DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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package dnfbridge
import (
"longheng.io/server/internal/modules/dnf/adventuregroup"
"longheng.io/server/internal/modules/dnf/dnfenum"
)
const (
currentAdventureInfoPushMsgID = uint16(dnfenum.CmdPacketCustomAbilityEquipOption)
currentAdventureActorRefreshMsgID = uint16(dnfenum.CmdPacketAgitWarMissionReward)
currentAdventureInfoRequestWireLength = 16
currentAdventureInfoSceneRequestLength = 2
currentAdventureInfoRawLength = 7420
currentAdventureActorRefreshRawLength = 16
currentAdventureInfoManageLevelOffset = 0
currentAdventureInfoCurrentPointOffset = 8
currentAdventureInfoLoginDaysOffset = 20
currentAdventureInfoHighestHonorJobOffset = 44
currentAdventureInfoHighestHonorGrowOffset = 45
currentAdventureInfoHighestHonorLevelOffset = 48
currentAdventureInfoRosterOffset = 60
currentAdventureInfoRosterCount = 100
currentAdventureInfoRosterEntrySize = 52
currentAdventureInfoRosterHonorOffset = 4
currentAdventureInfoRosterNameOffset = 12
currentAdventureInfoRosterNameSize = 30
currentAdventureInfoRosterRegionOffset = 42
currentAdventureInfoRosterCardLevelOffset = 48
currentAdventureInfoCharacterCountOffset = 56
currentAdventureInfoShopPointOffset = 5260
currentAdventureInfoShopPointCount = 5
currentAdventureInfoShopPointEntrySize = 8
currentAdventureInfoPurchaseOffset = 5300
currentAdventureInfoPurchaseCount = 256
currentAdventureInfoPurchaseEntrySize = 8
currentAdventureInfoTripleOffset = 7348
currentAdventureInfoTripleCount = 20
currentAdventureInfoTripleSize = 3
// Each native row is type:u8 then count:u16. The order matters: the client
// reads the classification byte first (see the native regression test).
currentAdventureInfoTripleTypeOffset = 0
currentAdventureInfoTripleCountOffset = 1
currentAdventureInfoGrowthCapsuleOffset = 7408
// currentAdventureInfoCapsuleClaimCountOffset 是成长胶囊页签"可获得的经验值"
// 那一栏的值,也就是**现在可以领取几次**(每次 = 10% 档 = 1,000,000 点)。
// 客户端解析 sub_C7DAF0 时把这个 dword 存进 manager+0x310,而
// 0x1DE1F30 = `mov eax,[ecx+0x310]; ret` —— 反汇编直接确认。
// 它同时被 0x13F0FA0 当成循环上限逐个建列表项,所以**只能发次数**,
// 不能发经验值总量(发 1,100 万会让客户端建上千万个字符串而卡死)。
currentAdventureInfoCapsuleClaimCountOffset = 7416
currentSelectorAdventureInfoSlotMetadata = adventuregroup.SelectorSlotMetadataKey
)
// currentAdventureInfoContentCountOffsets are the six u32 content counters.
// The client reads them at exactly these offsets; the order is the native
// index order (ContentCounts[0] -> 16, [1] -> 32, ...), not sorted ascending.
var currentAdventureInfoContentCountOffsets = [adventuregroup.ContentTypeCount]int{16, 32, 24, 28, 36, 40}