DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"fmt"
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dnfaltar "longheng.io/server/internal/modules/dnf/dungeonaltar"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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)
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const currentDungeonAltarAdmissionDefinitionPath = "etc/serverparameter.etc"
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func loadCurrentDungeonAltarAdmissionRule(source dnfpvf.Source) (dnfaltar.AdmissionRule, error) {
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document, err := parseDungeonCardPVFDocument(source, currentDungeonAltarAdmissionDefinitionPath)
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if err != nil {
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return dnfaltar.AdmissionRule{}, err
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}
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prices, err := currentDungeonAltarPVFInts(document, "price average")
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if err != nil || len(prices) == 0 || len(prices)%3 != 0 {
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return dnfaltar.AdmissionRule{}, currentDungeonAltarAdmissionShapeError("price average", len(prices), 3, err)
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}
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increases, err := currentDungeonAltarPVFInts(document, "admission increase")
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if err != nil || len(increases) == 0 || len(increases)%2 != 0 {
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return dnfaltar.AdmissionRule{}, currentDungeonAltarAdmissionShapeError("admission increase", len(increases), 2, err)
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}
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lottoPoints, err := currentDungeonAltarPVFInts(document, "lotto point")
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if err != nil || len(lottoPoints) == 0 || len(lottoPoints)%2 != 0 {
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return dnfaltar.AdmissionRule{}, currentDungeonAltarAdmissionShapeError("lotto point", len(lottoPoints), 2, err)
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}
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lottoCost, err := currentDungeonAltarPVFInts(document, "lotto cost")
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if err != nil || len(lottoCost) != 1 {
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return dnfaltar.AdmissionRule{}, currentDungeonAltarAdmissionShapeError("lotto cost", len(lottoCost), 1, err)
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}
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rule := dnfaltar.AdmissionRule{
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PriceBands: make([]dnfaltar.PriceBand, 0, len(prices)/3),
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AdmissionIncrease: make([]dnfaltar.AdmissionIncrease, 0, len(increases)/2),
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LottoPoints: make([]dnfaltar.LottoPoint, 0, len(lottoPoints)/2),
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LottoCost: lottoCost[0],
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}
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for offset := 0; offset < len(prices); offset += 3 {
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minimum, maximum, price := prices[offset], prices[offset+1], prices[offset+2]
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if minimum <= 0 || maximum < minimum || maximum > int64(^uint16(0)) || price < 0 {
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return dnfaltar.AdmissionRule{}, fmt.Errorf("invalid altar price band: %d %d %d", minimum, maximum, price)
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}
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rule.PriceBands = append(rule.PriceBands, dnfaltar.PriceBand{
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MinimumLevel: uint16(minimum), MaximumLevel: uint16(maximum), Price: price,
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})
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}
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for offset := 0; offset < len(increases); offset += 2 {
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threshold, percent := increases[offset], increases[offset+1]
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if threshold <= 0 || threshold > int64(^uint32(0)) || percent < 0 {
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return dnfaltar.AdmissionRule{}, fmt.Errorf("invalid altar admission increase: %d %d", threshold, percent)
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}
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rule.AdmissionIncrease = append(rule.AdmissionIncrease, dnfaltar.AdmissionIncrease{
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UpperExclusiveEnterCount: uint32(threshold), Percent: percent,
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})
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}
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for offset := 0; offset < len(lottoPoints); offset += 2 {
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threshold, points := lottoPoints[offset], lottoPoints[offset+1]
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if threshold <= 0 || threshold > int64(^uint32(0)) || points < 0 || points > int64(^uint32(0)) {
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return dnfaltar.AdmissionRule{}, fmt.Errorf("invalid altar lotto point: %d %d", threshold, points)
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}
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rule.LottoPoints = append(rule.LottoPoints, dnfaltar.LottoPoint{
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UpperExclusiveEnterCount: uint32(threshold), Points: uint32(points),
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})
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}
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return rule, nil
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}
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func currentDungeonAltarAdmissionShapeError(section string, count, width int, cause error) error {
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if cause != nil {
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return fmt.Errorf("invalid altar %s table: %w", section, cause)
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}
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return fmt.Errorf("invalid altar %s table: values=%d width=%d", section, count, width)
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}
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