DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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package player
import (
"errors"
"strings"
"time"
"longheng.io/server/internal/platform/db"
)
// ErrAsyncStoreClosed 表示异步玩家存储已经关闭,不能再接收写入。
var ErrAsyncStoreClosed = errors.New("async player store is closed")
// AsyncStore 是带缓冲、重试和死信能力的玩家 Profile 异步存储。
type AsyncStore = db.AsyncStore[Profile, ProfileField]
// AsyncStoreStats 是玩家异步存储的待写、重试和死信统计。
type AsyncStoreStats = db.AsyncStoreStats
// AsyncStoreOptions 是玩家异步存储的刷新、重试、过期和死信配置。
type AsyncStoreOptions struct {
FlushInterval time.Duration
MaxPending int
RetryBackoff time.Duration
MaxRetries int
AutoExpireTTL time.Duration
DeadLetterLimit int
DeadLetterStore DeadLetterStore
}
// NewAsyncStore 创建玩家异步存储,base 为空时使用内存存储兜底。
func NewAsyncStore(base Store, options AsyncStoreOptions) *AsyncStore {
if base == nil {
base = NewMemoryStore()
}
return db.MustNewAsyncStore[Profile, ProfileField](base, db.AsyncStoreOptions[Profile, ProfileField]{
FlushInterval: options.FlushInterval,
MaxPending: options.MaxPending,
RetryBackoff: options.RetryBackoff,
MaxRetries: options.MaxRetries,
AutoExpire: options.AutoExpireTTL > 0,
AutoExpireTTL: options.AutoExpireTTL,
DeadLetterLimit: options.DeadLetterLimit,
DeadLetterStore: options.DeadLetterStore,
RecordKey: profileKey,
NormalizeKey: strings.TrimSpace,
Clone: cloneProfile,
AllFields: AllProfileFields,
NormalizeFields: normProfileFields,
SaveFields: saveProfileFields,
ClosedError: ErrAsyncStoreClosed,
})
}