DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package worldmap
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import "testing"
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func TestMapFileCompatibilitySectionCoverage(t *testing.T) {
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sections := []string{
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"map name", "player number", "pvp start area", "dungeon", "type", "greed", "tile",
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"far sight scroll", "middle sight scroll", "near sight scroll", "background animation",
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"pathgate pos", "sound", "animation", "passive object", "special passive object",
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"monster", "event monster position", "npc", "monster specific ai", "buff", "ai character",
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"fix champion", "heroes mode map index", "background correction", "background pos",
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"foreground pattern alpha", "apc random point", "monster lock", "draw monster count",
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"sort bottom", "add gravity", "jump power rate", "block use stackable item",
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"block use active skill", "visible on dungeon clear", "loop y axis", "all dead case passable",
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"disable item escape stuck", "disable character escape stuck", "cannot use coin map",
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"no revival timer limit", "ignore diehard", "disable rebirth", "preserve player corpse",
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"cannot use resolution change zoom", "center fixed camera", "force draw pattern", "is revival",
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"is moive end", "quest start map", "hide monster", "show dust", "dungeon start area",
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"screen pos", "monster team", "pvp practice start area", "virtual movable area",
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"town movable area", "pathgate object", "opening bgm", "map loading image path",
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"basic action", "map dialog", "dust", "absolute start path", "monster condition",
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"monster spawn pos", "blood monster", "blood phase time", "ultimate monster",
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"ultimate phase time", "darkness", "static player start pos", "belt scroll map",
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"move layered map", "customized screen edge", "extended tile", "scroll animation",
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"conditional summon monster", "map over move ani", "camera force move",
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"camera edge exception", "revive with dlg", "zone defence", "tournament enemies",
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"tournament start area", "before rendering info", "time line", "summon start area",
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"map frame", "tile option", "background effect", "block effect", "item", "quest",
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"apc create condition", "map animation", "revival map", "block path",
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// The C# source spells this tag "is moive end". Accept the corrected PVF spelling too.
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"is movie end",
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}
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if len(sections) != 101 {
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t.Fatalf("compatibility section count = %d, want 101", len(sections))
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}
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for _, section := range sections {
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if _, ok := knownMapSections[sectionKey(section)]; !ok {
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t.Errorf("map section %q is not classified", section)
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}
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}
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for _, nested := range []string{"ani info", "filename", "layer", "order", "hellparty"} {
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if _, ok := knownMapSections[nested]; !ok {
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t.Errorf("nested map section %q is not classified", nested)
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}
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}
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}
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