DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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@@ -0,0 +1,351 @@
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package ratelimit
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import (
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"context"
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"encoding/base64"
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"errors"
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"fmt"
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"strconv"
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"strings"
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"time"
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"longheng.io/server/internal/platform/db"
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)
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// ErrRedisExecutorRequired 在 RedisLimiter 没有配置 executor 时返回。
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var ErrRedisExecutorRequired = errors.New("ratelimit redis executor is required")
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// FailPolicy 描述 Redis 不可用时的行为。
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type FailPolicy string
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const (
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// FailOpen 在 Redis 出错或超时时放行请求(适合非关键 HTTP 路径)。
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FailOpen FailPolicy = "open"
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// FailClosed 在 Redis 出错或超时时拒绝请求(适合管理接口、危险操作)。
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FailClosed FailPolicy = "closed"
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)
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// 默认的 token bucket Lua 脚本:所有限流计算在 Redis 内部一次完成,避免
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// "GET → 计算 → SET" 类竞争。返回 {allowed, retry_after_ms}。
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//
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// KEYS[1] bucket key(每个 rule + identity 一个)
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// ARGV[1] capacity(桶容量,浮点)
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// ARGV[2] refill_per_second(每秒补充令牌数,浮点)
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// ARGV[3] now_ms(当前时间,毫秒)
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// ARGV[4] ttl_ms(key 过期时间,毫秒,应该 >= bucket 满后多保留一段)
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// #nosec G101 -- Lua 脚本里的 token 表示限流令牌,不是硬编码凭证。
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const redisBucketScript = `
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local key = KEYS[1]
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local capacity = tonumber(ARGV[1])
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local refill_per_second = tonumber(ARGV[2])
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local now_ms = tonumber(ARGV[3])
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local ttl_ms = tonumber(ARGV[4])
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if capacity <= 0 then return {0, ttl_ms} end
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if refill_per_second <= 0 then return {0, ttl_ms} end
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local data = redis.call("HMGET", key, "tokens", "updated_at_ms")
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local tokens = tonumber(data[1])
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local last_ms = tonumber(data[2])
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if tokens == nil then
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tokens = capacity
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last_ms = now_ms
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end
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local elapsed_ms = now_ms - last_ms
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if elapsed_ms < 0 then elapsed_ms = 0 end
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tokens = tokens + (elapsed_ms / 1000.0) * refill_per_second
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if tokens > capacity then tokens = capacity end
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local allowed = 0
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local retry_after_ms = 0
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if tokens >= 1 then
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tokens = tokens - 1
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allowed = 1
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else
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local missing = 1 - tokens
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retry_after_ms = math.ceil(missing / refill_per_second * 1000.0)
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if retry_after_ms < 1 then retry_after_ms = 1 end
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end
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redis.call("HMSET", key, "tokens", tostring(tokens), "updated_at_ms", tostring(now_ms))
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redis.call("PEXPIRE", key, ttl_ms)
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return {allowed, retry_after_ms}
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`
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// RedisConfig 用来构造 RedisLimiter。Rules / Window / MaxRequests 语义与单机
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// Limiter 完全一致,便于同一套配置在 single-node 演示和 production 之间切换。
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type RedisConfig struct {
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Enabled bool
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Executor db.RedisExecutor
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KeyPrefix string
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Window time.Duration
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MaxRequests int
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Rules []Rule
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FailPolicy FailPolicy
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Now func() time.Time
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}
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// RedisLimiter 用 Redis Lua token bucket 提供跨节点一致的限流。
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// 多个 gateway / logic / adminops 实例共用一组 Redis 即可看到同一个桶。
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//
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// 与 Limiter 的关键差异:
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// - 失败需要返回 error,HTTP 包装路径会根据 FailPolicy 决定放行或拒绝。
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// - 不再维护进程内 buckets / cleanup;TTL 交给 Redis。
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// - 不支持 trusted-proxy header 识别身份,调用方传 identity;HTTP 包装
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// 仍可复用 *Limiter 的 identity 提取逻辑,但 RedisLimiter 自身保持
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// "传 key + path 进来" 的纯函数语义。
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type RedisLimiter struct {
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enabled bool
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executor db.RedisExecutor
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keyPrefix string
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defaultRule Rule
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rules []Rule
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failPolicy FailPolicy
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now func() time.Time
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}
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// NewRedis 构造 RedisLimiter;当 executor 为 nil 时返回错误,避免静默退化为单机。
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func NewRedis(cfg RedisConfig) (*RedisLimiter, error) {
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if cfg.Executor == nil {
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return nil, ErrRedisExecutorRequired
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}
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if cfg.Window <= 0 {
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cfg.Window = time.Second
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}
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if cfg.MaxRequests <= 0 {
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cfg.MaxRequests = 60
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}
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prefix := strings.Trim(strings.TrimSpace(cfg.KeyPrefix), ":")
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if prefix == "" {
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prefix = "longheng:ratelimit"
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}
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now := cfg.Now
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if now == nil {
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now = time.Now
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}
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policy := normalizeFailPolicy(cfg.FailPolicy)
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rules := normalizeRules(cfg.Rules, cfg.Window, cfg.MaxRequests)
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return &RedisLimiter{
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enabled: cfg.Enabled,
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executor: cfg.Executor,
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keyPrefix: prefix,
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defaultRule: Rule{
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Path: "*",
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Window: cfg.Window,
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WindowSec: int64(cfg.Window / time.Second),
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MaxRequests: cfg.MaxRequests,
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Prefix: true,
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},
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rules: rules,
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failPolicy: policy,
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now: now,
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}, nil
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}
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// Enabled 让 RedisLimiter 与 *Limiter 在调用上保持兼容。
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func (r *RedisLimiter) Enabled() bool {
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if r == nil {
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return false
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}
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return r.enabled
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}
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// FailPolicy 暴露当前的失败策略,便于上层在调用 AllowKeyCtx 出错时做决策。
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func (r *RedisLimiter) FailPolicy() FailPolicy {
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if r == nil {
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return FailOpen
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}
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return normalizeFailPolicy(r.failPolicy)
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}
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// AllowKeyCtx 是核心入口。返回 allowed / retry-after / error。
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// error != nil 时调用方应配合 FailPolicy 决定放行还是拒绝。
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func (r *RedisLimiter) AllowKeyCtx(ctx context.Context, key string, path string) (bool, time.Duration, error) {
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if r == nil {
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return true, 0, nil
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}
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if !r.enabled {
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return true, 0, nil
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}
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if r.executor == nil {
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return false, 0, ErrRedisExecutorRequired
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}
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if ctx == nil {
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ctx = context.Background()
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}
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if err := ctx.Err(); err != nil {
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return false, 0, err
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}
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key = strings.TrimSpace(key)
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if key == "" {
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key = "unknown"
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}
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rule := r.matchRule(path)
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window := rule.Window
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if window <= 0 {
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window = time.Second
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}
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capacity := float64(rule.MaxRequests)
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if capacity <= 0 {
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capacity = 1
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}
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refillPerSecond := capacity / window.Seconds()
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if refillPerSecond <= 0 {
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refillPerSecond = capacity
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}
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nowFunc := r.now
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if nowFunc == nil {
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nowFunc = time.Now
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}
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now := nowFunc()
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bucketKey := r.bucketKey(key, rule)
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// TTL 给 bucket 至少留两个 window 的余量,避免活跃用户被频繁重建。
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ttlMS := int64(window/time.Millisecond)*2 + 1000
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raw, err := r.executor.Do(ctx, "EVAL", redisBucketScript,
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1, bucketKey,
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strconv.FormatFloat(capacity, 'f', -1, 64),
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strconv.FormatFloat(refillPerSecond, 'f', -1, 64),
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strconv.FormatInt(now.UnixNano()/int64(time.Millisecond), 10),
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strconv.FormatInt(ttlMS, 10),
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)
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if err != nil {
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return false, 0, fmt.Errorf("ratelimit redis EVAL failed: %w", err)
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}
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allowed, retryAfter, err := parseBucketResp(raw)
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if err != nil {
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return false, 0, err
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}
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return allowed, retryAfter, nil
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}
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// Allow 提供与 *Limiter 一致的便捷形式,使用 Background context。
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// 注意:失败语义由 FailPolicy 决定 —— FailOpen 放行、FailClosed 拒绝。
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// 需要保留 error 的调用方应直接使用 AllowKeyCtx。
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func (r *RedisLimiter) Allow(identity, path string) (bool, time.Duration) {
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allowed, retry, err := r.AllowKeyCtx(context.Background(), identity, path)
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if err != nil {
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return r.FailPolicy() == FailOpen, retry
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}
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return allowed, retry
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}
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// AllowKey 与 *Limiter.AllowKey 同名,便于在 wiring 层用 Allower 接口互换实现。
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func (r *RedisLimiter) AllowKey(key, path string) (bool, time.Duration) {
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return r.Allow(key, path)
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}
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func (r *RedisLimiter) matchRule(path string) Rule {
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path = strings.TrimSpace(path)
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best := Rule{}
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for _, rule := range r.rules {
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if rule.Prefix {
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if strings.HasPrefix(path, rule.Path) && len(rule.Path) > len(best.Path) {
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best = rule
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}
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continue
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}
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if path == rule.Path && len(rule.Path) > len(best.Path) {
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best = rule
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}
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}
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if best.Path != "" {
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return best
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}
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return r.fallbackRule()
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}
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func (r *RedisLimiter) bucketKey(identity string, rule Rule) string {
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rulePath := rule.Path
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if rulePath == "" {
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rulePath = "*"
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}
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prefix := strings.Trim(strings.TrimSpace(r.keyPrefix), ":")
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if prefix == "" {
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prefix = "longheng:ratelimit"
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}
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return prefix + ":" + encodeRedisPart(identity) + ":" + encodeRedisPart(rulePath)
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}
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func (r *RedisLimiter) fallbackRule() Rule {
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rule := r.defaultRule
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if rule.Path == "" {
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rule.Path = "*"
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rule.Prefix = true
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}
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if rule.Window <= 0 {
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rule.Window = time.Second
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}
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if rule.MaxRequests <= 0 {
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rule.MaxRequests = 60
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}
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rule.WindowSec = int64(rule.Window / time.Second)
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return rule
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}
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func encodeRedisPart(value string) string {
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if value == "" {
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return "_"
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}
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return base64.RawURLEncoding.EncodeToString([]byte(value))
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}
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func normalizeFailPolicy(v FailPolicy) FailPolicy {
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switch FailPolicy(strings.ToLower(strings.TrimSpace(string(v)))) {
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case FailOpen, "":
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return FailOpen
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case FailClosed:
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return FailClosed
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default:
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return FailOpen
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}
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}
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// parseBucketResp 解析 EVAL 的返回值。RedisExecutor.Do 返回 any,
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// 实际类型取决于驱动:redigo 返回 []interface{} + 元素为 int64;其他驱动
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// 可能返回 []any 或 nested 类型。这里兼容常见情况,遇到未知形态时给出
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// 明确错误,避免静默放行。
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func parseBucketResp(raw any) (bool, time.Duration, error) {
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switch v := raw.(type) {
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case []any:
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return parseBucketArray(v)
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default:
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return false, 0, fmt.Errorf("ratelimit redis returned unexpected type %T", raw)
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}
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}
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func parseBucketArray(values []any) (bool, time.Duration, error) {
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if len(values) < 2 {
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return false, 0, fmt.Errorf("ratelimit redis returned %d fields, want 2", len(values))
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}
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allowed, err := toInt64(values[0])
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if err != nil {
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return false, 0, fmt.Errorf("ratelimit redis allowed field: %w", err)
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}
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retryMS, err := toInt64(values[1])
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if err != nil {
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return false, 0, fmt.Errorf("ratelimit redis retry_after field: %w", err)
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}
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if retryMS < 0 {
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retryMS = 0
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}
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return allowed == 1, time.Duration(retryMS) * time.Millisecond, nil
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}
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func toInt64(v any) (int64, error) {
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switch n := v.(type) {
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case int64:
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return n, nil
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case int:
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return int64(n), nil
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case int32:
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return int64(n), nil
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case uint64:
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if n > uint64(1<<63-1) {
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return 0, fmt.Errorf("uint64 value overflows int64: %d", n)
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}
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return int64(n), nil
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case []byte:
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return strconv.ParseInt(string(n), 10, 64)
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case string:
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return strconv.ParseInt(n, 10, 64)
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default:
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return 0, fmt.Errorf("unsupported numeric type %T", v)
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}
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}
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