DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
commit
645b64fe21
4388 files changed
+1405457
No files matched your search
@@ -0,0 +1,184 @@
|
||||
package worldmap
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"strings"
|
||||
|
||||
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
|
||||
)
|
||||
|
||||
var opaqueMapSections = stringSet(
|
||||
"monster condition", "monster spawn pos", "darkness", "static player start pos",
|
||||
"belt scroll map", "move layered map", "customized screen edge", "extended tile",
|
||||
"scroll animation", "conditional summon monster", "map over move ani", "camera force move",
|
||||
"camera edge exception", "revive with dlg", "zone defence", "tournament enemies",
|
||||
"tournament start area", "before rendering info", "time line", "summon start area",
|
||||
"map frame", "tile option", "background effect", "block effect", "item", "quest",
|
||||
"apc create condition", "map animation", "revival map", "block path",
|
||||
"monster specific ai", "buff", "map dialog", "dust",
|
||||
)
|
||||
|
||||
var knownMapSections = stringSet(
|
||||
"map name", "player number", "pvp start area", "dungeon", "type", "greed", "tile", "import script",
|
||||
"tile files", "tile map", "summon", "summon key", "position", "itemcount", "index",
|
||||
"life time", "info", "distance", "dungeon movable area", "random start map",
|
||||
"pathgate recognize range",
|
||||
"far sight scroll", "middle sight scroll", "near sight scroll", "background animation",
|
||||
"pathgate pos", "sound", "animation", "passive object", "special passive object",
|
||||
"monster", "event monster position", "npc", "monster specific ai", "buff", "ai character",
|
||||
"fix champion", "heroes mode map index", "background correction", "background pos",
|
||||
"foreground pattern alpha", "apc random point", "monster lock", "draw monster count",
|
||||
"sort bottom", "add gravity", "jump power rate", "block use stackable item",
|
||||
"block use active skill", "visible on dungeon clear", "loop y axis", "all dead case passable",
|
||||
"disable item escape stuck", "disable character escape stuck", "cannot use coin map",
|
||||
"no revival timer limit", "ignore diehard", "disable rebirth", "preserve player corpse",
|
||||
"cannot use resolution change zoom", "center fixed camera", "force draw pattern", "is revival",
|
||||
"is moive end", "is movie end", "quest start map", "hide monster", "show dust",
|
||||
"dungeon start area", "screen pos", "monster team", "pvp practice start area",
|
||||
"virtual movable area", "town movable area", "pathgate object", "opening bgm",
|
||||
"map loading image path", "basic action", "map dialog", "dust", "absolute start path",
|
||||
"monster condition", "monster spawn pos", "blood monster", "blood phase time",
|
||||
"ultimate monster", "ultimate phase time", "darkness", "static player start pos",
|
||||
"belt scroll map", "move layered map", "customized screen edge", "extended tile",
|
||||
"scroll animation", "conditional summon monster", "map over move ani", "camera force move",
|
||||
"camera edge exception", "revive with dlg", "zone defence", "tournament enemies",
|
||||
"tournament start area", "before rendering info", "time line", "summon start area",
|
||||
"map frame", "tile option", "background effect", "block effect", "item", "quest",
|
||||
"apc create condition", "map animation", "revival map", "block path",
|
||||
"ani info", "filename", "layer", "order", "hellparty",
|
||||
)
|
||||
|
||||
var knownAreaSections = stringSet(
|
||||
"map image", "ui path", "dungeon", "name", "hell dungeon", "hell quest",
|
||||
"hell freepass item", "inferno freepass item", "particularhell freepass item",
|
||||
"item condition", "in progress",
|
||||
)
|
||||
|
||||
func stringSet(values ...string) map[string]struct{} {
|
||||
out := make(map[string]struct{}, len(values))
|
||||
for _, value := range values {
|
||||
out[sectionKey(value)] = struct{}{}
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
func sectionKey(value string) string {
|
||||
return strings.ToLower(strings.TrimSpace(value))
|
||||
}
|
||||
|
||||
func rawSections(doc *dnfpvf.Document) ([]RawSection, []Diagnostic) {
|
||||
if doc == nil {
|
||||
return nil, []Diagnostic{{Message: "document is nil"}}
|
||||
}
|
||||
occurrences := make(map[string]int)
|
||||
blocks := make(map[string]struct{})
|
||||
for _, section := range doc.Sections {
|
||||
key := sectionKey(section.Name)
|
||||
if isClosingSection(key) {
|
||||
blocks[strings.TrimPrefix(key, "/")] = struct{}{}
|
||||
}
|
||||
}
|
||||
var scope []string
|
||||
out := make([]RawSection, 0, len(doc.Sections))
|
||||
var diagnostics []Diagnostic
|
||||
for _, section := range doc.Sections {
|
||||
key := sectionKey(section.Name)
|
||||
if isClosingSection(key) {
|
||||
closing := strings.TrimPrefix(key, "/")
|
||||
match := -1
|
||||
for index := len(scope) - 1; index >= 0; index-- {
|
||||
if scope[index] == closing {
|
||||
match = index
|
||||
break
|
||||
}
|
||||
}
|
||||
if match >= 0 {
|
||||
scope = scope[:match]
|
||||
} else {
|
||||
diagnostics = append(diagnostics, Diagnostic{Section: section.Name, Message: "unmatched closing section"})
|
||||
}
|
||||
}
|
||||
occurrences[key]++
|
||||
_, block := blocks[key]
|
||||
raw := RawSection{
|
||||
Name: section.Name, Occurrence: occurrences[key], Scope: append([]string(nil), scope...), Block: block,
|
||||
}
|
||||
if section.Start < 0 || section.End < section.Start || section.End > len(doc.Tokens) {
|
||||
diagnostics = append(diagnostics, Diagnostic{
|
||||
Section: section.Name, Occurrence: raw.Occurrence,
|
||||
Message: fmt.Sprintf("invalid token range [%d,%d) for %d tokens", section.Start, section.End, len(doc.Tokens)),
|
||||
})
|
||||
out = append(out, raw)
|
||||
continue
|
||||
}
|
||||
raw.Tokens = append([]dnfpvf.Token(nil), doc.Tokens[section.Start:section.End]...)
|
||||
out = append(out, raw)
|
||||
if block && !isClosingSection(key) {
|
||||
scope = append(scope, key)
|
||||
}
|
||||
}
|
||||
if len(scope) > 0 {
|
||||
diagnostics = append(diagnostics, Diagnostic{Section: scope[len(scope)-1], Message: "section block is not closed"})
|
||||
}
|
||||
return out, diagnostics
|
||||
}
|
||||
|
||||
func isClosingSection(name string) bool {
|
||||
return strings.HasPrefix(sectionKey(name), "/")
|
||||
}
|
||||
|
||||
func ints(section RawSection) ([]int64, bool) {
|
||||
out := make([]int64, 0, len(section.Tokens))
|
||||
valid := true
|
||||
for _, token := range section.Tokens {
|
||||
switch token.Kind {
|
||||
case dnfpvf.TokenInt:
|
||||
out = append(out, token.Int)
|
||||
case dnfpvf.TokenSymbol:
|
||||
default:
|
||||
valid = false
|
||||
}
|
||||
}
|
||||
return out, valid
|
||||
}
|
||||
|
||||
func values(section RawSection) []dnfpvf.Token {
|
||||
out := make([]dnfpvf.Token, 0, len(section.Tokens))
|
||||
for _, token := range section.Tokens {
|
||||
if token.Kind != dnfpvf.TokenSymbol {
|
||||
out = append(out, token)
|
||||
}
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
func texts(section RawSection) []string {
|
||||
var out []string
|
||||
for _, token := range section.Tokens {
|
||||
if token.Kind == dnfpvf.TokenString || token.Kind == dnfpvf.TokenIdent {
|
||||
out = append(out, token.Value)
|
||||
}
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
func firstText(section RawSection) (string, bool) {
|
||||
all := texts(section)
|
||||
if len(all) == 0 {
|
||||
return "", false
|
||||
}
|
||||
return all[0], true
|
||||
}
|
||||
|
||||
func firstInt(section RawSection) (int64, bool) {
|
||||
for _, token := range section.Tokens {
|
||||
if token.Kind == dnfpvf.TokenInt {
|
||||
return token.Int, true
|
||||
}
|
||||
}
|
||||
return 0, false
|
||||
}
|
||||
|
||||
func diagnostic(section RawSection, message string) Diagnostic {
|
||||
return Diagnostic{Section: section.Name, Occurrence: section.Occurrence, Message: message}
|
||||
}
|
||||
Reference in new issue
Block a user