DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package worldmap
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import dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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func cloneMap(in Map) Map {
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in.PlayerNumber = append([]int64(nil), in.PlayerNumber...)
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in.PVPStartArea = append([]int64(nil), in.PVPStartArea...)
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in.DungeonIDs = append([]int64(nil), in.DungeonIDs...)
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in.Tiles = append([]string(nil), in.Tiles...)
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in.TileFiles = append([]TileFile(nil), in.TileFiles...)
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in.TileMapRows = cloneInt64Rows(in.TileMapRows)
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in.BackgroundAnimations = append([]BackgroundAnimation(nil), in.BackgroundAnimations...)
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in.PathgatePositions = append([]Point(nil), in.PathgatePositions...)
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in.PathgateObjects = append([]int64(nil), in.PathgateObjects...)
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in.Portals = append([]Portal(nil), in.Portals...)
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for i := range in.Portals {
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if in.Portals[i].Position != nil {
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position := *in.Portals[i].Position
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in.Portals[i].Position = &position
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}
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}
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in.Sounds = append([]string(nil), in.Sounds...)
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in.AnimationObjects = append([]AnimationObject(nil), in.AnimationObjects...)
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in.PassiveObjects = append([]PassiveObject(nil), in.PassiveObjects...)
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in.SpecialPassiveObjects = append([]SpecialPassiveObject(nil), in.SpecialPassiveObjects...)
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for i := range in.SpecialPassiveObjects {
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in.SpecialPassiveObjects[i].Spawns = append([]SpecialObjectSpawn(nil), in.SpecialPassiveObjects[i].Spawns...)
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in.SpecialPassiveObjects[i].HellParty = append([]HellPartyEntry(nil), in.SpecialPassiveObjects[i].HellParty...)
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}
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in.Monsters = append([]MonsterSpawn(nil), in.Monsters...)
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in.EventMonsterPositions = append([]Point3(nil), in.EventMonsterPositions...)
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in.NPCs = append([]NPCSpawn(nil), in.NPCs...)
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for i := range in.NPCs {
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in.NPCs[i].Params = append([]int64(nil), in.NPCs[i].Params...)
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}
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in.AICharacters = append([]AICharacter(nil), in.AICharacters...)
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for i := range in.AICharacters {
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in.AICharacters[i].Params = append([]int64(nil), in.AICharacters[i].Params...)
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}
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in.TournamentEnemies = append([]TournamentEnemyCandidate(nil), in.TournamentEnemies...)
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in.TournamentStartAreas = append([]TournamentStartArea(nil), in.TournamentStartAreas...)
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in.BloodMonsters = append([]BloodAltarMonster(nil), in.BloodMonsters...)
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in.BloodPhases = append([]BloodAltarPhase(nil), in.BloodPhases...)
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in.UltimateMonsters = append([]BloodAltarMonster(nil), in.UltimateMonsters...)
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in.UltimatePhases = append([]BloodAltarPhase(nil), in.UltimatePhases...)
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in.TownMovableAreas = append([]MovableArea(nil), in.TownMovableAreas...)
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in.DungeonMovableAreas = append([]MovableArea(nil), in.DungeonMovableAreas...)
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in.Summons = append([]MapSummon(nil), in.Summons...)
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for i := range in.Summons {
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in.Summons[i].Position = append([]int64(nil), in.Summons[i].Position...)
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in.Summons[i].Info = cloneExtensions(in.Summons[i].Info)
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in.Summons[i].SourceSections = cloneSections(in.Summons[i].SourceSections)
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in.Summons[i].UnknownSections = cloneSections(in.Summons[i].UnknownSections)
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in.Summons[i].Extensions = cloneExtensions(in.Summons[i].Extensions)
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}
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in.DungeonStartArea = append([]int64(nil), in.DungeonStartArea...)
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in.ScreenPosition = append([]int64(nil), in.ScreenPosition...)
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in.MonsterTeam = append([]int64(nil), in.MonsterTeam...)
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in.PVPPracticeStartArea = append([]int64(nil), in.PVPPracticeStartArea...)
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in.VirtualMovableArea = append([]int64(nil), in.VirtualMovableArea...)
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in.OpeningBGM = append([]string(nil), in.OpeningBGM...)
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in.AbsoluteStartPath = append([]string(nil), in.AbsoluteStartPath...)
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in.SourceSections = cloneSections(in.SourceSections)
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in.OpaqueSections = cloneSections(in.OpaqueSections)
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in.UnknownSections = cloneSections(in.UnknownSections)
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in.Extensions = cloneExtensions(in.Extensions)
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in.Diagnostics = append([]Diagnostic(nil), in.Diagnostics...)
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return in
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}
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func cloneArea(in Area) Area {
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in.MapImage.Params = append([]int64(nil), in.MapImage.Params...)
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in.Dungeons = append([]DungeonEntry(nil), in.Dungeons...)
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in.HellQuestIDs = append([]int64(nil), in.HellQuestIDs...)
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in.HellFreePassItems = append([]TicketItem(nil), in.HellFreePassItems...)
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in.InfernoFreePassItems = append([]TicketItem(nil), in.InfernoFreePassItems...)
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in.ParticularHellFreePassItems = append([]TicketItem(nil), in.ParticularHellFreePassItems...)
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in.ItemConditions = append([]int64(nil), in.ItemConditions...)
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in.SourceSections = cloneSections(in.SourceSections)
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in.OpaqueSections = cloneSections(in.OpaqueSections)
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in.UnknownSections = cloneSections(in.UnknownSections)
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in.Extensions = cloneExtensions(in.Extensions)
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in.Diagnostics = append([]Diagnostic(nil), in.Diagnostics...)
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return in
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}
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func cloneDungeon(in Dungeon) Dungeon {
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in.Metadata.CutsceneImage.Params = append([]int64(nil), in.Metadata.CutsceneImage.Params...)
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in.Metadata.Champion = append([]int64(nil), in.Metadata.Champion...)
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in.Metadata.PathgateObjects = append([]int64(nil), in.Metadata.PathgateObjects...)
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in.Metadata.WorldMapPatternInfo = cloneSections(in.Metadata.WorldMapPatternInfo)
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in.Metadata.WorldMapInfo = cloneSections(in.Metadata.WorldMapInfo)
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in.Metadata.DifficultyLevels = append([]int64(nil), in.Metadata.DifficultyLevels...)
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in.Metadata.DesignatedDifficulties = append([]int64(nil), in.Metadata.DesignatedDifficulties...)
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in.Metadata.NamedMonsters = append([]int64(nil), in.Metadata.NamedMonsters...)
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in.Metadata.RecommendedLevels = append([]int64(nil), in.Metadata.RecommendedLevels...)
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in.Metadata.TournamentClearRewardExp = append([]TournamentRoundExperience(nil), in.Metadata.TournamentClearRewardExp...)
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in.Metadata.TournamentResultCards = append([]TournamentResultCard(nil), in.Metadata.TournamentResultCards...)
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in.Metadata.TournamentRewardItemRates = append([]TournamentRewardItemRate(nil), in.Metadata.TournamentRewardItemRates...)
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in.Metadata.RequiredItems = append([]TicketItem(nil), in.Metadata.RequiredItems...)
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in.Metadata.EventRequiredItems = append([]TicketItem(nil), in.Metadata.EventRequiredItems...)
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in.Metadata.AddedRequiredItems = append([]TicketItem(nil), in.Metadata.AddedRequiredItems...)
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in.Metadata.SpecialPassiveObjectItems = append([]SpecialPassiveObjectItem(nil), in.Metadata.SpecialPassiveObjectItems...)
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in.Metadata.EventMonsters = append([]DungeonEventMonsterDefinition(nil), in.Metadata.EventMonsters...)
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for index := range in.Metadata.EventMonsters {
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in.Metadata.EventMonsters[index].Values = append([]int64(nil), in.Metadata.EventMonsters[index].Values...)
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}
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in.Metadata.IntegerValues = cloneInt64Map(in.Metadata.IntegerValues)
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in.Metadata.NumberValues = cloneFloat64Map(in.Metadata.NumberValues)
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in.Metadata.Flags = cloneBoolMap(in.Metadata.Flags)
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if len(in.Metadata.TextValues) > 0 {
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textValues := make(map[string][]string, len(in.Metadata.TextValues))
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for key, value := range in.Metadata.TextValues {
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textValues[key] = append([]string(nil), value...)
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}
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in.Metadata.TextValues = textValues
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}
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in.Mazes = append([]Maze(nil), in.Mazes...)
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for i := range in.Mazes {
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in.Mazes[i] = cloneMaze(in.Mazes[i])
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}
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in.WarpMapConditions = append([]WarpMapCondition(nil), in.WarpMapConditions...)
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in.SourceSections = cloneSections(in.SourceSections)
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in.OpaqueSections = cloneSections(in.OpaqueSections)
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in.UnknownSections = cloneSections(in.UnknownSections)
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in.Extensions = cloneExtensions(in.Extensions)
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in.Diagnostics = append([]Diagnostic(nil), in.Diagnostics...)
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return in
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}
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func cloneMaze(in Maze) Maze {
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in.MapSpecifications = append([]MapSpecification(nil), in.MapSpecifications...)
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for i := range in.MapSpecifications {
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in.MapSpecifications[i].MapIDs = append([]int64(nil), in.MapSpecifications[i].MapIDs...)
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}
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if in.Start != nil {
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start := *in.Start
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start.Params = append([]int64(nil), start.Params...)
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in.Start = &start
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}
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if in.Boss != nil {
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boss := *in.Boss
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boss.Params = append([]int64(nil), boss.Params...)
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in.Boss = &boss
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}
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in.HitCount = append([]int64(nil), in.HitCount...)
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in.SealDoorPosition = append([]int64(nil), in.SealDoorPosition...)
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in.QuestConnection = append([]int64(nil), in.QuestConnection...)
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in.SpecialPassiveObjectItems = append([]SpecialPassiveObjectItem(nil), in.SpecialPassiveObjectItems...)
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in.BossMapSpecifications = cloneSections(in.BossMapSpecifications)
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in.LayeredMapSpecifications = cloneSections(in.LayeredMapSpecifications)
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in.BossSpecifications = cloneMapSpecifications(in.BossSpecifications)
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in.LayeredSpecifications = cloneMapSpecifications(in.LayeredSpecifications)
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in.RandomizedObjects = append([]RandomizedObjectScript(nil), in.RandomizedObjects...)
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for index := range in.RandomizedObjects {
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in.RandomizedObjects[index] = cloneRandomizedObjectScript(in.RandomizedObjects[index])
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}
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in.ClearConditions = append([]ClearCondition(nil), in.ClearConditions...)
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in.WarpMapConditions = append([]WarpMapCondition(nil), in.WarpMapConditions...)
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if in.BossRoomEntranceCondition != nil {
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condition := *in.BossRoomEntranceCondition
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condition.TimeCondition = append([]int64(nil), condition.TimeCondition...)
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condition.HuntMonsters = append([]BossRoomEntranceHuntMonster(nil), condition.HuntMonsters...)
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in.BossRoomEntranceCondition = &condition
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}
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in.SourceSections = cloneSections(in.SourceSections)
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in.OpaqueSections = cloneSections(in.OpaqueSections)
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in.UnknownSections = cloneSections(in.UnknownSections)
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in.Extensions = cloneExtensions(in.Extensions)
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in.Diagnostics = append([]Diagnostic(nil), in.Diagnostics...)
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return in
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}
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func cloneMapSpecifications(in []MapSpecification) []MapSpecification {
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if len(in) == 0 {
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return nil
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}
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out := append([]MapSpecification(nil), in...)
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for index := range out {
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out[index].MapIDs = append([]int64(nil), out[index].MapIDs...)
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}
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return out
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}
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func cloneRandomizedObjectScript(in RandomizedObjectScript) RandomizedObjectScript {
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in.Objects = append([]RidableObject(nil), in.Objects...)
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for index := range in.Objects {
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object := in.Objects[index]
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if object.MazeCoordinate != nil {
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point := *object.MazeCoordinate
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object.MazeCoordinate = &point
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}
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if object.Position != nil {
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point := *object.Position
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object.Position = &point
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}
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object.SourceSections = cloneSections(object.SourceSections)
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object.UnknownSections = cloneSections(object.UnknownSections)
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object.Extensions = cloneExtensions(object.Extensions)
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in.Objects[index] = object
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}
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in.SourceSections = cloneSections(in.SourceSections)
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in.UnknownSections = cloneSections(in.UnknownSections)
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in.Extensions = cloneExtensions(in.Extensions)
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return in
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}
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func cloneExtensions(in []ExtensionSection) []ExtensionSection {
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if len(in) == 0 {
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return nil
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}
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out := make([]ExtensionSection, len(in))
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for i, extension := range in {
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out[i] = extension
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out[i].Integers = append([]int64(nil), extension.Integers...)
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out[i].Numbers = append([]float64(nil), extension.Numbers...)
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out[i].Texts = append([]string(nil), extension.Texts...)
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out[i].Symbols = append([]string(nil), extension.Symbols...)
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out[i].Tokens = append([]dnfpvf.Token(nil), extension.Tokens...)
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out[i].Scope = append([]string(nil), extension.Scope...)
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}
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return out
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}
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func cloneInt64Map(in map[string]int64) map[string]int64 {
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if len(in) == 0 {
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return nil
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}
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out := make(map[string]int64, len(in))
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for key, value := range in {
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out[key] = value
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}
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return out
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}
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func cloneFloat64Map(in map[string]float64) map[string]float64 {
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if len(in) == 0 {
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return nil
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}
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out := make(map[string]float64, len(in))
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for key, value := range in {
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out[key] = value
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}
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return out
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}
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func cloneBoolMap(in map[string]bool) map[string]bool {
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if len(in) == 0 {
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return nil
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}
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out := make(map[string]bool, len(in))
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for key, value := range in {
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out[key] = value
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}
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return out
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}
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func cloneSections(in []RawSection) []RawSection {
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if len(in) == 0 {
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return nil
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}
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out := make([]RawSection, len(in))
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for i, section := range in {
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out[i] = section
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out[i].Tokens = append([]dnfpvf.Token(nil), section.Tokens...)
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out[i].Scope = append([]string(nil), section.Scope...)
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}
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return out
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}
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func cloneInt64Rows(in [][]int64) [][]int64 {
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if len(in) == 0 {
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return nil
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}
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out := make([][]int64, len(in))
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for i := range in {
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out[i] = append([]int64(nil), in[i]...)
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}
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return out
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}
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