DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"bytes"
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"context"
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"reflect"
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"testing"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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func TestCharacterRosterProjectsPersistedPVPEntryQuest(t *testing.T) {
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for _, tc := range []struct {
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name string
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progress string
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state string
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want byte
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}{
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{name: "missing"},
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{name: "active", state: "active"},
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{name: "completed", state: "completed", want: 1},
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{name: "legacy completed", progress: "cleared", want: 1},
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{name: "canonical active overrides legacy", progress: "completed", state: "active"},
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{name: "canonical completed overrides legacy", progress: "active", state: "done", want: 1},
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} {
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t.Run(tc.name, func(t *testing.T) {
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ctx := context.Background()
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repos := dnfrepomemory.NewMemoryGroup()
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character := dnfrepo.CharacterRecord{
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CharacterID: "16", AccountID: "pvp-quest", Name: "hero", Job: "0", Level: 90,
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Roster: dnfrepo.CharacterRoster{Entry: dnfrepo.CharacterRosterEntry{Flag6Eq1: 1}},
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}
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if err := repos.Character.Save(ctx, character); err != nil {
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t.Fatal(err)
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}
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quest := dnfrepo.QuestRecord{CharacterID: "16", States: map[int64]dnfrepo.QuestState{}, Progress: map[int64]dnfrepo.QuestState{}}
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if tc.progress != "" {
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quest.Progress[2670] = dnfrepo.QuestState{Status: tc.progress}
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}
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if tc.state != "" {
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quest.States[2670] = dnfrepo.QuestState{Status: tc.state}
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}
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if tc.name != "missing" {
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if err := repos.Quest.Save(ctx, quest); err != nil {
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t.Fatal(err)
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}
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}
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before, beforeFound, err := repos.Quest.Load(ctx, "16")
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if err != nil {
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t.Fatal(err)
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}
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s := &Service{}
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rows, _, err := s.listCharactersWithLimit(ctx, repos, "pvp-quest")
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if err != nil || len(rows) != 1 {
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t.Fatalf("list characters: rows=%d err=%v", len(rows), err)
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}
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initial := buildNoPackRosterBody(rows)
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rows[0].Slot = 36
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extension, ok := buildNoPackRosterExtensionBodyForLimit(rows, 37, 36)
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if !ok {
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t.Fatal("extension missing")
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}
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for _, packet := range []struct {
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body []byte
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start int
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}{{initial, 15}, {extension, 5}} {
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start := noPackRosterPostEquipStart(packet.start, rows[0])
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got := packet.body[start : start+38]
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want := append(make([]byte, 24), 3, 0, 0, 0xff, 0, 0, 0, 0, 0, 0, 0, 0, 0, tc.want)
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if !bytes.Equal(got, want) {
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t.Fatalf("native roster tail=%x want=%x", got, want)
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}
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}
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after, afterFound, err := repos.Quest.Load(ctx, "16")
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if err != nil || beforeFound != afterFound || !reflect.DeepEqual(before, after) {
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t.Fatalf("roster mutated quest state: err=%v", err)
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}
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stored, _, err := repos.Character.Load(ctx, "16")
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if err != nil || stored.Roster.PVPEntryQuestCompleted {
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t.Fatalf("roster projection persisted: err=%v", err)
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}
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})
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}
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}
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