DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
+1405457

No files matched your search

@@ -0,0 +1,110 @@
package dnfbridge
import (
"errors"
"fmt"
"longheng.io/server/internal/modules/dnf/avatartitle"
)
const (
currentAvatarCompoundRequestSize = 22
currentAvatarCompoundErrorCode = 0x16
)
var (
errCurrentAvatarCompoundRequestInvalid = errors.New("dnf current avatar compound request is invalid")
errCurrentAvatarCompoundUnavailable = errors.New("dnf current avatar compound owner or PVF mapping is unavailable")
errCurrentAvatarCompoundSourceInvalid = errors.New("dnf current avatar compound source is invalid")
errCurrentAvatarCompoundMaterial = errors.New("dnf current avatar compound synthesizer is invalid")
errCurrentAvatarCompoundOutputInvalid = errors.New("dnf current avatar compound output is invalid")
)
type currentAvatarCompoundRequest struct {
ConsumeSlot int16
Slot1 int16
ExpectedItemID1 uint32
Slot2 int16
ExpectedItemID2 uint32
RequestedItemID uint32
AbilityNo uint16
RequestedItemFlag byte
MaterialClass byte
}
type currentAvatarCompoundResult struct {
MaterialItemID uint32
MaterialRemain int64
SourceItemIDs [2]uint32
NewSlots []int16
NewItemIDs []uint32
RareRate int64
RareRoll uint64
RareHit bool
}
func parseCurrentAvatarCompoundRequest(body []byte) (currentAvatarCompoundRequest, error) {
if len(body) != currentAvatarCompoundRequestSize {
return currentAvatarCompoundRequest{}, fmt.Errorf("%w: body=%d", errCurrentAvatarCompoundRequestInvalid, len(body))
}
decoded, err := avatartitle.DecodeCompoundAvatarRequest(body)
if err != nil {
return currentAvatarCompoundRequest{}, errors.Join(errCurrentAvatarCompoundRequestInvalid, err)
}
if decoded.ConsumeSlot < 0 || decoded.Slot1 < 0 || decoded.Slot2 < 0 || decoded.Slot1 == decoded.Slot2 ||
decoded.ExpectedItemID1 <= 0 || decoded.ExpectedItemID2 <= 0 || decoded.RequestItemID <= 0 ||
decoded.RequestedItemFlag > 1 {
return currentAvatarCompoundRequest{}, errCurrentAvatarCompoundRequestInvalid
}
return currentAvatarCompoundRequest{
ConsumeSlot: decoded.ConsumeSlot,
Slot1: decoded.Slot1,
ExpectedItemID1: uint32(decoded.ExpectedItemID1),
Slot2: decoded.Slot2,
ExpectedItemID2: uint32(decoded.ExpectedItemID2),
RequestedItemID: uint32(decoded.RequestItemID),
AbilityNo: decoded.AbilityNo,
RequestedItemFlag: decoded.RequestedItemFlag,
MaterialClass: decoded.MaterialClass,
}, nil
}
// buildCurrentAvatarCompoundSuccessBody is the exact class-1/op99 body read
// by NoPack.exe sub_1D1C6D0. The leading byte is the common success status;
// it is followed by three deletion rows and exactly two result records.
func buildCurrentAvatarCompoundSuccessBody(request currentAvatarCompoundRequest, result currentAvatarCompoundResult) []byte {
var body packetWriter
body.writeByte(1)
body.writeByte(3)
body.writeByte(currentAvatarInventoryListType)
body.writeUint16(uint16(request.Slot1))
body.writeUint32(1)
body.writeByte(currentAvatarInventoryListType)
body.writeUint16(uint16(request.Slot2))
body.writeUint32(1)
body.writeByte(0)
body.writeUint16(uint16(request.ConsumeSlot))
body.writeUint32(1)
for index := 0; index < 2; index++ {
if index < len(result.NewItemIDs) && index < len(result.NewSlots) {
body.writeUint16(uint16(result.NewSlots[index]))
body.writeUint32(result.NewItemIDs[index])
} else {
body.writeUint16(^uint16(0))
body.writeUint32(0)
}
body.writeUint32(0)
body.writeUint16(request.AbilityNo)
body.writeUint32(30)
body.writeZero(30)
body.writeUint32(4)
body.writeZero(4)
}
return body.bytes()
}
func currentAvatarCompoundFailureBody() []byte {
// The current op99 sender/reference includes the third zero tail. The
// class-1 dispatcher consumes status/error and safely ignores the tail.
return []byte{0, currentAvatarCompoundErrorCode, 0}
}