DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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@@ -0,0 +1,74 @@
package dnfbridge
import (
"context"
"fmt"
"strconv"
"strings"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// sendSelectedMainWalletsRefresh restores the current client's process-local
// list-0 wallet objects after a list-0/list-2 move. The op19 handler can drop
// slot 0 plus the fixed crystal/soul rows even though their durable values did
// not change. Sending one narrow op14 keeps the open cargo object graph intact.
func (s *Service) sendSelectedMainWalletsRefresh(session *gameSession, source string) error {
if session == nil || session.selectedCharacterID == 0 {
return fmt.Errorf("main wallet refresh requires a selected character")
}
repos, ok := s.repositoryGroup()
if !ok || repos.Character == nil || repos.AccountInventory == nil {
return fmt.Errorf("main wallet refresh requires character and account inventory repositories")
}
ctx, cancel := context.WithTimeout(context.Background(), currentRepositorySnapshotTimeout)
defer cancel()
characterID := strconv.Itoa(int(session.selectedCharacterID))
character, found, err := repos.Character.Load(ctx, characterID)
if err != nil {
return fmt.Errorf("load character %s wallet: %w", characterID, err)
}
if !found {
return fmt.Errorf("character %s wallet not found", characterID)
}
gold := int64(0)
if character.Stats != nil {
gold = character.Stats["gold"]
}
accountID := strings.TrimSpace(s.accountIDForSession(session))
if accountID == "" {
return fmt.Errorf("main wallet refresh requires account id")
}
account, _, err := repos.AccountInventory.Load(ctx, accountID)
if err != nil {
return fmt.Errorf("load account %s wallets: %w", accountID, err)
}
entries := make([]currentItemListEntry, 0, 1+int(dnfrepo.SoulWarehouseLastSlot-dnfrepo.CrystalWarehouseFirstSlot+1))
entries = append(entries, currentGoldWalletItemListEntry(gold))
for slot := dnfrepo.CrystalWarehouseFirstSlot; slot <= dnfrepo.SoulWarehouseLastSlot; slot++ {
stack, occupied := account.Slots[dnfrepo.AccountSharedInventorySlotKey(slot)]
if !occupied || stack.ItemID <= 0 || stack.Count < 0 {
continue
}
entries = append(entries, currentItemListEntryFromStack(dnfrepo.MainInventoryListType, slot, stack))
}
sortCurrentItemListEntries(entries)
body := buildCurrentItemUpdateBody(dnfrepo.MainInventoryListType, entries)
s.logPacketEvent("game-upper-current-main-wallets-refresh-send",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"source", source,
"char_id", session.selectedCharacterID,
"account_id", accountID,
"msg_id", uint16(dnfenum.CmdPacketWalkoutPartyMember),
"classification", 0,
"list_type", dnfrepo.MainInventoryListType,
"entry_count", len(entries),
"body_len", len(body),
"sequence", "durable_move_then_op19_ack_then_narrow_gold_crystal_soul_op14")
return s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketWalkoutPartyMember), body, 0)
}