DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"longheng.io/server/internal/modules/dnf/adventuregroup"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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)
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const (
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currentAdventureInfoPushMsgID = uint16(dnfenum.CmdPacketCustomAbilityEquipOption)
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currentAdventureActorRefreshMsgID = uint16(dnfenum.CmdPacketAgitWarMissionReward)
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currentAdventureInfoRequestWireLength = 16
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currentAdventureInfoSceneRequestLength = 2
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currentAdventureInfoRawLength = 7420
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currentAdventureActorRefreshRawLength = 16
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currentAdventureInfoManageLevelOffset = 0
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currentAdventureInfoCurrentPointOffset = 8
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currentAdventureInfoLoginDaysOffset = 20
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currentAdventureInfoHighestHonorJobOffset = 44
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currentAdventureInfoHighestHonorGrowOffset = 45
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currentAdventureInfoHighestHonorLevelOffset = 48
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currentAdventureInfoRosterOffset = 60
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currentAdventureInfoRosterCount = 100
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currentAdventureInfoRosterEntrySize = 52
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currentAdventureInfoRosterHonorOffset = 4
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currentAdventureInfoRosterNameOffset = 12
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currentAdventureInfoRosterNameSize = 30
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currentAdventureInfoRosterRegionOffset = 42
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currentAdventureInfoRosterCardLevelOffset = 48
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currentAdventureInfoCharacterCountOffset = 56
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currentAdventureInfoShopPointOffset = 5260
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currentAdventureInfoShopPointCount = 5
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currentAdventureInfoShopPointEntrySize = 8
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currentAdventureInfoPurchaseOffset = 5300
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currentAdventureInfoPurchaseCount = 256
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currentAdventureInfoPurchaseEntrySize = 8
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currentAdventureInfoTripleOffset = 7348
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currentAdventureInfoTripleCount = 20
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currentAdventureInfoTripleSize = 3
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// Each native row is type:u8 then count:u16. The order matters: the client
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// reads the classification byte first (see the native regression test).
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currentAdventureInfoTripleTypeOffset = 0
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currentAdventureInfoTripleCountOffset = 1
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currentAdventureInfoGrowthCapsuleOffset = 7408
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// currentAdventureInfoCapsuleClaimCountOffset 是成长胶囊页签"可获得的经验值"
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// 那一栏的值,也就是**现在可以领取几次**(每次 = 10% 档 = 1,000,000 点)。
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// 客户端解析 sub_C7DAF0 时把这个 dword 存进 manager+0x310,而
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// 0x1DE1F30 = `mov eax,[ecx+0x310]; ret` —— 反汇编直接确认。
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// 它同时被 0x13F0FA0 当成循环上限逐个建列表项,所以**只能发次数**,
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// 不能发经验值总量(发 1,100 万会让客户端建上千万个字符串而卡死)。
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currentAdventureInfoCapsuleClaimCountOffset = 7416
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currentSelectorAdventureInfoSlotMetadata = adventuregroup.SelectorSlotMetadataKey
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)
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// currentAdventureInfoContentCountOffsets are the six u32 content counters.
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// The client reads them at exactly these offsets; the order is the native
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// index order (ContentCounts[0] -> 16, [1] -> 32, ...), not sorted ascending.
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var currentAdventureInfoContentCountOffsets = [adventuregroup.ContentTypeCount]int{16, 32, 24, 28, 36, 40}
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