DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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@@ -0,0 +1,130 @@
package dnfbridge
import (
"encoding/binary"
"testing"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
)
// buildChannelFollowRequestBodyForTest 构造客户端上行体: u8 region + dstr 目标名。
func buildChannelFollowRequestBodyForTest(region byte, name string) []byte {
var writer packetWriter
writer.writeByte(region)
writeClientNameDstr(&writer, name)
return writer.bytes()
}
func TestDecodeCurrentChannelFollowRequestMatchesLiveWireShape(t *testing.T) {
// 线上实测: 01 | 04 00 00 00 | c4 cc c2 e8 (= “目标”的 GBK 4 字节)
request, ok := decodeCurrentChannelFollowRequest(
[]byte{0x01, 0x04, 0x00, 0x00, 0x00, 0xC4, 0xCC, 0xC2, 0xE8})
if !ok {
t.Fatal("live 804 body must decode as u8 region + dstr name")
}
if request.region != 1 || request.name == "" {
t.Fatalf("decoded region=%d name=%q", request.region, request.name)
}
for _, rejected := range [][]byte{
nil,
{0x01},
{0x01, 0x04, 0x00, 0x00, 0x00, 0xC4},
} {
if _, ok := decodeCurrentChannelFollowRequest(rejected); ok {
t.Fatalf("body %x must be rejected", rejected)
}
}
}
func TestHandleCurrentUserChannelRequestSendsClass1FollowResponse(t *testing.T) {
sourceConn := &bufferConn{}
targetConn := &bufferConn{}
source := &gameSession{conn: sourceConn, accountID: "dnf:1", selectedCharacterID: 1}
target := &gameSession{conn: targetConn, accountID: "dnf:2", selectedCharacterID: 5}
service := &Service{
options: options{
gameUpperHeader: gameUpperHeaderServer16,
gameUpperBodyCodec: gameUpperBodyCodecPlain,
// 频道表里 41/183 这些频道的 ServerID 实测是 11; 响应必须回这个值,
// 而不是请求里带的 region 字节(公会/好友行硬编码的 1)。
channelServerID: 11,
},
onlinePlayers: newOnlinePlayerManager(),
}
service.onlinePlayers.EnterArea(&onlinePlayerInfo{
CharacterID: 1, Name: "source", TownID: 1, AreaID: 2, ChannelID: 11, Session: source})
service.onlinePlayers.EnterArea(&onlinePlayerInfo{
CharacterID: 5, Name: "target", TownID: 1, AreaID: 2, ChannelID: 93, Session: target})
service.bindGameSessionCharacter(source, 1)
service.bindGameSessionCharacter(target, 5)
if err := service.handleGameCommand(
source,
byte(dnfenum.GameCmdCommand),
uint16(dnfenum.CmdPacketRequestUserChannel),
buildChannelFollowRequestBodyForTest(7, "target"),
); err != nil {
t.Fatal(err)
}
packet, rest := splitLongHengGameServerUpperPacket(t, sourceConn.write.Bytes())
if len(rest) != 0 {
t.Fatalf("trailing bytes after follow response: %d", len(rest))
}
// 必须是 class-1 同号 804: class-0 的 804 是另一个功能,客户端不会走跟随链。
if packet.Header.Classification != dnfproto.DefaultChannelClassification ||
packet.Header.MsgID != uint16(dnfenum.CmdPacketRequestUserChannel) {
t.Fatalf("follow response header=%+v", packet.Header)
}
body := packet.Body
// 布局(真机验证): mode | flag | dstr 名字 | 大区 | 频道号
if len(body) < 8 || body[0] != currentChannelFollowDataMode ||
body[1] != currentChannelFollowFlag {
t.Fatalf("follow response head=%x want mode=%d flag=%d",
body, currentChannelFollowDataMode, currentChannelFollowFlag)
}
nameLength := int(binary.LittleEndian.Uint32(body[2:6]))
if nameLength != len("target") || string(body[6:6+nameLength]) != "target" {
t.Fatalf("follow response name=%x", body[2:])
}
tail := body[6+nameLength:]
// tail[0] = 大区 ID(筛频道表用), tail[1] = 目标频道号(查找目标用)。
if len(tail) != 2 || tail[0] != 11 || tail[1] != 93 {
t.Fatalf("follow response server/channel=%x want server=11 channel=93", tail)
}
}
func TestHandleCurrentUserChannelRequestReportsMissingTargetAsState(t *testing.T) {
sourceConn := &bufferConn{}
source := &gameSession{conn: sourceConn, accountID: "dnf:1", selectedCharacterID: 1}
service := &Service{
options: options{
gameUpperHeader: gameUpperHeaderServer16,
gameUpperBodyCodec: gameUpperBodyCodecPlain,
},
onlinePlayers: newOnlinePlayerManager(),
}
service.onlinePlayers.EnterArea(&onlinePlayerInfo{
CharacterID: 1, Name: "source", TownID: 1, AreaID: 2, ChannelID: 11, Session: source})
service.bindGameSessionCharacter(source, 1)
if err := service.handleGameCommand(
source,
byte(dnfenum.GameCmdCommand),
uint16(dnfenum.CmdPacketRequestUserChannel),
buildChannelFollowRequestBodyForTest(1, "absent"),
); err != nil {
t.Fatal(err)
}
packet, _ := splitLongHengGameServerUpperPacket(t, sourceConn.write.Bytes())
if packet.Header.Classification != dnfproto.DefaultChannelClassification ||
packet.Header.MsgID != uint16(dnfenum.CmdPacketRequestUserChannel) {
t.Fatalf("missing-target follow response header=%+v", packet.Header)
}
// 只回状态包; 客户端把状态 100 显示成「缺少目标角色。」(字符串 0x8226)。
if len(packet.Body) != 2 || packet.Body[0] != currentChannelFollowStateMode ||
packet.Body[1] != currentChannelFollowMissingTargetState {
t.Fatalf("missing-target follow response body=%x", packet.Body)
}
}