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return Invalid
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}
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bag = repo.CloneInventory(bag)
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if err := cmd.Grant(&bag, cmd.Item); err != nil {
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return err
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}
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a.Stats["gold"] -= cmd.Gold
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a.Stats["wedding_love"] -= cmd.Love
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b.Stats["wedding_love"] -= cmd.Love
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for _, c := range []*repo.CharacterRecord{a, b} {
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c.UpdatedAt = cmd.Now
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if err := repo.SaveCharacterFields(ctx, chars, *c, repo.CharacterFieldStats); err != nil {
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return err
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}
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}
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bag.UpdatedAt = cmd.Now
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if err := repo.SaveInventoryFields(ctx, bags, bag, repo.InventoryFieldSlots); err != nil {
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return err
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}
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result.Inventories[0], result.AssetsChanged = bag, true
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return nil
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})
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if err != nil {
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return Result{}, err
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}
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return result, nil
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}
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