DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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package worldmap
import (
"testing"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
)
func TestCompactMapForRuntimePreservesTypedState(t *testing.T) {
value := Map{
Monsters: []MonsterSpawn{{MonsterID: 11}},
BloodMonsters: []BloodAltarMonster{{MonsterCode: 21}},
BloodPhases: []BloodAltarPhase{{Round: 2, Scale: 1.5}},
UltimateMonsters: []BloodAltarMonster{{MonsterCode: 31}},
UltimatePhases: []BloodAltarPhase{{Round: 3, Scale: 2, Difficulty: BloodAltarDifficultyB}},
SourceSections: []RawSection{{Name: "monster", Tokens: []dnfpvf.Token{{Kind: dnfpvf.TokenInt, Int: 11}}}},
OpaqueSections: []RawSection{{Name: "tile"}},
Extensions: []ExtensionSection{{Name: "tile", Tokens: []dnfpvf.Token{{Kind: dnfpvf.TokenInt, Int: 1}}}},
Summons: []MapSummon{{
Key: OptionalInt{Value: 7, Set: true},
SourceSections: []RawSection{{Name: "summon"}},
UnknownSections: []RawSection{{Name: "future"}},
Extensions: []ExtensionSection{{Name: "future"}},
}},
}
compactMapForRuntime(&value)
if len(value.Monsters) != 1 || value.Monsters[0].MonsterID != 11 ||
len(value.BloodMonsters) != 1 || value.BloodMonsters[0].MonsterCode != 21 ||
len(value.BloodPhases) != 1 || value.BloodPhases[0].Scale != 1.5 ||
len(value.UltimateMonsters) != 1 || value.UltimateMonsters[0].MonsterCode != 31 ||
len(value.UltimatePhases) != 1 || value.UltimatePhases[0].Difficulty != BloodAltarDifficultyB ||
len(value.Summons) != 1 || !value.Summons[0].Key.Set || value.Summons[0].Key.Value != 7 {
t.Fatalf("typed runtime state changed: %+v", value)
}
if value.SourceSections != nil || value.OpaqueSections != nil || value.Extensions != nil ||
value.Summons[0].SourceSections != nil || value.Summons[0].UnknownSections != nil ||
value.Summons[0].Extensions != nil {
t.Fatalf("raw parser evidence retained: %+v", value)
}
}
func TestCompactDungeonForRuntimePreservesMechanisms(t *testing.T) {
value := Dungeon{
SourceSections: []RawSection{{Name: "maze"}},
BloodAltarKind: BloodAltarDungeonKindUltimate,
BloodMaxRounds: 7,
Metadata: DungeonMetadata{WorldMapInfo: []RawSection{{Name: "worldmap info"}}},
Mazes: []Maze{{
BossSpecifications: []MapSpecification{{Type: "boss", MapIDs: []int64{101}}},
LayeredSpecifications: []MapSpecification{{Type: "layered", MapIDs: []int64{102}}},
ClearConditions: []ClearCondition{{Type: "hunt monster", TargetID: 9, Count: 1}},
BossMapSpecifications: []RawSection{{Name: "boss map specification"}},
LayeredMapSpecifications: []RawSection{{Name: "layered map specification"}},
RandomizedObjects: []RandomizedObjectScript{{
SelectCount: OptionalInt{Value: 1, Set: true},
SourceSections: []RawSection{{Name: "randomized object creation"}},
Objects: []RidableObject{{
ObjectIndex: OptionalInt{Value: 4, Set: true},
SourceSections: []RawSection{{Name: "object"}},
}},
}},
}},
}
compactDungeonForRuntime(&value)
maze := value.Mazes[0]
if value.BloodAltarKind != BloodAltarDungeonKindUltimate || value.BloodMaxRounds != 7 ||
len(maze.BossSpecifications) != 1 || len(maze.LayeredSpecifications) != 1 ||
len(maze.ClearConditions) != 1 || len(maze.RandomizedObjects) != 1 ||
!maze.RandomizedObjects[0].SelectCount.Set || !maze.RandomizedObjects[0].Objects[0].ObjectIndex.Set {
t.Fatalf("typed mechanisms changed: %+v", maze)
}
if value.SourceSections != nil || value.Metadata.WorldMapInfo != nil ||
maze.BossMapSpecifications != nil || maze.LayeredMapSpecifications != nil ||
maze.RandomizedObjects[0].SourceSections != nil ||
maze.RandomizedObjects[0].Objects[0].SourceSections != nil {
t.Fatalf("raw parser evidence retained: %+v", value)
}
}
func TestCloneMapDeepCopiesBloodAltarTables(t *testing.T) {
original := Map{
BloodMonsters: []BloodAltarMonster{{MonsterCode: 11, Position: Point3{X: 1}}},
BloodPhases: []BloodAltarPhase{{Round: 2, Scale: 1.5}},
UltimateMonsters: []BloodAltarMonster{{MonsterCode: 21, Position: Point3{X: 3}}},
UltimatePhases: []BloodAltarPhase{{Round: 4, Difficulty: BloodAltarDifficultyA}},
}
cloned := cloneMap(original)
cloned.BloodMonsters[0].Position.X = 99
cloned.BloodPhases[0].Scale = 9
cloned.UltimateMonsters[0].MonsterCode = 88
cloned.UltimatePhases[0].Difficulty = BloodAltarDifficultyB
if original.BloodMonsters[0].Position.X != 1 || original.BloodPhases[0].Scale != 1.5 ||
original.UltimateMonsters[0].MonsterCode != 21 || original.UltimatePhases[0].Difficulty != BloodAltarDifficultyA {
t.Fatalf("clone mutated original altar tables: original=%+v cloned=%+v", original, cloned)
}
}