DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package player
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import (
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"context"
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"longheng.io/server/internal/platform/readmodel"
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)
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// 玩家摘要 PlayerSummary、查询 PlayerSummaryQuery、投影、过滤器、Redis 命名和读模型选项
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// 由 configs/readmodel/player_summary.json 生成。
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//go:generate go run ../../../cmd/viewgen -schema ../../../configs/readmodel/player_summary.json -out summary_model_gen.go
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// SummaryStore 定义玩家摘要读模型的读写和查询接口。
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type SummaryStore interface {
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SavePlayerSummary(context.Context, PlayerSummary) error
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GetPlayerSummary(context.Context, string) (PlayerSummary, bool, error)
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GetPlayerSummaryByRoleID(context.Context, string) (PlayerSummary, bool, error)
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ListPlayerSummariesByAccountIDs(context.Context, []string) ([]PlayerSummary, error)
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ListByRoleIDs(context.Context, []string) ([]PlayerSummary, error)
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SearchPlayerSummaries(context.Context, PlayerSummaryQuery) ([]PlayerSummary, error)
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}
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// MemorySummaryStore 是玩家摘要读模型的内存实现。
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type MemorySummaryStore struct {
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inner *readmodel.MemoryStore[PlayerSummary, PlayerSummaryQuery]
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}
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// NewMemorySummaryStore 创建内存玩家摘要读模型存储。
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func NewMemorySummaryStore() *MemorySummaryStore {
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inner, err := readmodel.NewMemoryStore[PlayerSummary, PlayerSummaryQuery](summaryReadOpts())
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if err != nil {
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panic(err)
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}
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return &MemorySummaryStore{inner: inner}
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}
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// SavePlayerSummary 保存玩家摘要到内存读模型。
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func (s *MemorySummaryStore) SavePlayerSummary(ctx context.Context, summary PlayerSummary) error {
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return s.inner.Save(ctx, summary)
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}
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// GetPlayerSummary 按账号 ID 从内存读模型读取玩家摘要。
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func (s *MemorySummaryStore) GetPlayerSummary(ctx context.Context, accountID string) (PlayerSummary, bool, error) {
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return s.inner.Get(ctx, accountID)
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}
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// GetPlayerSummaryByRoleID 按角色 ID 从内存读模型读取玩家摘要。
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func (s *MemorySummaryStore) GetPlayerSummaryByRoleID(ctx context.Context, roleID string) (PlayerSummary, bool, error) {
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return s.inner.GetBySecondaryID(ctx, roleID)
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}
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// ListPlayerSummariesByAccountIDs 按账号 ID 批量读取内存玩家摘要。
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func (s *MemorySummaryStore) ListPlayerSummariesByAccountIDs(ctx context.Context, accountIDs []string) ([]PlayerSummary, error) {
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return s.inner.ListByPrimaryIDs(ctx, accountIDs)
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}
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// ListByRoleIDs 按角色 ID 批量读取内存玩家摘要。
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func (s *MemorySummaryStore) ListByRoleIDs(ctx context.Context, roleIDs []string) ([]PlayerSummary, error) {
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return s.inner.ListBySecondaryIDs(ctx, roleIDs)
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}
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// SearchPlayerSummaries 按查询条件搜索内存玩家摘要。
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func (s *MemorySummaryStore) SearchPlayerSummaries(ctx context.Context, query PlayerSummaryQuery) ([]PlayerSummary, error) {
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return s.inner.Search(ctx, query)
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}
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