DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package playerloop
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import (
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"context"
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"errors"
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"time"
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)
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// TickPayloadFunc 为每个账号构造一次 tick 事件负载。
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type TickPayloadFunc func(accountID string, at time.Time) any
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// TickResult 记录一次 tick 广播覆盖账号数、成功提交数和丢弃数。
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type TickResult struct {
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Accounts int `json:"accounts"`
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Submitted int `json:"submitted"`
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Dropped int `json:"dropped"`
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}
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// Tick 向当前所有账号循环提交同一个 tick 负载。
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func (m *Manager) Tick(ctx context.Context, payload any) (TickResult, error) {
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return m.TickFunc(ctx, func(string, time.Time) any { return payload })
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}
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// TickFunc 向当前所有账号循环提交由回调构造的 tick 负载。
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func (m *Manager) TickFunc(ctx context.Context, build TickPayloadFunc) (TickResult, error) {
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if ctx == nil {
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ctx = context.Background()
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}
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if err := ctx.Err(); err != nil {
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return TickResult{}, err
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}
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if build == nil {
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build = func(string, time.Time) any { return nil }
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}
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now := time.Now().UTC()
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m.mu.Lock()
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if !m.started {
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m.mu.Unlock()
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return TickResult{}, ErrStopped
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}
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loops := make([]*loop, 0, len(m.loops))
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for _, playerLoop := range m.loops {
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loops = append(loops, playerLoop)
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}
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m.mu.Unlock()
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result := TickResult{Accounts: len(loops)}
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for _, playerLoop := range loops {
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event := Event{
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AccountID: playerLoop.accountID,
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Payload: build(playerLoop.accountID, now),
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ReceivedAt: now,
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}
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switch err := playerLoop.submit(ctx, event); {
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case err == nil:
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result.Submitted++
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case errors.Is(err, context.Canceled), errors.Is(err, context.DeadlineExceeded):
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return result, ctx.Err()
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default:
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result.Dropped++
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}
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}
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return result, nil
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}
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