DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
commit
645b64fe21
4388 files changed
+1405457
No files matched your search
@@ -0,0 +1,127 @@
|
||||
package dnfbridge
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"context"
|
||||
"encoding/binary"
|
||||
"testing"
|
||||
|
||||
"longheng.io/server/internal/modules/dnf/dnfenum"
|
||||
dnfitemdailylimit "longheng.io/server/internal/modules/dnf/itemdailylimit"
|
||||
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
|
||||
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
|
||||
)
|
||||
|
||||
// `[usable cera package]` 是另一条独立的消费路径(op518),改动之前它和开箱一样
|
||||
// 完全不看 `[total usable count]`。夹具 500 在原有礼包声明上多加一行
|
||||
// `[total usable count] 1`(每天只能开 1 个),其余(奖励行、可选项)与既有夹具一致。
|
||||
func mustCurrentCeraPackageDailyUseCatalog(t *testing.T) *pvfDungeonDropCatalog {
|
||||
t.Helper()
|
||||
source := dungeonDropCatalogTestSource{
|
||||
"monster/monster.lst": "",
|
||||
"stackable/stackable.lst": "500 `cash/test_package.stk`\n600 `material/test_reward.stk`\n",
|
||||
"equipment/equipment.lst": "700 `avatar/test_hat.equ`\n",
|
||||
"stackable/cash/test_package.stk": "[stackable type]\n`[usable cera package]`\n[stack limit]\n100\n" +
|
||||
"[expiration date]\n`2028-08-16 06:00:00`\n[total usable count]\n1\n" +
|
||||
"[package data]\n700 1\n600 3\n[/package data]\n",
|
||||
"stackable/material/test_reward.stk": "[stackable type]\n`[material]`\n[stack limit]\n999\n[usable period]\n7\n",
|
||||
"equipment/avatar/test_hat.equ": "[equipment type]\n`[hat avatar]`\n",
|
||||
}
|
||||
catalog, err := newPVFDungeonDropCatalog(source)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
return catalog
|
||||
}
|
||||
|
||||
// 礼包开箱必须按礼包**自己的** PVF 上限计数:第一次成功并补一包 op541,第二次被拒、
|
||||
// 礼包不被消耗、计数不再增长。
|
||||
func TestCurrentCeraPackageChargesThePackagesOwnPVFDailyLimit(t *testing.T) {
|
||||
catalog := mustCurrentCeraPackageDailyUseCatalog(t)
|
||||
repositories := dnfrepomemory.NewMemoryGroup()
|
||||
ctx := context.Background()
|
||||
if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{
|
||||
CharacterID: "19", AccountID: "account-1", Level: 90, Stats: map[string]int64{},
|
||||
}); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
sourceStack := dnfrepo.ItemStack{ItemID: 500, Count: 3}
|
||||
sourceEntry := currentItemListEntryFromStack(dnfrepo.MainInventoryListType, 75, sourceStack)
|
||||
sourceStack.RawEntry = append([]byte(nil), sourceEntry.data[:]...)
|
||||
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
|
||||
CharacterID: "19",
|
||||
Slots: map[string]dnfrepo.ItemStack{"0:75": sourceStack},
|
||||
}); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
connection := &bufferConn{}
|
||||
service := &Service{
|
||||
options: options{
|
||||
accountID: "account-1",
|
||||
gameUpperHeader: gameUpperHeaderChannel13,
|
||||
gameUpperBodyCodec: gameUpperBodyCodecPlain,
|
||||
},
|
||||
pvfItemCatalog: catalog,
|
||||
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
|
||||
}
|
||||
service.gameplayTimers = newFakeCurrentDungeonDeathTimerQueue()
|
||||
session := &gameSession{conn: connection, connID: "cera-package-daily-use", selectedCharacterID: 19}
|
||||
open := func() {
|
||||
t.Helper()
|
||||
connection.write.Reset()
|
||||
if err := service.handleGameCommand(
|
||||
session,
|
||||
byte(dnfenum.GameCmdCommand),
|
||||
uint16(dnfenum.CmdPacketOpenCerapackage),
|
||||
currentCeraPackageTestRequestBody(75, currentCeraPackageChoice{ItemID: 700, Option: 9}),
|
||||
); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
}
|
||||
|
||||
// 第一次:开包成功,源礼包 3 -> 2,计数 1,结果包之后补一包 op541(class 0)。
|
||||
open()
|
||||
ack, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
|
||||
if ack.Header.MsgID != uint16(dnfenum.CmdPacketOpenCerapackage) || !bytes.Equal(ack.Body, []byte{1, 75, 0}) {
|
||||
t.Fatalf("op518 ACK header=%+v body=%x", ack.Header, ack.Body)
|
||||
}
|
||||
_, rest = splitGameServerUpperPacket(t, rest)
|
||||
_, rest = splitCurrentSceneItemListPacket(t, rest)
|
||||
_, rest = splitCurrentSceneItemListPacket(t, rest)
|
||||
state, trailing := splitGameServerUpperPacket(t, rest)
|
||||
if state.Header.MsgID != currentItemDailyUseStateMsgID ||
|
||||
state.Header.Classification != currentItemDailyUseStateClass {
|
||||
t.Fatalf("开礼包后没有补发 op541: header=%+v body=%x trailing=%x", state.Header, state.Body, trailing)
|
||||
}
|
||||
wantState := []byte{1, 0, 0, 0, 0, 1}
|
||||
binary.LittleEndian.PutUint32(wantState[1:5], 500)
|
||||
if !bytes.Equal(state.Body, wantState) {
|
||||
t.Fatalf("op541 body=%x want=%x", state.Body, wantState)
|
||||
}
|
||||
if len(trailing) != 0 {
|
||||
t.Fatalf("op541 之后不该再有包: %x", trailing)
|
||||
}
|
||||
character, _, _ := repositories.Character.Load(ctx, "19")
|
||||
if got := dnfitemdailylimit.Used(character.Stats, 500); got != 1 {
|
||||
t.Fatalf("开礼包计数=%d want 1 stats=%+v", got, character.Stats)
|
||||
}
|
||||
|
||||
// 第二次:到上限,必须拒绝,且不消耗礼包、计数不变。
|
||||
open()
|
||||
rejected, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
|
||||
if rejected.Header.MsgID != uint16(dnfenum.CmdPacketOpenCerapackage) ||
|
||||
!bytes.Equal(rejected.Body, []byte{0, 4}) {
|
||||
t.Fatalf("到上限后仍被放行: header=%+v body=%x", rejected.Header, rejected.Body)
|
||||
}
|
||||
if len(rest) != 0 {
|
||||
t.Fatalf("被拒的开包不该产生后续包: %x", rest)
|
||||
}
|
||||
inventory, _, _ := repositories.Inventory.Load(ctx, "19")
|
||||
if inventory.Slots["0:75"].Count != 2 {
|
||||
t.Fatalf("被拒的开包消耗了礼包: %+v", inventory.Slots)
|
||||
}
|
||||
character, _, _ = repositories.Character.Load(ctx, "19")
|
||||
if got := dnfitemdailylimit.Used(character.Stats, 500); got != 1 {
|
||||
t.Fatalf("被拒的开包改动了计数: %d stats=%+v", got, character.Stats)
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user