DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,28 @@
package worldmap
// ReplaceMonster resolves a configured placeholder in one private run layout.
// Coordinates, rank, drops and all other PVF fields stay with the map spawn.
// Neither the shared resolver nor another player's topology is mutated.
func (t *DungeonTopology) ReplaceMonster(dummy, monster, level int64) int {
if t == nil || dummy <= 0 || monster <= 0 || level <= 0 {
return 0
}
count := 0
for key, room := range t.rooms {
if room.Map == nil {
continue
}
prepared := cloneDungeonRoom(room)
for i := range prepared.Map.Map.Monsters {
spawn := &prepared.Map.Map.Monsters[i]
if spawn.MonsterID == dummy {
spawn.MonsterID = monster
spawn.Level = level
spawn.AutoLevel = 0
count++
}
}
t.rooms[key] = prepared
}
return count
}