DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
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@@ -0,0 +1,51 @@
package workerpool
import (
"context"
"fmt"
"log/slog"
"strings"
)
const BackendSelf = "self"
type Backend interface {
Name() string
Start(context.Context) error
Stop(context.Context) error
Submit(func()) error
SubmitWait(context.Context, func()) error
SubmitContext(context.Context, func(context.Context) error) (<-chan Result, error)
Snapshot() Snapshot
}
type FactoryOptions struct {
Backend string
Name string
Size int
Queue int
Logger *slog.Logger
}
func NewBackend(options FactoryOptions) (Backend, error) {
backend := strings.ToLower(strings.TrimSpace(options.Backend))
if backend == "" {
backend = BackendSelf
}
switch backend {
case BackendSelf:
return New(options.Name, options.Size, options.Queue, options.Logger), nil
default:
return nil, fmt.Errorf("%w: unsupported worker backend %q", ErrInvalidTask, options.Backend)
}
}
func MustNewBackend(options FactoryOptions) Backend {
backend, err := NewBackend(options)
if err != nil {
panic(err)
}
return backend
}
var _ Backend = (*Pool)(nil)
+344
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@@ -0,0 +1,344 @@
package workerpool
import (
"context"
"errors"
"fmt"
"log/slog"
"sync"
"sync/atomic"
)
var (
ErrClosed = errors.New("worker pool is closed")
ErrNotStarted = errors.New("worker pool is not started")
ErrQueueFull = errors.New("worker pool queue is full")
ErrInvalidTask = errors.New("worker pool task is invalid")
// ErrInvalidPool 表示调用方传入了 nil worker pool。
ErrInvalidPool = errors.New("worker pool is invalid")
)
type Pool struct {
name string
size int
queue int
logger *slog.Logger
submitMu sync.RWMutex
mu sync.Mutex
started bool
closed bool
tasks chan func()
wg sync.WaitGroup
stopOnce sync.Once
stopDone chan struct{}
stopping chan struct{}
}
type Result struct {
Err error
}
type Snapshot struct {
Name string `json:"name"`
Workers int `json:"workers"`
QueueLen int `json:"queue_len"`
QueueCap int `json:"queue_cap"`
Started bool `json:"started"`
Closed bool `json:"closed"`
}
func New(name string, size, queue int, logger *slog.Logger) *Pool {
if size <= 0 {
size = 4
}
if queue <= 0 {
queue = 128
}
return &Pool{
name: name,
size: size,
queue: queue,
logger: logger,
tasks: make(chan func(), queue),
stopDone: make(chan struct{}),
stopping: make(chan struct{}),
}
}
func (p *Pool) Name() string {
if p == nil {
return ""
}
return p.name
}
func (p *Pool) Start(ctx context.Context) error {
if p == nil {
return ErrInvalidPool
}
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return err
}
p.mu.Lock()
defer p.mu.Unlock()
p.ensureReadyLocked()
if p.started {
return nil
}
if p.closed {
return ErrClosed
}
if p.isStopping() {
return ErrClosed
}
p.started = true
for i := 0; i < p.size; i++ {
p.wg.Add(1)
go func() {
defer p.wg.Done()
for task := range p.tasks {
if task != nil {
func() {
defer func() {
if rec := recover(); rec != nil && p.logger != nil {
p.logger.Error("worker task panic recovered", "name", p.name, "panic", rec)
}
}()
task()
}()
}
}
}()
}
if p.logger != nil {
p.logger.Info("worker pool started", "workers", p.size, "queue", p.queue)
}
return nil
}
func (p *Pool) Submit(task func()) error {
if p == nil {
return ErrInvalidPool
}
if task == nil {
return ErrInvalidTask
}
p.submitMu.RLock()
defer p.submitMu.RUnlock()
p.mu.Lock()
p.ensureReadyLocked()
if p.closed {
p.mu.Unlock()
return ErrClosed
}
if p.isStopping() {
p.mu.Unlock()
return ErrClosed
}
if !p.started {
p.mu.Unlock()
return ErrNotStarted
}
tasks := p.tasks
stopping := p.stopping
p.mu.Unlock()
select {
case <-stopping:
return ErrClosed
default:
}
select {
case tasks <- task:
return nil
case <-stopping:
return ErrClosed
default:
return ErrQueueFull
}
}
func (p *Pool) SubmitWait(ctx context.Context, task func()) error {
if p == nil {
return ErrInvalidPool
}
if ctx == nil {
ctx = context.Background()
}
if task == nil {
return ErrInvalidTask
}
if err := ctx.Err(); err != nil {
return err
}
p.submitMu.RLock()
defer p.submitMu.RUnlock()
p.mu.Lock()
p.ensureReadyLocked()
if p.closed {
p.mu.Unlock()
return ErrClosed
}
if p.isStopping() {
p.mu.Unlock()
return ErrClosed
}
if !p.started {
p.mu.Unlock()
return ErrNotStarted
}
tasks := p.tasks
stopping := p.stopping
p.mu.Unlock()
select {
case <-stopping:
return ErrClosed
default:
}
select {
case tasks <- task:
return nil
case <-ctx.Done():
return ctx.Err()
case <-stopping:
return ErrClosed
}
}
func (p *Pool) SubmitContext(ctx context.Context, task func(context.Context) error) (<-chan Result, error) {
if p == nil {
return nil, ErrInvalidPool
}
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return nil, err
}
if task == nil {
return nil, ErrInvalidTask
}
result := make(chan Result, 1)
completed := make(chan struct{})
var once sync.Once
var started atomic.Bool
complete := func(res Result) {
once.Do(func() {
result <- res
close(result)
})
}
err := p.Submit(func() {
started.Store(true)
res := Result{}
defer func() {
close(completed)
if rec := recover(); rec != nil {
res.Err = fmt.Errorf("worker pool task panic: %v", rec)
}
complete(res)
}()
if err := ctx.Err(); err != nil {
res.Err = err
return
}
res.Err = task(ctx)
})
if err != nil {
return nil, err
}
go func() {
select {
case <-ctx.Done():
if !started.Load() {
complete(Result{Err: ctx.Err()})
}
case <-completed:
}
}()
return result, nil
}
func (p *Pool) Snapshot() Snapshot {
if p == nil {
return Snapshot{}
}
p.mu.Lock()
defer p.mu.Unlock()
return Snapshot{
Name: p.name,
Workers: p.size,
QueueLen: len(p.tasks),
QueueCap: cap(p.tasks),
Started: p.started,
Closed: p.closed,
}
}
func (p *Pool) Stop(ctx context.Context) error {
if p == nil {
return ErrInvalidPool
}
if ctx == nil {
ctx = context.Background()
}
p.stopOnce.Do(func() {
p.submitMu.Lock()
p.mu.Lock()
p.ensureReadyLocked()
close(p.stopping)
if !p.closed {
p.closed = true
close(p.tasks)
}
p.mu.Unlock()
p.submitMu.Unlock()
go func() {
p.wg.Wait()
if p.logger != nil {
p.logger.Info("worker pool stopped", "name", p.name)
}
close(p.stopDone)
}()
})
select {
case <-ctx.Done():
return ctx.Err()
case <-p.stopDone:
return nil
}
}
func (p *Pool) ensureReadyLocked() {
if p.size <= 0 {
p.size = 4
}
if p.queue <= 0 {
p.queue = 128
}
if p.tasks == nil {
p.tasks = make(chan func(), p.queue)
}
if p.stopDone == nil {
p.stopDone = make(chan struct{})
}
if p.stopping == nil {
p.stopping = make(chan struct{})
}
}
func (p *Pool) isStopping() bool {
if p == nil || p.stopping == nil {
return false
}
select {
case <-p.stopping:
return true
default:
return false
}
}