DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"bytes"
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"context"
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"encoding/binary"
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"fmt"
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"testing"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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func TestCurrentHonorExpertExperienceGainSkipsPreCapAwardsWithoutCapTable(t *testing.T) {
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got, err := currentHonorExpertExperienceGain(nil, 20, 0, 200)
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if err != nil || got != 0 {
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t.Fatalf("pre-cap gain=%d err=%v, want zero without cap-table lookup", got, err)
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}
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got, err = currentHonorExpertExperienceGain(nil, currentAdventureCharacterLevelCap, 123, 200)
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if err != nil || got != 200 {
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t.Fatalf("at-cap gain=%d err=%v, want complete award", got, err)
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}
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}
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func TestCurrentHonorExpertStateProjectsAcrossCurrentEXECarriers(t *testing.T) {
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character := dnfrepo.CharacterRecord{
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CharacterID: "19",
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Level: currentAdventureCharacterLevelCap,
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Stats: map[string]int64{
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"exp": currentAdventureCharacterLevelCap,
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currentHonorExpertLevelStatKey: 2,
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currentHonorExpertProgressExperienceStatKey: 0x0102030405060708,
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},
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}
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const wantLevel uint32 = 2
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const wantProgress uint64 = 0x0102030405060708
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service := &Service{}
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mode1 := service.buildCurrentSelectedUserInfoMode1BodyWithAdventureLevel(
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context.Background(), nil, nil, character, true, 19, 0,
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)
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if got := binary.LittleEndian.Uint32(mode1[7:11]); got != wantLevel {
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t.Fatalf("mode1 HonorExpert level=%d want=%d", got, wantLevel)
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}
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if got := binary.LittleEndian.Uint64(mode1[11:19]); got != wantProgress {
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t.Fatalf("mode1 HonorExpert progress=%x want=%x", got, wantProgress)
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}
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finishLoading := buildCurrentFinishLoadingCharacterStateBody(character, dnfrepo.SkillPointState{})
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if got := binary.LittleEndian.Uint32(finishLoading[55:59]); got != wantLevel {
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t.Fatalf("op37 HonorExpert level=%d want=%d", got, wantLevel)
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}
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if got := binary.LittleEndian.Uint64(finishLoading[59:67]); got != wantProgress {
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t.Fatalf("op37 HonorExpert progress=%x want=%x", got, wantProgress)
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}
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var tail packetWriter
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writeCurrentSceneObjectEntryTail(&tail, character, true)
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var want packetWriter
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want.writeUint32(wantLevel)
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want.writeUint64(wantProgress)
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if occurrences := bytes.Count(tail.bytes(), want.bytes()); occurrences != 1 {
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t.Fatalf("actor-tail HonorExpert occurrences=%d want=1 body=%x", occurrences, tail.bytes())
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}
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}
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func TestCurrentMode0CreatureSegmentDoesNotShiftHonorExpertState(t *testing.T) {
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character := dnfrepo.CharacterRecord{
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CharacterID: "19",
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Level: currentAdventureCharacterLevelCap,
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Stats: map[string]int64{
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currentHonorExpertLevelStatKey: 78,
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currentHonorExpertProgressExperienceStatKey: 12854109,
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},
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}
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creature := currentEquippedCreatureSnapshot{itemID: 63000, serialOrHandle: 37, name: "petty", aliveState: 1}
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var writer packetWriter
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writeCurrentSceneObjectEntryTailWithCreature(&writer, character, true, creature)
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level, progress := currentMode0HonorExpertStateForTest(t, writer.bytes())
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if level != 78 || progress != 12854109 {
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t.Fatalf("mode0 HonorExpert level=%d progress=%d want=78/12854109 tail=%x", level, progress, writer.bytes())
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}
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}
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func TestCurrentMode0OrganizationDSTRPreservesHonorExpertBoundaries(t *testing.T) {
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const guildName = "Guild"
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for _, level := range []uint32{99, 100, 199, 200} {
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t.Run(fmt.Sprintf("level_%d", level), func(t *testing.T) {
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character := dnfrepo.CharacterRecord{
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CharacterID: "19",
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Level: currentAdventureCharacterLevelCap,
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Stats: map[string]int64{
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currentHonorExpertLevelStatKey: int64(level),
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currentHonorExpertProgressExperienceStatKey: int64(0x0102030400000000 | uint64(level)),
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},
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}
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var writer packetWriter
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writeCurrentSceneObjectEntryTailWithCreatureAndNames(
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&writer,
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character,
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true,
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currentEquippedCreatureSnapshot{},
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"Adventure",
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guildName,
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)
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tail := writer.bytes()
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organizationPos := currentMode0OrganizationDSTRStartForTest(t, tail)
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guildNameBytes := rosterNameBytes(guildName)
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if got := binary.LittleEndian.Uint32(tail[organizationPos : organizationPos+4]); got != uint32(len(guildNameBytes)) {
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t.Fatalf("organization DSTR length=%d want=%d tail=%x", got, len(guildNameBytes), tail)
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}
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if got := tail[organizationPos+4 : organizationPos+4+len(guildNameBytes)]; !bytes.Equal(got, guildNameBytes) {
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t.Fatalf("organization DSTR=%x want=%x", got, guildNameBytes)
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}
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gotLevel, gotProgress := currentMode0HonorExpertStateForTest(t, tail)
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wantProgress := uint64(0x0102030400000000 | uint64(level))
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if gotLevel != level || gotProgress != wantProgress {
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t.Fatalf("mode0 HonorExpert level=%d progress=%x want=%d/%x tail=%x", gotLevel, gotProgress, level, wantProgress, tail)
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}
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})
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}
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}
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func TestCurrentMode0ActorStateSuppressionPreservesHonorExpertAfterNamedCreatureAndGuild(t *testing.T) {
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const (
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wantLevel uint32 = 200
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wantProgress uint64 = 0x7102030405060708
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)
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character := dnfrepo.CharacterRecord{
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CharacterID: "19",
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Name: "hero",
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Level: currentAdventureCharacterLevelCap,
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Stats: map[string]int64{
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currentHonorExpertLevelStatKey: int64(wantLevel),
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currentHonorExpertProgressExperienceStatKey: int64(wantProgress),
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},
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}
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creature := currentEquippedCreatureSnapshot{
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itemID: 63000,
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serialOrHandle: 37,
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name: "petty",
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aliveState: 1,
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}
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body := buildCurrentSceneObjectListBodyWithCreatureAndNamesInContext(
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19,
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character,
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true,
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character.Name,
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creature,
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"Adventure",
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"Guild",
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currentSceneObjectContext,
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)
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eventOffset, ok := currentSceneObjectTailActorStateEventArgOffset(body)
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if !ok {
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t.Fatalf("mode0 actor-state event offset not found: %x", body)
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}
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if got := binary.LittleEndian.Uint32(body[eventOffset : eventOffset+4]); got != currentSceneActorStateEventArg {
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t.Fatalf("mode0 actor-state event=%d want=%d", got, currentSceneActorStateEventArg)
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}
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_, tailStart, ok := currentSceneObjectLevelForLog(body)
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if !ok {
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t.Fatalf("mode0 tail boundary not found: %x", body)
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}
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levelBefore, progressBefore := currentMode0HonorExpertStateForTest(t, body[tailStart:])
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before := append([]byte(nil), body...)
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if !suppressCurrentSceneObjectActorStateEvent(body) {
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t.Fatal("mode0 actor-state event suppression failed")
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}
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if got := binary.LittleEndian.Uint32(body[eventOffset : eventOffset+4]); got != 0 {
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t.Fatalf("suppressed actor-state event=%d want=0", got)
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}
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if !bytes.Equal(before[:eventOffset], body[:eventOffset]) || !bytes.Equal(before[eventOffset+4:], body[eventOffset+4:]) {
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t.Fatal("actor-state suppression modified bytes outside its u32 event field")
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}
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levelAfter, progressAfter := currentMode0HonorExpertStateForTest(t, body[tailStart:])
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if levelBefore != wantLevel || progressBefore != wantProgress || levelAfter != wantLevel || progressAfter != wantProgress {
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t.Fatalf(
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"HonorExpert changed across suppression: before=%d/%x after=%d/%x want=%d/%x",
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levelBefore,
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progressBefore,
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levelAfter,
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progressAfter,
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wantLevel,
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wantProgress,
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)
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}
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}
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func currentMode0HonorExpertStateForTest(t *testing.T, tail []byte) (uint32, uint64) {
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t.Helper()
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pos := currentMode0OrganizationDSTRStartForTest(t, tail)
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organizationNameLen := int(binary.LittleEndian.Uint32(tail[pos : pos+4]))
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pos += 4 + organizationNameLen
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if organizationNameLen < 0 || pos > len(tail) {
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t.Fatalf("mode0 organization name truncated len=%d at %d/%d", organizationNameLen, pos, len(tail))
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}
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pos += 4 + 4 + 1 + 2 + 5 + 7 + 4
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if pos+12 > len(tail) {
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t.Fatalf("mode0 HonorExpert state truncated at %d/%d tail=%x", pos, len(tail), tail)
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}
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return binary.LittleEndian.Uint32(tail[pos : pos+4]), binary.LittleEndian.Uint64(tail[pos+4 : pos+12])
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}
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func currentMode0OrganizationDSTRStartForTest(t *testing.T, tail []byte) int {
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t.Helper()
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equipEnd, ok := currentSceneObjectEquipSummaryEnd(tail, 6)
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if !ok {
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t.Fatalf("mode0 equipment boundary not found: %x", tail)
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}
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pos := equipEnd
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pos += 4 + 4 + 8 + 1 + 4 + 1
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if pos+8 > len(tail) {
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t.Fatalf("mode0 creature state truncated at %d/%d", pos, len(tail))
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}
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pos += 4
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creatureNameLen := int(binary.LittleEndian.Uint32(tail[pos : pos+4]))
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pos += 4 + creatureNameLen + 1
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if creatureNameLen < 0 || pos > len(tail) {
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t.Fatalf("mode0 creature name truncated len=%d at %d/%d", creatureNameLen, pos, len(tail))
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}
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pos += 1 + 1 + 4
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if pos+4 > len(tail) {
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t.Fatalf("mode0 organization DSTR truncated at %d/%d", pos, len(tail))
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}
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return pos
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}
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