DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package lifecycle
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import (
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"fmt"
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"sort"
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"strings"
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)
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type Layer string
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const (
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PlatformLayer Layer = "platform"
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ServiceLayer Layer = "service"
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GameplayLayer Layer = "gameplay"
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OpsLayer Layer = "ops"
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)
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type Contract struct {
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SchemaVersion int `json:"schema_version"`
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LifecycleOrder []string `json:"lifecycle_order"`
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Components []Component `json:"components"`
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Invariants []Invariant `json:"invariants"`
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}
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type Component struct {
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Name string `json:"name"`
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Layer Layer `json:"layer"`
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Owns []string `json:"owns"`
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Consumes []string `json:"consumes,omitempty"`
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Publishes []string `json:"publishes,omitempty"`
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Lifecycle []string `json:"lifecycle"`
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MayDependOn []string `json:"may_depend_on,omitempty"`
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ForbiddenImports []string `json:"forbidden_imports,omitempty"`
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ForbiddenOwns []string `json:"forbidden_owns,omitempty"`
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}
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type Invariant struct {
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Name string `json:"name"`
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Description string `json:"description"`
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}
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func DefaultContract() Contract {
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contract := Contract{
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SchemaVersion: 1,
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LifecycleOrder: []string{"configure", "preflight", "init", "after_init", "start", "after_start", "drain", "before_shutdown", "stop", "shutdown"},
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Components: []Component{
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{
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Name: "acceptor_transport",
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Layer: PlatformLayer,
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Owns: []string{"tcp_listener", "websocket_listener", "kcp_listener", "quic_listener", "frame_codec", "connection_lifecycle"},
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Consumes: []string{"gateway_config", "session_contract"},
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Publishes: []string{"session_connected", "gateway_client_packet", "session_disconnected"},
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Lifecycle: []string{"preflight", "init", "start", "drain", "before_shutdown", "stop", "shutdown"},
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MayDependOn: []string{
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"internal/platform/config",
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"internal/platform/metrics",
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"internal/platform/session",
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"pkg/protocol",
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},
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ForbiddenImports: []string{"internal/modules", "internal/services/logic"},
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ForbiddenOwns: []string{"profile_state", "gameplay_state"},
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},
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{
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Name: "handler_dispatch",
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Layer: PlatformLayer,
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Owns: []string{"route_policy", "auth_gate", "request_pipeline", "handler_metadata"},
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Consumes: []string{"gateway_client_packet"},
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Publishes: []string{"handler_response"},
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Lifecycle: []string{"configure", "init", "after_init", "snapshot", "dispatch", "before_shutdown", "shutdown"},
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MayDependOn: []string{
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"internal/platform/pipeline",
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"pkg/protocol",
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},
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ForbiddenImports: []string{"internal/modules"},
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ForbiddenOwns: []string{"profile_state", "socket_write"},
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},
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{
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Name: "remote_rpc",
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Layer: PlatformLayer,
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Owns: []string{"call_timeout", "pending_limit", "discovery_resolution", "trace_correlation"},
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Consumes: []string{"event_bus", "registry_snapshot"},
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Publishes: []string{"rpc_request", "rpc_response"},
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Lifecycle: []string{"configure", "init", "start", "call", "before_shutdown", "stop", "shutdown"},
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MayDependOn: []string{
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"internal/platform/bus",
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"internal/platform/discovery",
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"internal/platform/registry",
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},
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ForbiddenImports: []string{"internal/modules"},
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ForbiddenOwns: []string{"gameplay_transaction"},
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},
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{
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Name: "module_manager",
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Layer: PlatformLayer,
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Owns: []string{"preflight_order", "start_order", "after_start", "before_stop", "reverse_stop"},
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Consumes: []string{"component_manifest"},
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Publishes: []string{"health_component_state"},
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Lifecycle: []string{"configure", "preflight", "init", "after_init", "start", "after_start", "drain", "before_shutdown", "stop", "shutdown"},
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MayDependOn: []string{
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"internal/platform/health",
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},
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ForbiddenImports: []string{"internal/modules"},
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ForbiddenOwns: []string{"gameplay_registration"},
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},
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{
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Name: "actor_runtime",
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Layer: PlatformLayer,
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Owns: []string{"pid", "mailbox", "user_binding", "serial_execution", "actor_snapshot"},
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Consumes: []string{"actor_message"},
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Publishes: []string{"actor_failure", "actor_snapshot"},
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Lifecycle: []string{"init", "spawn", "tell", "call", "invoke", "drain", "before_shutdown", "stop", "shutdown"},
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MayDependOn: []string{
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"internal/platform/metrics",
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},
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ForbiddenImports: []string{"internal/modules"},
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ForbiddenOwns: []string{"socket_write", "database_transaction"},
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},
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{
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Name: "service_composition",
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Layer: ServiceLayer,
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Owns: []string{"env_wiring", "component_registration", "admin_route_registration"},
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Consumes: []string{"config", "platform_runtime"},
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Publishes: []string{"service_health", "admin_snapshot"},
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Lifecycle: []string{"configure", "preflight", "init", "after_init", "start", "drain", "before_shutdown", "stop", "shutdown"},
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MayDependOn: []string{
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"internal/platform",
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"internal/modules",
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"pkg/contracts",
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},
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ForbiddenOwns: []string{"platform_primitive_semantics"},
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},
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{
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Name: "gameplay_module",
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Layer: GameplayLayer,
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Owns: []string{"domain_rules", "profile_mutation", "matchmaking_policy", "leaderboard_score", "party_rule"},
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Consumes: []string{"dispatch_request", "profile_store", "runtime_actor"},
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Publishes: []string{"domain_event", "gateway_push_request"},
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Lifecycle: []string{"configure", "register_handlers", "preflight", "init", "after_init", "start", "before_shutdown", "stop", "shutdown"},
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MayDependOn: []string{
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"internal/platform/dispatch",
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"internal/platform/profile",
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"internal/platform/actor",
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"pkg/contracts",
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},
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ForbiddenImports: []string{"internal/services/gateway"},
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ForbiddenOwns: []string{"client_socket", "transport_listener"},
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},
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{
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Name: "admin_ops",
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Layer: OpsLayer,
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Owns: []string{"openapi", "admin_snapshot", "audit_log", "readiness_report"},
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Consumes: []string{"platform_snapshot", "service_snapshot"},
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Publishes: []string{"operator_action", "audit_record"},
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Lifecycle: []string{"configure", "init", "serve", "authorize", "snapshot", "audit", "before_shutdown", "shutdown"},
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MayDependOn: []string{
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"internal/platform/audit",
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"internal/platform/adminspec",
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},
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ForbiddenOwns: []string{"gameplay_mutation_without_audit"},
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},
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},
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Invariants: []Invariant{
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{Name: "platform is gameplay agnostic", Description: "internal/platform packages must not import internal/modules or concrete service wiring."},
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{Name: "transport is not gameplay", Description: "acceptors and transports own bytes and sessions, never domain state."},
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{Name: "handlers cross route policy", Description: "business handlers are entered only through dispatch metadata and route policy."},
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{Name: "remote calls are bounded", Description: "RPC and actor calls must be timeout or mailbox bounded."},
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{Name: "ops mutations are audited", Description: "operator-facing mutating endpoints must pass admin auth and leave audit evidence."},
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},
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}
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return Normalize(contract)
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}
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func Normalize(contract Contract) Contract {
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contract.LifecycleOrder = cleanSortedLifecycle(contract.LifecycleOrder)
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for i := range contract.Components {
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component := &contract.Components[i]
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component.Name = strings.TrimSpace(component.Name)
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component.Owns = cleanSorted(component.Owns)
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component.Consumes = cleanSorted(component.Consumes)
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component.Publishes = cleanSorted(component.Publishes)
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component.Lifecycle = cleanSorted(component.Lifecycle)
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component.MayDependOn = cleanSorted(component.MayDependOn)
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component.ForbiddenImports = cleanSorted(component.ForbiddenImports)
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component.ForbiddenOwns = cleanSorted(component.ForbiddenOwns)
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}
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sort.Slice(contract.Components, func(i, j int) bool {
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return contract.Components[i].Name < contract.Components[j].Name
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})
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return contract
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}
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func Validate(contract Contract) error {
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contract = Normalize(contract)
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var missing []string
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if contract.SchemaVersion <= 0 {
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missing = append(missing, "schema_version")
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}
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if len(contract.Components) == 0 {
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missing = append(missing, "components")
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}
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if !hasLifecycleStageSet(contract.LifecycleOrder, []string{"init", "after_init", "before_shutdown", "shutdown"}) {
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missing = append(missing, "lifecycle_order.init/after_init/before_shutdown/shutdown")
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}
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byName := make(map[string]Component, len(contract.Components))
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for _, component := range contract.Components {
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if component.Name == "" {
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missing = append(missing, "component.name")
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}
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if component.Layer == "" {
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missing = append(missing, component.Name+".layer")
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}
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if len(component.Owns) == 0 {
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missing = append(missing, component.Name+".owns")
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}
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if len(component.Lifecycle) == 0 {
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missing = append(missing, component.Name+".lifecycle")
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}
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if isRuntimeComponent(component.Name) && !hasLifecycleStageSet(component.Lifecycle, []string{"init", "before_shutdown", "shutdown"}) {
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missing = append(missing, component.Name+".lifecycle.init/before_shutdown/shutdown")
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}
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byName[component.Name] = component
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}
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for _, name := range []string{"acceptor_transport", "handler_dispatch", "remote_rpc", "module_manager", "actor_runtime", "gameplay_module"} {
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if _, ok := byName[name]; !ok {
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missing = append(missing, name)
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}
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}
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if len(contract.Invariants) == 0 {
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missing = append(missing, "invariants")
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}
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if len(missing) > 0 {
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return fmt.Errorf("lifecycle contract incomplete: %s", strings.Join(missing, "; "))
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}
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return nil
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}
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func isRuntimeComponent(name string) bool {
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switch name {
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case "acceptor_transport", "handler_dispatch", "remote_rpc", "module_manager", "actor_runtime", "service_composition", "gameplay_module", "admin_ops":
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return true
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default:
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return false
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}
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}
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func hasLifecycleStageSet(stages []string, required []string) bool {
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seen := make(map[string]struct{}, len(stages))
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for _, stage := range stages {
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seen[stage] = struct{}{}
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}
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for _, stage := range required {
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if _, ok := seen[stage]; !ok {
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return false
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}
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}
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return true
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}
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func cleanSorted(values []string) []string {
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out := make([]string, 0, len(values))
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seen := make(map[string]struct{}, len(values))
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for _, value := range values {
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value = strings.TrimSpace(value)
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if value == "" {
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continue
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}
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if _, ok := seen[value]; ok {
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continue
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}
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seen[value] = struct{}{}
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out = append(out, value)
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}
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sort.Strings(out)
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return out
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}
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func cleanSortedLifecycle(values []string) []string {
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out := make([]string, 0, len(values))
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seen := make(map[string]struct{}, len(values))
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for _, value := range values {
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value = strings.TrimSpace(value)
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if value == "" {
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continue
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}
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if _, ok := seen[value]; ok {
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continue
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}
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seen[value] = struct{}{}
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out = append(out, value)
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}
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return out
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}
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