DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,355 @@
package idempotency
import (
"context"
"sync"
"time"
)
type memoryStore struct {
mu sync.Mutex
ttl time.Duration
now func() time.Time
seen map[string]memorySeenEntry
results map[string]memoryResult
pending map[string]pendingMemoryEntry
highest map[string]memSeqWatermark
pendingSeq map[string]map[uint64]int
}
type memoryResult struct {
payload []byte
expiresAt time.Time
}
type memorySeenEntry struct {
fingerprint string
expiresAt time.Time
}
type pendingMemoryEntry struct {
fingerprint string
ownerToken string
expiresAt time.Time
seqScope string
sequence uint64
}
type memSeqWatermark struct {
sequence uint64
expiresAt time.Time
}
func newMemoryStore(ttl time.Duration, now func() time.Time) *memoryStore {
if ttl <= 0 {
ttl = 10 * time.Minute
}
if now == nil {
now = time.Now
}
return &memoryStore{
ttl: ttl,
now: now,
seen: make(map[string]memorySeenEntry),
results: make(map[string]memoryResult),
pending: make(map[string]pendingMemoryEntry),
highest: make(map[string]memSeqWatermark),
pendingSeq: make(map[string]map[uint64]int),
}
}
func (s *memoryStore) Check(ctx context.Context, item Request) (Decision, error) {
if s == nil {
return Decision{}, ErrStoreRequired
}
decision, err := s.Begin(ctx, item)
if err != nil {
return Decision{}, err
}
if decision.Status == StatusAccepted {
if err := s.Commit(ctx, item, decision); err != nil {
return Decision{}, err
}
}
return decision, nil
}
func (s *memoryStore) Begin(ctx context.Context, item Request) (Decision, error) {
if err := ctxErr(ctx); err != nil {
return Decision{}, err
}
if s == nil {
return Decision{}, ErrStoreRequired
}
key := item.Key
if key == "" {
key = DerivedKey(item.Scope, item.Subject, item.Session, item.Sequence)
}
seqScope := sequenceScope(item.Scope, item.Subject, item.Session)
// Begin 只写 pending 占位:同 key 重入返回 in_flight,同序列低水位返回 duplicate/replay,handler 成功后才进入 committed。
s.mu.Lock()
s.ensureReadyLocked()
now := item.Now
if now.IsZero() {
now = s.now().UTC()
} else {
now = now.UTC()
}
s.pruneLocked(now)
if seen, ok := s.seen[key]; ok && seen.expiresAt.After(now) {
if reqFPConflict(seen.fingerprint, item.Fingerprint) {
s.mu.Unlock()
return Decision{}, ErrRequestConflict
}
s.mu.Unlock()
return Decision{Status: StatusDuplicate, Key: key, Sequence: item.Sequence}, nil
}
if pending, ok := s.pending[key]; ok && pending.expiresAt.After(now) {
if reqFPConflict(pending.fingerprint, item.Fingerprint) {
s.mu.Unlock()
return Decision{}, ErrRequestConflict
}
s.mu.Unlock()
return Decision{Status: StatusInFlight, Key: key, Sequence: item.Sequence}, nil
}
if item.Sequence > 0 {
if highest, ok := s.highest[seqScope]; ok && highest.expiresAt.After(now) && highest.sequence >= item.Sequence {
s.seen[key] = memorySeenEntry{fingerprint: item.Fingerprint, expiresAt: now.Add(s.ttl)}
s.mu.Unlock()
return Decision{Status: StatusReplay, Key: key, Sequence: item.Sequence}, nil
}
if highestPendingSeq(s.pendingSeq[seqScope]) > 0 {
s.mu.Unlock()
return Decision{Status: StatusInFlight, Key: key, Sequence: item.Sequence}, nil
}
}
s.pending[key] = pendingMemoryEntry{fingerprint: item.Fingerprint, ownerToken: item.reservationToken, expiresAt: now.Add(s.ttl), seqScope: seqScope, sequence: item.Sequence}
if item.Sequence > 0 {
if s.pendingSeq[seqScope] == nil {
s.pendingSeq[seqScope] = make(map[uint64]int)
}
s.pendingSeq[seqScope][item.Sequence]++
}
s.mu.Unlock()
return Decision{Status: StatusAccepted, Key: key, Sequence: item.Sequence, ownerToken: item.reservationToken}, nil
}
func (s *memoryStore) Commit(ctx context.Context, item Request, decision Decision) error {
return s.commit(ctx, item, decision, nil, false)
}
func (s *memoryStore) CommitResult(ctx context.Context, item Request, decision Decision, payload []byte) error {
return s.commit(ctx, item, decision, payload, true)
}
func (s *memoryStore) commit(ctx context.Context, item Request, decision Decision, payload []byte, withResult bool) error {
if err := ctxErr(ctx); err != nil {
return err
}
if s == nil {
return ErrStoreRequired
}
key := decision.Key
if key == "" {
key = item.Key
}
if key == "" {
key = DerivedKey(item.Scope, item.Subject, item.Session, item.Sequence)
}
seqScope := sequenceScope(item.Scope, item.Subject, item.Session)
s.mu.Lock()
s.ensureReadyLocked()
// committed/result TTL 从真实提交时刻起算,不使用请求入口时间缩短重放窗口。
now := s.now().UTC()
s.pruneLocked(now)
pending, pendingExists := s.pending[key]
if !resvOwnerMatch(pendingExists, pending.ownerToken, decision.ownerToken) {
s.mu.Unlock()
return ErrReservationLost
}
if seen, ok := s.seen[key]; ok && reqFPConflict(seen.fingerprint, item.Fingerprint) {
s.mu.Unlock()
return ErrRequestConflict
}
if pendingExists && reqFPConflict(pending.fingerprint, item.Fingerprint) {
s.mu.Unlock()
return ErrRequestConflict
}
// Commit 先移除 pending,再写 seen 和最高 sequence 水位;重试包会被 duplicate/replay 拦住。
s.removePendingLocked(key)
s.seen[key] = memorySeenEntry{fingerprint: item.Fingerprint, expiresAt: now.Add(s.ttl)}
if withResult {
s.results[key] = memoryResult{payload: append([]byte(nil), payload...), expiresAt: now.Add(s.ttl)}
} else {
delete(s.results, key)
}
if item.Sequence > 0 {
current, ok := s.highest[seqScope]
expiresAt := now.Add(s.ttl)
if !ok || !current.expiresAt.After(now) || current.sequence < item.Sequence {
s.highest[seqScope] = memSeqWatermark{sequence: item.Sequence, expiresAt: expiresAt}
} else {
current.expiresAt = expiresAt
s.highest[seqScope] = current
}
}
s.mu.Unlock()
return nil
}
func (s *memoryStore) LookupResult(ctx context.Context, decision Decision) ([]byte, bool, error) {
if err := ctxErr(ctx); err != nil {
return nil, false, err
}
if s == nil {
return nil, false, ErrStoreRequired
}
key := decision.Key
if key == "" {
return nil, false, nil
}
s.mu.Lock()
s.ensureReadyLocked()
now := s.now().UTC()
s.pruneLocked(now)
result, ok := s.results[key]
s.mu.Unlock()
if !ok {
return nil, false, nil
}
return append([]byte(nil), result.payload...), true, nil
}
func (s *memoryStore) Abort(ctx context.Context, item Request, decision Decision) error {
if err := ctxErr(ctx); err != nil {
return err
}
if s == nil {
return ErrStoreRequired
}
key := decision.Key
if key == "" {
key = item.Key
}
if key == "" {
key = DerivedKey(item.Scope, item.Subject, item.Session, item.Sequence)
}
s.mu.Lock()
s.ensureReadyLocked()
now := s.now().UTC()
s.pruneLocked(now)
pending, pendingExists := s.pending[key]
if !resvOwnerMatch(pendingExists, pending.ownerToken, decision.ownerToken) {
s.mu.Unlock()
return ErrReservationLost
}
if pendingExists && reqFPConflict(pending.fingerprint, item.Fingerprint) {
s.mu.Unlock()
return ErrRequestConflict
}
// Abort 只撤销本次 pending,不推进水位,保证 handler 失败后客户端重试仍可重新执行业务。
s.removePendingLocked(key)
s.mu.Unlock()
return nil
}
func (s *memoryStore) Snapshot() map[string]any {
if s == nil {
return map[string]any{}
}
s.mu.Lock()
s.ensureReadyLocked()
now := s.now().UTC()
s.pruneLocked(now)
out := map[string]any{
"backend": "memory",
"ttl_seconds": int64(s.ttl / time.Second),
"seen": len(s.seen),
"pending": len(s.pending),
"scopes": len(s.highest),
}
s.mu.Unlock()
return out
}
func (s *memoryStore) pruneLocked(now time.Time) {
for key, seen := range s.seen {
if !seen.expiresAt.After(now) {
delete(s.seen, key)
}
}
for key, result := range s.results {
if !result.expiresAt.After(now) {
delete(s.results, key)
}
}
for key, pending := range s.pending {
if !pending.expiresAt.After(now) {
s.removePendingLocked(key)
}
}
for seqScope, highest := range s.highest {
if !highest.expiresAt.After(now) {
delete(s.highest, seqScope)
}
}
}
func (s *memoryStore) removePendingLocked(key string) {
pending, ok := s.pending[key]
if !ok {
return
}
// pendingSeq 是按序列反查 in-flight 的辅助索引,删除 pending 时必须同步清理,避免后续序列误判冲突。
delete(s.pending, key)
if pending.sequence == 0 {
return
}
sequences := s.pendingSeq[pending.seqScope]
if sequences == nil {
return
}
if sequences[pending.sequence] <= 1 {
delete(sequences, pending.sequence)
} else {
sequences[pending.sequence]--
}
if len(sequences) == 0 {
delete(s.pendingSeq, pending.seqScope)
}
}
func highestPendingSeq(sequences map[uint64]int) uint64 {
var highest uint64
for sequence, count := range sequences {
if count > 0 && sequence > highest {
highest = sequence
}
}
return highest
}
func (s *memoryStore) ensureReadyLocked() {
if s.ttl <= 0 {
s.ttl = 10 * time.Minute
}
if s.now == nil {
s.now = time.Now
}
if s.seen == nil {
s.seen = make(map[string]memorySeenEntry)
}
if s.results == nil {
s.results = make(map[string]memoryResult)
}
if s.pending == nil {
s.pending = make(map[string]pendingMemoryEntry)
}
if s.highest == nil {
s.highest = make(map[string]memSeqWatermark)
}
if s.pendingSeq == nil {
s.pendingSeq = make(map[string]map[uint64]int)
}
}