DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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@@ -0,0 +1,123 @@
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package dnfbridge
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import (
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"bytes"
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"encoding/binary"
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"errors"
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"fmt"
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"unicode/utf8"
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"golang.org/x/text/encoding/simplifiedchinese"
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dnfcharacterdata "longheng.io/server/internal/modules/dnf/characterdata"
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)
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var errCharacterRepositoryMissing = errors.New("dnf character repository is missing")
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type createCharacterRequest struct {
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job byte
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nameRaw []byte
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options []byte
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}
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func parseCreateCharacter(body []byte, maxNameLen int) (createCharacterRequest, error) {
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if len(body) < 6 {
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return createCharacterRequest{}, fmt.Errorf("body too short: %d", len(body))
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}
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nameLen := int(binary.LittleEndian.Uint32(body[1:5]))
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if nameLen < 2 || nameLen > maxNameLen {
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return createCharacterRequest{}, fmt.Errorf("invalid name length: %d", nameLen)
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}
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nameEnd := 5 + nameLen
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if nameEnd > len(body) {
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return createCharacterRequest{}, fmt.Errorf("name exceeds body: end=%d len=%d", nameEnd, len(body))
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}
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return createCharacterRequest{
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job: body[0],
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nameRaw: append([]byte(nil), body[5:nameEnd]...),
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options: append([]byte(nil), body[nameEnd:]...),
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}, nil
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}
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func looksOpaqueNoPackUpperCreate(body []byte) bool {
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if len(body) != 24 && len(body) != 32 {
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return false
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}
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for _, value := range body {
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if value != 0 {
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return true
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}
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}
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return false
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}
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func parseCheckName(body []byte) (string, byte, bool) {
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if len(body) < 5 {
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return "", 0x02, false
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}
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nameLen := int(binary.LittleEndian.Uint32(body[:4]))
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// The current op692 writers emit exactly one DSTR. Do not accept a second
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// field or transport residue after the declared name bytes.
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if nameLen <= 0 || nameLen > 30 || 4+nameLen != len(body) {
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return "", 0x14, false
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}
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name, err := decodeValidatedCharacterName(body[4 : 4+nameLen])
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if err != nil {
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return "", 0x14, false
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}
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return name, 0, true
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}
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func decodeValidatedCharacterName(raw []byte) (string, error) {
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// Declared DSTR bytes do not include a terminator. Rejecting NUL here keeps
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// compatibility trimming from converting one wire name into another
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// durable name.
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if bytes.IndexByte(raw, 0) >= 0 {
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return "", fmt.Errorf("character name contains NUL")
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}
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name, err := decodeCharacterName(raw)
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if err != nil {
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return "", err
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}
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encoded, err := simplifiedchinese.GB18030.NewEncoder().Bytes([]byte(name))
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if err != nil || !bytes.Equal(encoded, raw) {
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return "", fmt.Errorf("character name is not canonical GB18030")
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}
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if err := dnfcharacterdata.ValidateCharacterName(name); err != nil {
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return "", err
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}
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return name, nil
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}
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func decodeCharacterName(raw []byte) (string, error) {
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for len(raw) > 0 && raw[len(raw)-1] == 0 {
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raw = raw[:len(raw)-1]
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}
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if len(raw) == 0 {
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return "", fmt.Errorf("empty character name")
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}
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// Current NoPack create/name-check DSTR bytes use the Windows local code
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// page, even when that byte sequence also happens to be valid UTF-8. For
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// example D2 A1 D2 BB D2 A1 is the GB18030 name "摇一摇", but treating it
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// as UTF-8 produces three Cyrillic characters that render as question
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// marks after the roster encodes them back to GB18030.
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decoded, err := simplifiedchinese.GB18030.NewDecoder().Bytes(raw)
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if err != nil {
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return "", fmt.Errorf("decode gb18030 name: %w", err)
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}
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if !utf8.Valid(decoded) {
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return "", fmt.Errorf("decoded name is not utf8")
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}
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return string(decoded), nil
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}
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func looksNoPackCheckName(body []byte, code byte) bool {
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if code != 0x14 || (len(body) != 8 && len(body) != 16) {
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return false
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}
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for _, value := range body {
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if value != 0 {
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return true
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}
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}
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return false
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}
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