DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"bytes"
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"context"
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"encoding/binary"
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"testing"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfitemdailylimit "longheng.io/server/internal/modules/dnf/itemdailylimit"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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// 开箱夹具:520 是声明了 `[total usable count] 1` 的礼盒(每天只能开 1 次),
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// 521 是同样的盒子但**没有**这个字段(对照组,验证"没声明就不多做任何事")。
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//
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// 现场问题:`[total usable count]` 的执行此前只挂在 op44/op515 上,礼盒走的是
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// op160/op27,于是那 61 件 `[booster]` + 5 件 `[booster selection]` 的"每天可用
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// 次数"完全不存在 —— 既不被拦,也从不发 op541(客户端那份计数只由 op541 写入,
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// 所以它连本地都拦不住)。
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func currentBoosterDailyUseTestSource() dungeonDropCatalogTestSource {
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source := currentBoosterTestSource()
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source["stackable/stackable.lst"] += "520 `cash/daily_limited_box.stk`\n521 `cash/plain_box.stk`\n"
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source["stackable/cash/daily_limited_box.stk"] = "[stackable type]\n`[booster]` 0\n[stack limit]\n5\n" +
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"[total usable count]\n1\n" +
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"[booster info]\n[etc]\n1 600 10000 1\n[/etc]\n[/booster info]\n"
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source["stackable/cash/plain_box.stk"] = "[stackable type]\n`[booster]` 0\n[stack limit]\n5\n" +
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"[booster info]\n[etc]\n1 600 10000 1\n[/etc]\n[/booster info]\n"
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return source
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}
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func mustCurrentBoosterDailyUseCatalog(t *testing.T) *pvfDungeonDropCatalog {
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t.Helper()
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catalog, err := newPVFDungeonDropCatalog(currentBoosterDailyUseTestSource())
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if err != nil {
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t.Fatal(err)
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}
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return catalog
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}
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// 开箱必须按礼盒**自己的** PVF 上限计数:第一次成功并下发 op541,第二次被拒、
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// 源礼盒不被消耗、计数不再增长。
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func TestCurrentBoosterChargesTheBoxesOwnPVFDailyLimit(t *testing.T) {
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ctx := context.Background()
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catalog := mustCurrentBoosterDailyUseCatalog(t)
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{
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CharacterID: "19", AccountID: "account-1", Level: 90,
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Stats: map[string]int64{},
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}); err != nil {
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t.Fatal(err)
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}
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "19",
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Slots: map[string]dnfrepo.ItemStack{
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"0:80": {ItemID: 520, Count: 3},
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},
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}); err != nil {
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t.Fatal(err)
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}
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connection := &bufferConn{}
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service := currentBoosterTestService(catalog, repositories)
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service.gameplayTimers = newFakeCurrentDungeonDeathTimerQueue()
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session := &gameSession{conn: connection, connID: "booster-daily-use", selectedCharacterID: 19}
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open := func() {
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t.Helper()
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connection.write.Reset()
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if err := service.handleGameCommand(
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session,
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byte(dnfenum.GameCmdCommand),
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uint16(dnfenum.CmdPacketUseBoosterItem),
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[]byte{80, 0},
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); err != nil {
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t.Fatal(err)
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}
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}
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// 第一次:开箱落地,源礼盒 3 -> 2,计数 1,并补一包 op541(class 0,字节是已用次数)。
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open()
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ack, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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if ack.Header.MsgID != uint16(dnfenum.CmdPacketUseBoosterItem) || len(ack.Body) == 0 || ack.Body[0] != 1 {
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t.Fatalf("第一次开箱没有成功: header=%+v body=%x", ack.Header, ack.Body)
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}
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rest = assertCurrentBoosterSourceRefresh(t, rest, 80, 520, 2)
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_, rest = splitCurrentSceneItemListPacket(t, rest)
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state, trailing := splitGameServerUpperPacket(t, rest)
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if state.Header.MsgID != currentItemDailyUseStateMsgID ||
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state.Header.Classification != currentItemDailyUseStateClass {
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t.Fatalf("开箱后没有下发 op541: header=%+v body=%x trailing=%x", state.Header, state.Body, trailing)
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}
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wantState := []byte{1, 0, 0, 0, 0, 1}
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binary.LittleEndian.PutUint32(wantState[1:5], 520)
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if !bytes.Equal(state.Body, wantState) {
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t.Fatalf("op541 body=%x want=%x", state.Body, wantState)
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}
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if len(trailing) != 0 {
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t.Fatalf("op541 之后不该再有包: %x", trailing)
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}
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character, _, _ := repositories.Character.Load(ctx, "19")
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if got := dnfitemdailylimit.Used(character.Stats, 520); got != 1 {
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t.Fatalf("开箱计数=%d want 1 stats=%+v", got, character.Stats)
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}
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// 第二次:到上限,必须拒绝,且**不消耗礼盒**、计数不变、不再发 op541。
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open()
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rejected, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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if rejected.Header.MsgID != uint16(dnfenum.CmdPacketUseBoosterItem) ||
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!bytes.Equal(rejected.Body, []byte{0, 4}) {
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t.Fatalf("到上限后仍被放行: header=%+v body=%x", rejected.Header, rejected.Body)
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}
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if len(rest) != 0 {
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t.Fatalf("被拒的开箱不该产生后续包: %x", rest)
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}
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inventory, _, _ := repositories.Inventory.Load(ctx, "19")
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if inventory.Slots["0:80"].Count != 2 {
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t.Fatalf("被拒的开箱消耗了礼盒: %+v", inventory.Slots)
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}
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character, _, _ = repositories.Character.Load(ctx, "19")
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if got := dnfitemdailylimit.Used(character.Stats, 520); got != 1 {
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t.Fatalf("被拒的开箱改动了计数: %d stats=%+v", got, character.Stats)
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}
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}
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// 对照组:PVF 没写 `[total usable count]` 的礼盒必须与挂载之前**逐字节相同** ——
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// 不写计数、不追加 op541。既有用例
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// TestCurrentBoosterRandomRouteConsumesSourceAndGrantsPVFReward 用无上限的 500 号
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// 盒子断言了"list 包之后没有尾部包",这条同时是本次改动"纯增量"的证明;这里再用
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// 同夹具里的 521 明确钉一次。
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func TestCurrentBoosterWithoutDeclaredLimitSendsNoDailyUseState(t *testing.T) {
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ctx := context.Background()
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catalog := mustCurrentBoosterDailyUseCatalog(t)
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{
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CharacterID: "19", AccountID: "account-1", Level: 90,
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Stats: map[string]int64{},
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}); err != nil {
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t.Fatal(err)
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}
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "19",
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Slots: map[string]dnfrepo.ItemStack{
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"0:81": {ItemID: 521, Count: 2},
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},
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}); err != nil {
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t.Fatal(err)
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}
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connection := &bufferConn{}
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service := currentBoosterTestService(catalog, repositories)
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service.gameplayTimers = newFakeCurrentDungeonDeathTimerQueue()
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session := &gameSession{conn: connection, connID: "booster-no-daily-use", selectedCharacterID: 19}
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if err := service.handleGameCommand(
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session,
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byte(dnfenum.GameCmdCommand),
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uint16(dnfenum.CmdPacketUseBoosterItem),
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[]byte{81, 0},
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); err != nil {
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t.Fatal(err)
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}
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ack, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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if ack.Header.Classification != dnfproto.DefaultChannelClassification ||
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ack.Header.MsgID != uint16(dnfenum.CmdPacketUseBoosterItem) {
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t.Fatalf("ack header=%+v", ack.Header)
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}
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rest = assertCurrentBoosterSourceRefresh(t, rest, 81, 521, 1)
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_, trailing := splitCurrentSceneItemListPacket(t, rest)
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if len(trailing) != 0 {
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t.Fatalf("没有声明上限的礼盒不得多发包: %x", trailing)
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}
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character, _, _ := repositories.Character.Load(ctx, "19")
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if got := dnfitemdailylimit.Used(character.Stats, 521); got != 0 {
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t.Fatalf("没有声明上限的礼盒不得写计数: %d stats=%+v", got, character.Stats)
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}
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}
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// op27 抽奖罐的契约同样生效(拦截与计数),但那条路径**刻意不发 op541**:
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// 见 lottery_item.go 与 booster_item_test.go 里被钉死的"结果包之后不得再有包"
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// 约束(真机崩溃教训)。这里把"服务端确实拦住了"钉下来,避免以后误以为罐子没管。
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func TestCurrentLotteryJarEnforcesDeclaredDailyLimitWithoutExtraPacket(t *testing.T) {
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ctx := context.Background()
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source := currentBoosterTestSource()
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source["stackable/stackable.lst"] += "522 `cash/limited_jar.stk`\n"
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source["stackable/cash/limited_jar.stk"] = "[stackable type]\n`[upgradable legacy]` 0\n[stack limit]\n100\n" +
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"[total usable count]\n1\n[int data]\n600 10000 3\n[/int data]\n"
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catalog, err := newPVFDungeonDropCatalog(source)
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if err != nil {
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t.Fatal(err)
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}
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{
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CharacterID: "19", AccountID: "account-1", Level: 90,
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Stats: map[string]int64{},
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}); err != nil {
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t.Fatal(err)
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}
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "19",
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Slots: map[string]dnfrepo.ItemStack{
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"0:114": {ItemID: 522, Count: 2},
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"0:121": {ItemID: 600, Count: 8},
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},
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}); err != nil {
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t.Fatal(err)
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}
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connection := &bufferConn{}
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service := currentBoosterTestService(catalog, repositories)
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session := &gameSession{conn: connection, connID: "lottery-daily-use", selectedCharacterID: 19}
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open := func() {
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t.Helper()
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connection.write.Reset()
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if err := service.handleGameCommand(
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session,
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byte(dnfenum.GameCmdCommand),
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uint16(dnfenum.CmdPacketUseLotteryItem),
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[]byte{0, 0, 114, 0},
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); err != nil {
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t.Fatal(err)
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}
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}
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open()
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resultPacket, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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if resultPacket.Header.MsgID != uint16(dnfenum.CmdPacketUseLotteryItem) ||
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len(resultPacket.Body) != currentLotteryNativeResultBodySize || resultPacket.Body[0] != 1 {
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t.Fatalf("第一次开罐没有成功: header=%+v body=%x", resultPacket.Header, resultPacket.Body)
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}
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if len(rest) != 0 {
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t.Fatalf("op27 之后不得插入任何包: %x", rest)
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}
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character, _, _ := repositories.Character.Load(ctx, "19")
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if got := dnfitemdailylimit.Used(character.Stats, 522); got != 1 {
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t.Fatalf("开罐计数=%d want 1 stats=%+v", got, character.Stats)
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}
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open()
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rejected, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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if rejected.Header.MsgID != uint16(dnfenum.CmdPacketUseLotteryItem) || rejected.Body[0] != 0 {
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t.Fatalf("到上限后仍被放行: header=%+v body=%x", rejected.Header, rejected.Body)
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}
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if len(rest) != 0 {
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t.Fatalf("被拒的开罐不该产生后续包: %x", rest)
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}
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inventory, _, _ := repositories.Inventory.Load(ctx, "19")
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if inventory.Slots["0:114"].Count != 1 {
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t.Fatalf("被拒的开罐消耗了抽奖罐: %+v", inventory.Slots)
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}
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character, _, _ = repositories.Character.Load(ctx, "19")
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if got := dnfitemdailylimit.Used(character.Stats, 522); got != 1 {
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t.Fatalf("被拒的开罐改动了计数: %d stats=%+v", got, character.Stats)
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}
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}
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