DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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@@ -0,0 +1,290 @@
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package nativepatch
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import (
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"context"
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"errors"
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"fmt"
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"strings"
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"sync"
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"time"
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)
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var (
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ErrMemoryControlStore = errors.New("native patch memory control store is required")
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ErrMemoryControlStoreClosed = errors.New("native patch memory control store is closed")
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)
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type ControlAction string
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const (
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ControlApply ControlAction = "apply"
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ControlRestore ControlAction = "restore"
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)
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type ControlIntent struct {
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Action ControlAction `json:"action"`
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Target string `json:"target"`
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Version string `json:"version"`
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PackageDir string `json:"package_dir,omitempty"`
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RequestedBy string `json:"requested_by,omitempty"`
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Reason string `json:"reason,omitempty"`
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AvailableAt time.Time `json:"available_at,omitempty"`
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Sequence int64 `json:"sequence,omitempty"`
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}
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type ControlProgress struct {
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Target string `json:"target"`
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NodeID string `json:"node_id"`
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Version string `json:"version"`
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Action ControlAction `json:"action"`
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Status string `json:"status"`
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Detail string `json:"detail,omitempty"`
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UpdatedAt time.Time `json:"updated_at"`
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}
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type ControlStore interface {
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Publish(context.Context, string, ControlIntent) error
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Watch(context.Context, string) (<-chan ControlIntent, error)
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Report(context.Context, ControlProgress) error
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ListProgress(context.Context, string) ([]ControlProgress, error)
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}
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type MemoryControlStore struct {
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mu sync.RWMutex
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intents map[string]ControlIntent
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progress map[string][]ControlProgress
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watchers map[string]map[int]chan ControlIntent
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nextWatch int
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now func() time.Time
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done chan struct{}
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closed bool
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}
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func NewMemoryControlStore() *MemoryControlStore {
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return NewMemoryCtrlClock(time.Now)
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}
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func NewMemoryCtrlClock(now func() time.Time) *MemoryControlStore {
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if now == nil {
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now = time.Now
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}
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return &MemoryControlStore{
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intents: make(map[string]ControlIntent),
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progress: make(map[string][]ControlProgress),
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watchers: make(map[string]map[int]chan ControlIntent),
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now: now,
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done: make(chan struct{}),
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}
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}
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func (s *MemoryControlStore) Publish(ctx context.Context, target string, intent ControlIntent) error {
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if ctx == nil {
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ctx = context.Background()
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}
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if err := ctx.Err(); err != nil {
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return err
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}
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if _, err := s.ready(); err != nil {
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return err
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}
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target = strings.TrimSpace(target)
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if target == "" {
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return fmt.Errorf("native patch control target is required")
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}
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intent.Target = target
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if intent.Action == "" {
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intent.Action = ControlApply
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}
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if intent.Action != ControlApply && intent.Action != ControlRestore {
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return fmt.Errorf("unsupported native patch control action %s", intent.Action)
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}
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if strings.TrimSpace(intent.Version) == "" {
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return ErrVersionRequired
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}
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if intent.Action == ControlApply && strings.TrimSpace(intent.PackageDir) == "" {
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return ErrPlanRequired
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}
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// 内存控制面只保留每个 target 的最新意图,适合本地演练,不提供跨进程持久化。
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s.mu.Lock()
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if s.closed {
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s.mu.Unlock()
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return ErrMemoryControlStoreClosed
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}
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s.intents[target] = intent
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for _, watcher := range s.watchers[target] {
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// watcher 通道容量为 1;慢消费者只保留最新意图,避免执行过期补丁。
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sendLatestIntent(watcher, intent)
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}
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s.mu.Unlock()
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return nil
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}
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func sendLatestIntent(ch chan ControlIntent, intent ControlIntent) {
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select {
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case ch <- intent:
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return
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default:
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}
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select {
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case <-ch:
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default:
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}
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select {
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case ch <- intent:
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default:
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}
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}
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func (s *MemoryControlStore) Watch(ctx context.Context, target string) (<-chan ControlIntent, error) {
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if ctx == nil {
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ctx = context.Background()
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}
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if err := ctx.Err(); err != nil {
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return nil, err
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}
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if _, err := s.ready(); err != nil {
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return nil, err
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}
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target = strings.TrimSpace(target)
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if target == "" {
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return nil, fmt.Errorf("native patch control target is required")
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}
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ch := make(chan ControlIntent, 1)
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s.mu.Lock()
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if s.closed {
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s.mu.Unlock()
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close(ch)
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return ch, nil
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}
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s.nextWatch++
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id := s.nextWatch
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if s.watchers[target] == nil {
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s.watchers[target] = make(map[int]chan ControlIntent)
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}
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s.watchers[target][id] = ch
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if intent, ok := s.intents[target]; ok {
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// 先发送当前快照,再等待后续发布,避免节点重启后错过最近一次补丁指令。
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ch <- intent
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}
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s.mu.Unlock()
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go func() {
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select {
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case <-ctx.Done():
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case <-s.done:
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}
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s.mu.Lock()
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removed := false
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if watchers := s.watchers[target]; watchers != nil {
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if _, ok := watchers[id]; ok {
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delete(watchers, id)
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removed = true
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}
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if len(watchers) == 0 {
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delete(s.watchers, target)
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}
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}
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if removed {
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close(ch)
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}
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s.mu.Unlock()
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}()
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return ch, nil
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}
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func (s *MemoryControlStore) Report(ctx context.Context, progress ControlProgress) error {
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if ctx == nil {
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ctx = context.Background()
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}
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if err := ctx.Err(); err != nil {
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return err
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}
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now, err := s.ready()
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if err != nil {
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return err
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}
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progress.Target = strings.TrimSpace(progress.Target)
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progress.NodeID = strings.TrimSpace(progress.NodeID)
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if progress.Target == "" || progress.NodeID == "" {
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return fmt.Errorf("native patch progress target and node_id are required")
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}
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if progress.UpdatedAt.IsZero() {
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progress.UpdatedAt = now().UTC()
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}
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s.mu.Lock()
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if s.closed {
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s.mu.Unlock()
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return ErrMemoryControlStoreClosed
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}
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s.progress[progress.Target] = append(s.progress[progress.Target], progress)
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s.mu.Unlock()
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return nil
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}
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func (s *MemoryControlStore) ListProgress(ctx context.Context, target string) ([]ControlProgress, error) {
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if ctx == nil {
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ctx = context.Background()
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}
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if err := ctx.Err(); err != nil {
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return nil, err
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}
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if _, err := s.ready(); err != nil {
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return nil, err
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}
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target = strings.TrimSpace(target)
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s.mu.RLock()
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out := append([]ControlProgress(nil), s.progress[target]...)
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s.mu.RUnlock()
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return out, nil
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}
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// Close 关闭内存控制面并收敛所有 watcher。
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func (s *MemoryControlStore) Close() error {
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if s == nil {
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return nil
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}
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if _, err := s.ready(); err != nil {
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return err
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}
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.closed {
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return nil
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}
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s.closed = true
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if s.done == nil {
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s.done = make(chan struct{})
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}
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close(s.done)
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for target, watchers := range s.watchers {
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for id, ch := range watchers {
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delete(watchers, id)
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close(ch)
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}
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delete(s.watchers, target)
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}
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return nil
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}
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func (s *MemoryControlStore) ready() (func() time.Time, error) {
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if s == nil {
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return nil, ErrMemoryControlStore
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}
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.intents == nil {
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s.intents = make(map[string]ControlIntent)
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}
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if s.progress == nil {
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s.progress = make(map[string][]ControlProgress)
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}
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if s.watchers == nil {
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s.watchers = make(map[string]map[int]chan ControlIntent)
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}
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if s.now == nil {
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s.now = time.Now
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}
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if s.done == nil {
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s.done = make(chan struct{})
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}
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return s.now, nil
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}
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