DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package player
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import (
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"context"
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"encoding/json"
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"errors"
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"log/slog"
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"sync"
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"sync/atomic"
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"time"
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"longheng.io/server/internal/platform/eventlog"
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)
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const (
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defProfileEventQueue = 1024
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profileEventTimeout = 3 * time.Second
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)
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var (
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errEventClosed = errors.New("profile event queue is closed")
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errEventFull = errors.New("profile event queue is full")
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)
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type asyncProfileEvents struct {
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next ProfileEventAppender
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logger *slog.Logger
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errs *uint64
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timeout time.Duration
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queue chan eventlog.Event
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mu sync.Mutex
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closed bool
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once sync.Once
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stopped chan struct{}
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}
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func newAsyncEvents(next ProfileEventAppender, logger *slog.Logger, errs *uint64) *asyncProfileEvents {
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events := &asyncProfileEvents{
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next: next,
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logger: logger,
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errs: errs,
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timeout: profileEventTimeout,
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queue: make(chan eventlog.Event, defProfileEventQueue),
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stopped: make(chan struct{}),
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}
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go events.run()
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return events
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}
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func (a *asyncProfileEvents) Append(ctx context.Context, event eventlog.Event) (eventlog.Event, error) {
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if a == nil || a.next == nil {
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return eventlog.Event{}, errEventClosed
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}
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if ctx == nil {
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ctx = context.Background()
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}
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if err := ctx.Err(); err != nil {
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return eventlog.Event{}, err
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}
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event = cloneProfileEvent(event)
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a.mu.Lock()
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defer a.mu.Unlock()
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if a.closed {
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return eventlog.Event{}, errEventClosed
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}
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select {
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case a.queue <- event:
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return event, nil
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default:
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return eventlog.Event{}, errEventFull
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}
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}
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func (a *asyncProfileEvents) Close(ctx context.Context) error {
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if a == nil {
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return nil
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}
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closeCtx, cancel := a.closeContext(ctx)
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defer cancel()
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a.once.Do(func() {
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a.mu.Lock()
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a.closed = true
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close(a.queue)
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a.mu.Unlock()
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})
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select {
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case <-a.stopped:
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return nil
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case <-closeCtx.Done():
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return closeCtx.Err()
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}
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}
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func (a *asyncProfileEvents) run() {
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defer close(a.stopped)
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for event := range a.queue {
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ctx, cancel := context.WithTimeout(context.Background(), a.timeoutOrDefault())
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_, err := a.next.Append(ctx, event)
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cancel()
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if err != nil {
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a.recordError(event, err)
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}
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}
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}
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func (a *asyncProfileEvents) closeContext(ctx context.Context) (context.Context, context.CancelFunc) {
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if ctx == nil {
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ctx = context.Background()
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}
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if _, ok := ctx.Deadline(); ok {
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return ctx, func() {}
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}
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return context.WithTimeout(ctx, a.timeoutOrDefault())
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}
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func (a *asyncProfileEvents) timeoutOrDefault() time.Duration {
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if a == nil || a.timeout <= 0 {
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return profileEventTimeout
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}
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return a.timeout
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}
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func (a *asyncProfileEvents) recordError(event eventlog.Event, err error) {
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if a.errs != nil {
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atomic.AddUint64(a.errs, 1)
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}
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if a.logger != nil {
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a.logger.Error("player profile async eventlog append failed", "account_id", event.AggregateID, "event_type", event.Type, "error", err)
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}
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}
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func (m *Module) closeProfileEvents(ctx context.Context) error {
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if m == nil || m.eventAsync == nil {
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return nil
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}
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return m.eventAsync.Close(ctx)
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}
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func cloneProfileEvent(event eventlog.Event) eventlog.Event {
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if event.Payload != nil {
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event.Payload = append(json.RawMessage(nil), event.Payload...)
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}
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if event.Headers != nil {
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headers := make(map[string]string, len(event.Headers))
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for key, value := range event.Headers {
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headers[key] = value
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}
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event.Headers = headers
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}
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return event
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}
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