DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package hotupdate
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import (
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"context"
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"crypto/sha256"
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"encoding/hex"
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"fmt"
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"os"
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"path/filepath"
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"sort"
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"sync"
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"time"
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)
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type FileHashEntry struct {
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Path string `json:"path"`
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AbsPath string `json:"abs_path,omitempty"`
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Bytes int64 `json:"bytes"`
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ModTimeUnix int64 `json:"mod_time_unix"`
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Checksum string `json:"checksum"`
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}
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type FileHashCacheStats struct {
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Entries int `json:"entries"`
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Hits int `json:"hits"`
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Misses int `json:"misses"`
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}
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type FileHashCache struct {
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mu sync.Mutex
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entries map[string]FileHashEntry
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hits int
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misses int
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}
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func NewFileHashCache(entries ...FileHashEntry) *FileHashCache {
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cache := &FileHashCache{entries: make(map[string]FileHashEntry, len(entries))}
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for _, entry := range entries {
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if entry.AbsPath == "" || entry.Checksum == "" {
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continue
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}
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cache.entries[entry.AbsPath] = entry
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}
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return cache
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}
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func (c *FileHashCache) Snapshot() []FileHashEntry {
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if c == nil {
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return nil
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}
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c.mu.Lock()
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out := make([]FileHashEntry, 0, len(c.entries))
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for _, entry := range c.entries {
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out = append(out, entry)
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}
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c.mu.Unlock()
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sort.Slice(out, func(i, j int) bool { return out[i].AbsPath < out[j].AbsPath })
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return out
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}
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func (c *FileHashCache) Stats() FileHashCacheStats {
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if c == nil {
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return FileHashCacheStats{}
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}
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c.mu.Lock()
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stats := FileHashCacheStats{Entries: len(c.entries), Hits: c.hits, Misses: c.misses}
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c.mu.Unlock()
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return stats
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}
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func ScanBundleWithCache(ctx context.Context, sourceDir, version string, cache *FileHashCache) (BundleManifest, error) {
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if err := contextErr(ctx); err != nil {
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return BundleManifest{}, err
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}
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files, err := bundleFilesHash(ctx, sourceDir, cache)
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if err != nil {
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return BundleManifest{}, err
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}
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bytes, checksum := bundleSummary(files)
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return BundleManifest{
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Version: version,
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Files: cloneBundleFiles(files),
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Bytes: bytes,
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Checksum: checksum,
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CreatedAt: time.Now().UTC(),
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}, nil
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}
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func bundleFilesHash(ctx context.Context, root string, cache *FileHashCache) ([]BundleFile, error) {
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if cache == nil {
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return bundleFiles(ctx, root)
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}
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root = filepath.Clean(root)
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var files []BundleFile
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if err := filepath.WalkDir(root, func(filePath string, entry os.DirEntry, err error) error {
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if err != nil {
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return err
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}
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if ctxErr := contextErr(ctx); ctxErr != nil {
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return ctxErr
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}
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if entry.Type()&os.ModeSymlink != 0 {
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return fmt.Errorf("hot update bundle rejects symlink %q", filePath)
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}
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if entry.IsDir() {
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return nil
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}
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rel, err := filepath.Rel(root, filePath)
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if err != nil {
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return err
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}
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info, err := entry.Info()
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if err != nil {
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return err
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}
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file, err := cache.bundleFile(ctx, filePath, filepath.ToSlash(rel), info)
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if err != nil {
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return err
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}
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files = append(files, file)
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return nil
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}); err != nil {
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return nil, err
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}
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sort.Slice(files, func(i, j int) bool { return files[i].Path < files[j].Path })
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return files, nil
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}
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func (c *FileHashCache) bundleFile(ctx context.Context, filePath, rel string, info os.FileInfo) (BundleFile, error) {
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absPath, err := filepath.Abs(filePath)
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if err != nil {
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return BundleFile{}, err
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}
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modUnix := info.ModTime().UTC().UnixNano()
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c.mu.Lock()
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if entry, ok := c.entries[absPath]; ok && entry.Bytes == info.Size() && entry.ModTimeUnix == modUnix && entry.Checksum != "" {
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c.hits++
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c.mu.Unlock()
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return BundleFile{Path: rel, Bytes: entry.Bytes, Checksum: entry.Checksum}, nil
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}
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c.misses++
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c.mu.Unlock()
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if err := contextErr(ctx); err != nil {
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return BundleFile{}, err
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}
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data, err := os.ReadFile(filePath) //nolint:gosec // G304:路径来自框架配置、仓库扫描或测试临时目录,调用点负责限定输入范围。
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if err != nil {
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return BundleFile{}, err
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}
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sum := sha256.Sum256(data)
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entry := FileHashEntry{
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Path: rel,
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AbsPath: absPath,
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Bytes: int64(len(data)),
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ModTimeUnix: modUnix,
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Checksum: hex.EncodeToString(sum[:]),
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}
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c.mu.Lock()
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c.entries[absPath] = entry
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c.mu.Unlock()
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return BundleFile{Path: rel, Bytes: entry.Bytes, Checksum: entry.Checksum}, nil
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}
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