DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
4388 files changed
+1405457

No files matched your search

@@ -0,0 +1,347 @@
package dnfbridge
import (
"errors"
"fmt"
"math"
"path"
"strings"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
)
const currentCargoTransportConfigPath = "etc/cargotransportstone.etc"
const currentResealConfigPath = "etc/reseal.etc"
var errCurrentCargoTransportPVFInvalid = errors.New("current cargo transport PVF config is invalid")
type currentPVFRangeWeight struct {
Minimum int64
Maximum int64
Weight int64
}
type currentCargoTransportRule struct {
StoneType int64
GradeWeights []currentPVFRangeWeight
RarityWeights map[int64]int64
EquipmentTypes map[string]bool
IncludeItemIDs map[uint32]bool
ExcludeItemIDs map[uint32]bool
ExceptGrowth bool
ExceptPeriod bool
SoulItemIDs map[int64]uint32
SoulWeights map[int64][]int64
ElementItemID uint32
ElementWeights map[int64][]int64
EpicPieceWeight []int64
ParticularCosts []currentCargoParticularCost
}
type currentCargoParticularCost struct {
Rarity int64
Level int64
ItemID uint32
Count int64
}
type currentCargoTransportConfig struct {
Rules map[int64]currentCargoTransportRule
}
type currentResealConfig struct {
GradeWeights []currentPVFRangeWeight
RarityWeights map[int64]float64
ExtendedWeights map[int64]float64
SoulItemIDs map[int64]uint32
SoulCostWeights map[int64]float64
ResealConstants map[int64]float64
ResealCountLimits []currentPVFRangeWeight
}
func loadCurrentCargoTransportConfig(catalog *pvfDungeonDropCatalog) (currentCargoTransportConfig, error) {
if catalog == nil || catalog.source == nil {
return currentCargoTransportConfig{}, errDungeonDropSourceRequired
}
text, err := catalog.source.ReadText(currentCargoTransportConfigPath)
if err != nil {
return currentCargoTransportConfig{}, err
}
document, err := dnfpvf.Parse(currentCargoTransportConfigPath, text)
if err != nil {
return currentCargoTransportConfig{}, err
}
config := currentCargoTransportConfig{Rules: make(map[int64]currentCargoTransportRule)}
tokens := document.Tokens
for index := 0; index < len(tokens); index++ {
if !isPVFSectionToken(tokens[index], "stone type") {
continue
}
end := index + 1
for end < len(tokens) && !isPVFSectionToken(tokens[end], "/stone type") {
end++
}
if end >= len(tokens) {
return currentCargoTransportConfig{}, fmt.Errorf("%w: unclosed stone type", errCurrentCargoTransportPVFInvalid)
}
stoneType, found := cargoFirstPVFInt(tokens[index+1 : end])
if !found {
return currentCargoTransportConfig{}, fmt.Errorf("%w: missing stone type", errCurrentCargoTransportPVFInvalid)
}
rule := currentCargoTransportRule{
StoneType: stoneType, RarityWeights: make(map[int64]int64), EquipmentTypes: make(map[string]bool),
IncludeItemIDs: make(map[uint32]bool), ExcludeItemIDs: make(map[uint32]bool), SoulItemIDs: make(map[int64]uint32),
SoulWeights: make(map[int64][]int64), ElementWeights: make(map[int64][]int64),
}
group := tokens[index+1 : end]
rule.GradeWeights = parsePVFRangeWeights(sectionPVFTokens(group, "cargo transport stone grade"))
fillPVFIntPairs(rule.RarityWeights, sectionPVFTokens(group, "cargo transport stone rarity weight"))
for _, value := range pvfTokenTexts(sectionPVFTokens(group, "cargo transport stone enable equip type")) {
rule.EquipmentTypes[normalizeCargoEquipmentType(value)] = true
}
fillPVFItemSet(rule.IncludeItemIDs, sectionPVFTokens(group, "cargo transport stone include index"))
fillPVFItemSet(rule.ExcludeItemIDs, sectionPVFTokens(group, "cargo transport stone except index"))
for _, value := range pvfTokenTexts(sectionPVFTokens(group, "cargo transport stone except etc")) {
switch strings.ToLower(strings.TrimSpace(value)) {
case "growthtype":
rule.ExceptGrowth = true
case "periodequipment":
rule.ExceptPeriod = true
}
}
fillPVFItemMap(rule.SoulItemIDs, sectionPVFTokens(group, "cargo transport stone soul index"))
// The current PVF stores one rarity key followed by four equipment
// categories (weapon, armour, accessory, special equipment). Titles are
// not part of the Grandi transfer table.
fillPVFCategoryWeights(rule.SoulWeights, sectionPVFTokens(group, "cargo transport stone soul weight"), 4)
elementValues := pvfTokenInts(sectionPVFTokens(group, "cargo transport stone element crystals cost weight"))
if len(elementValues) > 0 && elementValues[0] > 0 && elementValues[0] <= math.MaxUint32 {
rule.ElementItemID = uint32(elementValues[0])
fillPVFCategoryWeightValues(rule.ElementWeights, elementValues[1:], 4)
}
rule.EpicPieceWeight = pvfTokenInts(sectionPVFTokens(group, "cargo transport stone epic piece cost weight"))
particular := pvfTokenInts(sectionPVFTokens(group, "cargo transport stone particular cost"))
for offset := 0; offset+3 < len(particular); offset += 4 {
if particular[offset+2] <= 0 || particular[offset+2] > math.MaxUint32 || particular[offset+3] <= 0 {
continue
}
rule.ParticularCosts = append(rule.ParticularCosts, currentCargoParticularCost{
Rarity: particular[offset], Level: particular[offset+1], ItemID: uint32(particular[offset+2]), Count: particular[offset+3],
})
}
config.Rules[stoneType] = rule
index = end
}
if len(config.Rules) == 0 {
return currentCargoTransportConfig{}, fmt.Errorf("%w: no stone rules", errCurrentCargoTransportPVFInvalid)
}
return config, nil
}
func loadCurrentResealConfig(catalog *pvfDungeonDropCatalog) (currentResealConfig, error) {
if catalog == nil || catalog.source == nil {
return currentResealConfig{}, errDungeonDropSourceRequired
}
text, err := catalog.source.ReadText(currentResealConfigPath)
if err != nil {
return currentResealConfig{}, err
}
document, err := dnfpvf.Parse(currentResealConfigPath, text)
if err != nil {
return currentResealConfig{}, err
}
config := currentResealConfig{
GradeWeights: parsePVFRangeWeights(documentSectionTokens(document, "grade")),
RarityWeights: make(map[int64]float64), ExtendedWeights: make(map[int64]float64), SoulItemIDs: make(map[int64]uint32),
SoulCostWeights: make(map[int64]float64), ResealConstants: make(map[int64]float64),
ResealCountLimits: parsePVFRangeWeights(documentSectionTokens(document, "reseal count limit")),
}
fillPVFFloatSequence(config.RarityWeights, document.Numbers("rarity weight"))
fillPVFFloatSequence(config.ExtendedWeights, document.Numbers("extended rarity weight"))
fillPVFItemMap(config.SoulItemIDs, documentSectionTokens(document, "reseal soul index"))
fillPVFFloatSequence(config.SoulCostWeights, document.Numbers("soul cost weight"))
fillPVFFloatSequence(config.ResealConstants, document.Numbers("soul reseal constant"))
if len(config.GradeWeights) == 0 || len(config.SoulItemIDs) == 0 {
return currentResealConfig{}, fmt.Errorf("%w: incomplete reseal table", errCurrentCargoTransportPVFInvalid)
}
return config, nil
}
func (c currentResealConfig) materialAndCost(definition dungeonDropItemDefinition, resealCount byte) (uint32, int64, bool) {
if definition.Rarity < 0 || definition.Rarity >= 7 || definition.MinimumLevel <= 0 || resealCount >= 7 {
return 0, 0, false
}
gradeWeight := rangeWeightFor(c.GradeWeights, definition.MinimumLevel)
weight := c.RarityWeights[definition.Rarity] * c.ExtendedWeights[definition.Rarity] * c.SoulCostWeights[definition.Rarity]
constant := c.ResealConstants[definition.Rarity]
if gradeWeight <= 0 || weight <= 0 || constant <= 0 {
return 0, 0, false
}
cost := int64(float64(gradeWeight) * weight * math.Pow(constant, float64(resealCount)))
itemID := c.SoulItemIDs[definition.Rarity]
return itemID, cost, itemID > 0 && cost > 0
}
func (c currentResealConfig) waxCost(definition dungeonDropItemDefinition, resealCount byte) (int64, bool) {
if definition.Rarity < 0 || definition.Rarity >= 7 || definition.MinimumLevel <= 0 || resealCount >= 7 {
return 0, false
}
gradeWeight := rangeWeightFor(c.GradeWeights, definition.MinimumLevel)
weight := c.RarityWeights[definition.Rarity] * c.ExtendedWeights[definition.Rarity]
constant := c.ResealConstants[definition.Rarity]
if gradeWeight <= 0 || weight <= 0 || constant <= 0 {
return 0, false
}
cost := int64(float64(gradeWeight) * weight * math.Pow(constant, float64(resealCount)))
return cost, cost > 0
}
func (c currentResealConfig) countLimit(level int64) byte {
value := rangeWeightFor(c.ResealCountLimits, level)
if value < 0 {
return 0
}
if value > 7 {
value = 7
}
return byte(value)
}
func currentPVFWaxKind(definition dungeonDropItemDefinition) (oneShot bool, valid bool) {
// The current PVF does not give every one-shot golden wax a dedicated
// marker or a stable filename. These are the five current-client item IDs
// whose documents carry the native one-shot reseal contract (including
// "does not increase the reseal count" at the normal seven-use limit).
switch definition.ItemID {
case 2660238, 10098656, 490000345, 10157922, 10164812:
return true, true
}
cleanPath := strings.ToLower(strings.ReplaceAll(path.Clean(strings.ReplaceAll(definition.PVFPath, "\\", "/")), "\\", "/"))
if definition.ResealOneShot || strings.Contains(path.Base(cleanPath), "candle_goldwax_oneshot") || strings.HasSuffix(cleanPath, "/10164812.stk") {
return true, true
}
return false, cleanPath == "stackable/cash/candle_goldwax.stk" || cleanPath == "cash/candle_goldwax.stk"
}
func sectionPVFTokens(tokens []dnfpvf.Token, name string) []dnfpvf.Token {
for index := 0; index < len(tokens); index++ {
if !isPVFSectionToken(tokens[index], name) {
continue
}
for end := index + 1; end < len(tokens); end++ {
if isPVFSectionToken(tokens[end], "/"+name) {
return tokens[index+1 : end]
}
if tokens[end].Kind == dnfpvf.TokenSection && !strings.HasPrefix(strings.TrimSpace(tokens[end].Value), "/") {
return tokens[index+1 : end]
}
}
return tokens[index+1:]
}
return nil
}
func documentSectionTokens(document *dnfpvf.Document, name string) []dnfpvf.Token {
if document == nil {
return nil
}
tokens, _ := document.Section(name)
return tokens
}
func cargoFirstPVFInt(tokens []dnfpvf.Token) (int64, bool) {
for _, token := range tokens {
if token.Kind == dnfpvf.TokenInt {
return token.Int, true
}
}
return 0, false
}
func pvfTokenInts(tokens []dnfpvf.Token) []int64 {
values := make([]int64, 0, len(tokens))
for _, token := range tokens {
if token.Kind == dnfpvf.TokenInt {
values = append(values, token.Int)
}
}
return values
}
func pvfTokenTexts(tokens []dnfpvf.Token) []string {
values := make([]string, 0, len(tokens))
for _, token := range tokens {
if token.Kind == dnfpvf.TokenString || token.Kind == dnfpvf.TokenIdent {
values = append(values, token.Value)
}
}
return values
}
func parsePVFRangeWeights(tokens []dnfpvf.Token) []currentPVFRangeWeight {
values := pvfTokenInts(tokens)
result := make([]currentPVFRangeWeight, 0, len(values)/3)
for index := 0; index+2 < len(values); index += 3 {
result = append(result, currentPVFRangeWeight{Minimum: values[index], Maximum: values[index+1], Weight: values[index+2]})
}
return result
}
func rangeWeightFor(rows []currentPVFRangeWeight, value int64) int64 {
for _, row := range rows {
if value >= row.Minimum && value <= row.Maximum {
return row.Weight
}
}
return 0
}
func fillPVFIntPairs(target map[int64]int64, tokens []dnfpvf.Token) {
values := pvfTokenInts(tokens)
for index := 0; index+1 < len(values); index += 2 {
target[values[index]] = values[index+1]
}
}
func fillPVFItemMap(target map[int64]uint32, tokens []dnfpvf.Token) {
values := pvfTokenInts(tokens)
for index := 0; index+1 < len(values); index += 2 {
if values[index+1] > 0 && values[index+1] <= math.MaxUint32 {
target[values[index]] = uint32(values[index+1])
}
}
}
func fillPVFItemSet(target map[uint32]bool, tokens []dnfpvf.Token) {
for _, value := range pvfTokenInts(tokens) {
if value > 0 && value <= math.MaxUint32 {
target[uint32(value)] = true
}
}
}
func fillPVFCategoryWeights(target map[int64][]int64, tokens []dnfpvf.Token, width int) {
fillPVFCategoryWeightValues(target, pvfTokenInts(tokens), width)
}
func fillPVFCategoryWeightValues(target map[int64][]int64, values []int64, width int) {
for index := 0; index < len(values); {
rarity := values[index]
index++
if index+width > len(values) {
break
}
target[rarity] = append([]int64(nil), values[index:index+width]...)
index += width
}
}
func fillPVFFloatSequence(target map[int64]float64, values []float64) {
for index, value := range values {
target[int64(index)] = value
}
}
func normalizeCargoEquipmentType(value string) string {
return strings.ToLower(strings.Trim(strings.TrimSpace(strings.ReplaceAll(value, "`", "")), "[]"))
}