DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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package dnfbridge
import (
"errors"
"fmt"
dnfhonor "longheng.io/server/internal/modules/dnf/honor"
"longheng.io/server/internal/modules/dnf/progression"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
const (
currentHonorExpertLevelStatKey = dnfhonor.ExpertLevelStatKey
currentHonorExpertProgressExperienceStatKey = dnfhonor.ExpertProgressExperienceStatKey
)
var errCurrentHonorExpertStateInvalid = errors.New("current HonorExpert persisted state is invalid")
// currentHonorExpertProgress returns the character-scoped state shared by the
// current mode-1, actor-tail, and op37 readers. Missing legacy stats are the
// valid level-zero challenger state.
func currentHonorExpertProgress(character dnfrepo.CharacterRecord) (dnfhonor.ExpertProgress, error) {
progress, err := dnfhonor.ExpertProgressFromStats(character.Stats)
if err != nil {
return dnfhonor.ExpertProgress{}, fmt.Errorf("%w: character=%s: %v", errCurrentHonorExpertStateInvalid, character.CharacterID, err)
}
return progress, nil
}
func currentHonorExpertStats(progress dnfhonor.ExpertProgress) map[string]int64 {
return map[string]int64{
currentHonorExpertLevelStatKey: int64(progress.Level),
currentHonorExpertProgressExperienceStatKey: int64(progress.CurrentLevelExperience),
}
}
// currentHonorExpertExperienceGain isolates only the part of a proven
// character-EXP award earned after the DNF90 level cap. The entry threshold
// comes from the runtime progression PVF, while the cap comes from the
// current EXE/profile compatibility unit.
//
// 口径本身在 honor.PostCapExperienceShare,不再在这里重复实现:骁勇结晶与
// 成长胶囊槽用的是同一个值,两条路算出不同结果就是 bug。
func currentHonorExpertExperienceGain(
tables *progression.Tables,
previousLevel int,
previousExperience uint32,
gain uint32,
) (uint32, error) {
if previousLevel <= 0 || previousLevel > currentAdventureCharacterLevelCap {
return 0, fmt.Errorf(
"%w: level=%d cap=%d",
errCurrentHonorExpertStateInvalid,
previousLevel,
currentAdventureCharacterLevelCap,
)
}
if gain == 0 || previousLevel < currentAdventureCharacterLevelCap-1 {
return 0, nil
}
if previousLevel >= currentAdventureCharacterLevelCap {
return gain, nil
}
if tables == nil {
return 0, errCurrentHonorExpertStateInvalid
}
share, err := dnfhonor.PostCapExperienceShare(
tables,
previousLevel,
previousExperience,
gain,
currentAdventureCharacterLevelCap,
)
if err != nil {
return 0, err
}
return share, nil
}
// currentCharacterExperienceBaseline returns the ordinary cumulative EXP
// represented by the current actor. At level cap it cannot exceed the PVF
// threshold that entered the cap.
func currentCharacterExperienceBaseline(
tables *progression.Tables,
level int,
persisted uint32,
) (uint32, error) {
if level < currentAdventureCharacterLevelCap {
return persisted, nil
}
if level != currentAdventureCharacterLevelCap || tables == nil {
return 0, errCurrentHonorExpertStateInvalid
}
entryExperience, err := tables.ThresholdToNext(currentAdventureCharacterLevelCap - 1)
if err != nil {
return 0, err
}
if persisted > entryExperience {
return entryExperience, nil
}
return persisted, nil
}
func currentCharacterExperienceAwardPresentation(
tables *progression.Tables,
level int,
persisted uint32,
gain uint32,
) (uint32, error) {
baseline, err := currentCharacterExperienceBaseline(tables, level, persisted)
if err != nil {
return 0, err
}
return saturatingCurrentDungeonUint32Add(baseline, gain), nil
}
func planCurrentHonorExpertProgress(
tables *dnfhonor.Tables,
character dnfrepo.CharacterRecord,
gain uint32,
) (dnfhonor.ExpertProgress, error) {
if tables == nil {
return dnfhonor.ExpertProgress{}, errHonorTableUnavailable
}
current, err := currentHonorExpertProgress(character)
if err != nil {
return dnfhonor.ExpertProgress{}, err
}
return tables.AdvanceExpert(current, uint64(gain))
}
// writeCurrentHonorExpertState writes the current EXE's shared
// {u32 level, u64 current-level EXP} actor state. A corrupted persisted value
// is not allowed to desynchronize packet readers, so it projects neutral until
// the durable record can be repaired through an authoritative award.
func writeCurrentHonorExpertState(writer *packetWriter, character dnfrepo.CharacterRecord) {
progress, err := currentHonorExpertProgress(character)
if err != nil {
writer.writeUint32(0)
writer.writeZero(8)
return
}
writer.writeUint32(progress.Level)
writer.writeUint64(progress.CurrentLevelExperience)
}