DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
commit
645b64fe21
4388 files changed
+1405457
No files matched your search
@@ -0,0 +1,56 @@
|
||||
package dnfbridge
|
||||
|
||||
import (
|
||||
"encoding/binary"
|
||||
"fmt"
|
||||
|
||||
"longheng.io/server/internal/modules/dnf/onlineevent"
|
||||
)
|
||||
|
||||
const attendanceMarbleBoardSize = onlineevent.MarbleBoardSize
|
||||
const attendanceMarbleCalendarDayKey = onlineevent.MarbleDayKey
|
||||
const (
|
||||
attendanceMarbleBuffUniqueDrop = 29
|
||||
attendanceMarbleBuffMonsterExp = 30
|
||||
attendanceMarbleBuffClearExp = 31
|
||||
attendanceMarbleBuffClearHunt = 32
|
||||
)
|
||||
|
||||
type attendanceMarbleCatalog = onlineevent.MarbleCatalog
|
||||
type attendanceMarbleState = onlineevent.MarbleState
|
||||
|
||||
func attendanceMarbleBuffKey(index int) string {
|
||||
return fmt.Sprintf("attendance_marble_buff_%d", index)
|
||||
}
|
||||
|
||||
func parseAttendanceMarbleRequestInfo(body []byte) error {
|
||||
if len(body) != 0 {
|
||||
return fmt.Errorf("attendance marble info body length=%d want=0", len(body))
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func parseAttendanceMarbleRequestDice(body []byte) (byte, error) {
|
||||
if len(body) != 1 {
|
||||
return 0, fmt.Errorf("attendance marble dice body length=%d want=1", len(body))
|
||||
}
|
||||
return body[0], nil
|
||||
}
|
||||
|
||||
// sub_1880F10 -> sub_1884920: unused, earned, remaining, position, unused, laps.
|
||||
func buildAttendanceMarbleInfoBody(state attendanceMarbleState) []byte {
|
||||
var body [16]byte
|
||||
binary.LittleEndian.PutUint16(body[2:], uint16(state.Turns))
|
||||
binary.LittleEndian.PutUint16(body[4:], uint16(state.Remaining()))
|
||||
binary.LittleEndian.PutUint16(body[6:], uint16(state.Position))
|
||||
binary.LittleEndian.PutUint32(body[12:], uint32(state.Round))
|
||||
return body[:]
|
||||
}
|
||||
|
||||
// sub_1880FA0 -> sub_1885380 consumes two dice, remaining turns and laps.
|
||||
func buildAttendanceMarbleDiceBody(dice [2]byte, remaining, round int64) []byte {
|
||||
var body [8]byte
|
||||
body[0], body[1] = dice[0], dice[1]
|
||||
binary.LittleEndian.PutUint16(body[2:], uint16(remaining))
|
||||
binary.LittleEndian.PutUint32(body[4:], uint32(round))
|
||||
return body[:]
|
||||
}
|
||||
Reference in new issue
Block a user