DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
commit
645b64fe21
4388 files changed
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@@ -0,0 +1,386 @@
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package dnfbridge
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import (
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"errors"
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"fmt"
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"math"
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"path"
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"strconv"
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"strings"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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)
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var currentAvatarCompoundPartNames = []string{"hat", "hair", "face", "neck", "coat", "pants", "belt", "shoes"}
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type currentAvatarCompoundWeightedItem struct {
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ItemID uint32
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Weight uint32
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}
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type currentAvatarCompoundPartPool struct {
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Rare []currentAvatarCompoundWeightedItem
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Upper []currentAvatarCompoundWeightedItem
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}
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type currentAvatarCompoundConfig struct {
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PVFPath string
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Grade int64
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UpperGrade int64
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RareRates map[string]int64
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UpperRareRates map[string]int64
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Parts map[string]currentAvatarCompoundPartPool
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MaterialBonuses map[uint32]int64
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NormalMaterialID uint32
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UpperMaterialID uint32
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MasterMaterialID uint32
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// UpperBonus / MasterBonus keep the two raw rate bonuses from
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// etc/serverparameter.etc, so a cube that is recognised by NAME (the event
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// re-issues of 钻石/黄金装扮合成器) can take its tier bonus without being one
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// of the three canonical ids.
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UpperBonus int64
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MasterBonus int64
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// BlockMaterials are the [common bind cube] blocks' own [material] ids --
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// the 90-level cubes (升级的远古装扮合成器 10301984/10302329) that are NOT part
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// of the three-tier [material]/[material_upper]/[material_master] tail.
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BlockMaterials map[uint32]bool
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}
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// withCubeBonus returns a copy of the config whose material table also accepts
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// itemID at the given rare-rate bonus. The config is shared between sessions, so
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// the extension is applied to a copy rather than to the cached value.
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func (c currentAvatarCompoundConfig) withCubeBonus(itemID uint32, bonus int64) currentAvatarCompoundConfig {
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bonuses := make(map[uint32]int64, len(c.MaterialBonuses)+1)
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for key, value := range c.MaterialBonuses {
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bonuses[key] = value
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}
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bonuses[itemID] = bonus
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c.MaterialBonuses = bonuses
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return c
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}
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func loadCurrentAvatarCompoundConfig(source dnfpvf.Source, job byte) (currentAvatarCompoundConfig, error) {
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if source == nil {
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return currentAvatarCompoundConfig{}, errCurrentAvatarCompoundUnavailable
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}
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indexText, err := source.ReadText("etc/compoundavatar.etc")
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if err != nil {
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return currentAvatarCompoundConfig{}, errors.Join(errCurrentAvatarCompoundUnavailable, err)
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}
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indexDocument, err := dnfpvf.Parse("etc/compoundavatar.etc", indexText)
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if err != nil {
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return currentAvatarCompoundConfig{}, errors.Join(errCurrentAvatarCompoundUnavailable, err)
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}
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files := make(map[int64]string)
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for offset := 0; offset+1 < len(indexDocument.Tokens); offset++ {
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left, right := indexDocument.Tokens[offset], indexDocument.Tokens[offset+1]
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if left.Kind == dnfpvf.TokenInt && (right.Kind == dnfpvf.TokenString || right.Kind == dnfpvf.TokenIdent) {
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files[left.Int] = strings.TrimSpace(right.Value)
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}
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}
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fileName := files[int64(job)+1]
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if fileName == "" {
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return currentAvatarCompoundConfig{}, fmt.Errorf("%w: job=%d", errCurrentAvatarCompoundUnavailable, job)
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}
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pvfPath := path.Join("etc", fileName)
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text, err := source.ReadText(pvfPath)
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if err != nil {
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return currentAvatarCompoundConfig{}, errors.Join(errCurrentAvatarCompoundUnavailable, err)
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}
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document, err := dnfpvf.Parse(pvfPath, text)
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if err != nil {
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return currentAvatarCompoundConfig{}, errors.Join(errCurrentAvatarCompoundUnavailable, err)
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}
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config := currentAvatarCompoundConfig{
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PVFPath: pvfPath,
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RareRates: currentAvatarCompoundRateSection(document, "rare rate"),
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UpperRareRates: currentAvatarCompoundRateSection(document, "upper rare rate"),
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Parts: make(map[string]currentAvatarCompoundPartPool, len(currentAvatarCompoundPartNames)),
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MaterialBonuses: make(map[uint32]int64, 3),
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}
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config.Grade, _ = currentAvatarCompoundFirstInt(document, "grade")
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config.UpperGrade, _ = currentAvatarCompoundFirstInt(document, "upper grade")
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for _, partName := range currentAvatarCompoundPartNames {
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values := currentAvatarCompoundFirstSectionInts(document, partName+" avatar")
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pool, parseErr := parseCurrentAvatarCompoundPartPool(values)
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if parseErr != nil {
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return currentAvatarCompoundConfig{}, fmt.Errorf("%w: %s [%s avatar]: %v", errCurrentAvatarCompoundUnavailable, pvfPath, partName, parseErr)
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}
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config.Parts[partName] = pool
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}
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config.NormalMaterialID = currentAvatarCompoundLastMaterialID(document, "material")
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config.UpperMaterialID = currentAvatarCompoundLastMaterialID(document, "material_upper")
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config.MasterMaterialID = currentAvatarCompoundLastMaterialID(document, "material_master")
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config.BlockMaterials = currentAvatarCompoundBlockMaterialIDs(document)
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serverText, err := source.ReadText("etc/serverparameter.etc")
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if err != nil {
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return currentAvatarCompoundConfig{}, errors.Join(errCurrentAvatarCompoundUnavailable, err)
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}
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serverDocument, err := dnfpvf.Parse("etc/serverparameter.etc", serverText)
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if err != nil {
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return currentAvatarCompoundConfig{}, errors.Join(errCurrentAvatarCompoundUnavailable, err)
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}
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upperBonus, _ := serverDocument.Int("upper bind cube rate bonus")
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masterBonus, _ := serverDocument.Int("master bind cube rate bonus")
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config.UpperBonus, config.MasterBonus = upperBonus, masterBonus
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config.MaterialBonuses[config.NormalMaterialID] = 0
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config.MaterialBonuses[config.UpperMaterialID] = upperBonus
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config.MaterialBonuses[config.MasterMaterialID] = masterBonus
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if config.Grade < 0 || config.UpperGrade < 0 || len(config.RareRates) != len(currentAvatarCompoundPartNames) ||
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len(config.UpperRareRates) != len(currentAvatarCompoundPartNames) || config.NormalMaterialID == 0 ||
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config.UpperMaterialID == 0 || config.MasterMaterialID == 0 || upperBonus < 0 || masterBonus < 0 {
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return currentAvatarCompoundConfig{}, fmt.Errorf("%w: incomplete %s", errCurrentAvatarCompoundUnavailable, pvfPath)
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}
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return config, nil
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}
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func currentAvatarCompoundFirstInt(document *dnfpvf.Document, name string) (int64, bool) {
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values := currentAvatarCompoundFirstSectionInts(document, name)
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if len(values) == 0 {
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return 0, false
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}
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return values[0], true
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}
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func currentAvatarCompoundFirstSectionInts(document *dnfpvf.Document, name string) []int64 {
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if document == nil {
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return nil
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}
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for _, section := range document.Sections {
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if !strings.EqualFold(strings.TrimSpace(section.Name), name) {
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continue
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}
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return currentAvatarCompoundTokenInts(currentDisjointSectionTokens(document, section))
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}
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return nil
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}
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// currentAvatarCompoundLastMaterialID reads the LAST [material]/[material_upper]/
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// [material_master] section of the job file. Those live at the very end of the
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// file (after the [common bind cube] blocks) and carry the three canonical cube
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// ids as a `1 <itemID> 1` triple (count, item, consume).
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func currentAvatarCompoundLastMaterialID(document *dnfpvf.Document, name string) uint32 {
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var tokens []dnfpvf.Token
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if document != nil {
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for _, section := range document.Sections {
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if strings.EqualFold(strings.TrimSpace(section.Name), name) {
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tokens = currentDisjointSectionTokens(document, section)
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}
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}
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}
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itemID, ok := currentAvatarCompoundMaterialID(tokens)
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if !ok {
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return 0
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}
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return itemID
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}
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// currentAvatarCompoundMaterialID reads one [material] body. Two shapes exist in
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// the live PVF: a bare id (`[material] 10301984 [/material]`, used by every
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// [common bind cube] block) and the `1 <id> 1` triple used by the three-tier
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// tail. This mirrors the reference implementation
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// (USDOF server_proto/game/character/avatar_compound_index.py:_material_item_id).
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func currentAvatarCompoundMaterialID(tokens []dnfpvf.Token) (uint32, bool) {
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values := currentAvatarCompoundTokenInts(tokens)
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switch {
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case len(values) >= 3 && values[0] == 1 && values[2] == 1:
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if values[1] <= 0 || values[1] > math.MaxUint32 {
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return 0, false
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}
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return uint32(values[1]), true
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case len(values) == 1:
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if values[0] <= 0 || values[0] > math.MaxUint32 {
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return 0, false
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}
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return uint32(values[0]), true
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default:
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return 0, false
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}
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}
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// currentAvatarCompoundBlockMaterialIDs collects the [material] of every
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// [common bind cube] block.
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//
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// The 90-level cubes are not part of the three-tier tail: each family is its own
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// block that carries a class number (the client's op99 `material_class`, 13 for
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// 升级的远古装扮合成器), the cube item in [material], a [notice] and its own
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// [output] rare pools. Block cubes have no rate-bonus field of their own, so the
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// caller prices them at the ordinary bonus and lets the block's pool decide what
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// comes out. Live 2026-10-04: accepting only the three-tier tail rejected
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// 10301984 with "synthesizer is invalid", which the client shows as an unusable
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// cube.
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func currentAvatarCompoundBlockMaterialIDs(document *dnfpvf.Document) map[uint32]bool {
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out := make(map[uint32]bool)
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if document == nil {
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return out
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}
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inBlock := false
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for _, section := range document.Sections {
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name := strings.ToLower(strings.TrimSpace(section.Name))
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switch name {
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case "common bind cube":
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inBlock = true
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continue
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case "/common bind cube":
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inBlock = false
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continue
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}
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if !inBlock || name != "material" {
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continue
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}
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if itemID, ok := currentAvatarCompoundMaterialID(currentDisjointSectionTokens(document, section)); ok {
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out[itemID] = true
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}
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}
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return out
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}
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func currentAvatarCompoundRateSection(document *dnfpvf.Document, name string) map[string]int64 {
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rates := make(map[string]int64)
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if document == nil {
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return rates
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}
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for _, section := range document.Sections {
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if !strings.EqualFold(strings.TrimSpace(section.Name), name) {
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continue
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}
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tokens := currentDisjointSectionTokens(document, section)
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for offset := 0; offset+1 < len(tokens); offset++ {
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if (tokens[offset].Kind == dnfpvf.TokenString || tokens[offset].Kind == dnfpvf.TokenIdent) && tokens[offset+1].Kind == dnfpvf.TokenInt {
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partName := strings.ToLower(strings.TrimSpace(strings.Trim(tokens[offset].Value, "`[]")))
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rates[partName] = tokens[offset+1].Int
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offset++
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}
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}
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break
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}
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return rates
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}
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func currentAvatarCompoundTokenInts(tokens []dnfpvf.Token) []int64 {
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out := make([]int64, 0, len(tokens))
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for _, token := range tokens {
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if token.Kind == dnfpvf.TokenInt {
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out = append(out, token.Int)
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}
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}
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return out
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}
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func parseCurrentAvatarCompoundPartPool(values []int64) (currentAvatarCompoundPartPool, error) {
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if len(values) < 3 || values[0] <= 0 {
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return currentAvatarCompoundPartPool{}, errCurrentAvatarCompoundOutputInvalid
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}
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rareCount := int(values[0])
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if rareCount > (len(values)-1)/2 {
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return currentAvatarCompoundPartPool{}, errCurrentAvatarCompoundOutputInvalid
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}
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pool := currentAvatarCompoundPartPool{}
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for offset, pairIndex := 1, 0; offset+1 < len(values); offset, pairIndex = offset+2, pairIndex+1 {
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itemID, weight := values[offset], values[offset+1]
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if itemID <= 0 || itemID > math.MaxUint32 || weight <= 0 || weight > math.MaxUint32 {
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return currentAvatarCompoundPartPool{}, errCurrentAvatarCompoundOutputInvalid
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}
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item := currentAvatarCompoundWeightedItem{ItemID: uint32(itemID), Weight: uint32(weight)}
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if pairIndex < rareCount {
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pool.Rare = append(pool.Rare, item)
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} else {
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pool.Upper = append(pool.Upper, item)
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}
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}
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if len(pool.Rare) != rareCount || len(pool.Upper) == 0 {
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return currentAvatarCompoundPartPool{}, errCurrentAvatarCompoundOutputInvalid
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}
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return pool, nil
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}
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func currentAvatarCompoundRequestedPart(config currentAvatarCompoundConfig, itemID uint32) (string, bool) {
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for _, partName := range currentAvatarCompoundPartNames {
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pool := config.Parts[partName]
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for _, candidate := range append(append([]currentAvatarCompoundWeightedItem(nil), pool.Rare...), pool.Upper...) {
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if candidate.ItemID == itemID {
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return partName, true
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}
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}
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}
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return "", false
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}
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func currentAvatarCompoundDocumentPart(document *dnfpvf.Document) (string, bool) {
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if document == nil {
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return "", false
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}
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equipmentType, found := document.Text("equipment type")
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if !found {
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return "", false
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}
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switch strings.ToLower(strings.TrimSpace(strings.Trim(equipmentType, "`[]"))) {
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case "hat avatar":
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return "hat", true
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case "hair avatar":
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return "hair", true
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case "face avatar":
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return "face", true
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case "breast avatar", "neck avatar":
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return "neck", true
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case "coat avatar":
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return "coat", true
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case "pants avatar":
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return "pants", true
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case "waist avatar", "belt avatar":
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return "belt", true
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case "shoes avatar":
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return "shoes", true
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default:
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return "", false
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}
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}
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func currentAvatarCompoundRareRate(config currentAvatarCompoundConfig, part string, grade1, grade2 int64, materialID uint32) (int64, error) {
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if (grade1 != config.Grade && grade1 != config.UpperGrade) || (grade2 != config.Grade && grade2 != config.UpperGrade) {
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return 0, errCurrentAvatarCompoundSourceInvalid
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}
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rareRate, rareFound := config.RareRates[part]
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upperRate, upperFound := config.UpperRareRates[part]
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bonus, materialFound := config.MaterialBonuses[materialID]
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if !rareFound || !upperFound || !materialFound || rareRate < 0 || upperRate < 0 || bonus < 0 {
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return 0, errCurrentAvatarCompoundUnavailable
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}
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base1, base2 := grade1 == config.Grade, grade2 == config.Grade
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rate := rareRate
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if !base1 && !base2 {
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rate += upperRate
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} else if base1 != base2 {
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rate += upperRate / 2
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}
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rate += bonus
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if rate > 10000 {
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rate = 10000
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}
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return rate, nil
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}
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func rollCurrentAvatarCompoundRare(pool []currentAvatarCompoundWeightedItem) (uint32, error) {
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var total uint64
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for _, candidate := range pool {
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total += uint64(candidate.Weight)
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}
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if total == 0 {
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return 0, errCurrentAvatarCompoundOutputInvalid
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}
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roll, err := currentDisjointRandomUint64(total)
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if err != nil {
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return 0, err
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}
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for _, candidate := range pool {
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if roll < uint64(candidate.Weight) {
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return candidate.ItemID, nil
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}
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roll -= uint64(candidate.Weight)
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}
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return 0, errCurrentAvatarCompoundOutputInvalid
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}
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func (c currentAvatarCompoundConfig) String() string {
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return c.PVFPath + ":" + strconv.FormatUint(uint64(c.NormalMaterialID), 10)
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}
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Reference in new issue
Block a user