DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"context"
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"fmt"
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"math"
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"time"
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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"longheng.io/server/internal/modules/dnf/progression"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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// alignedDirectExperienceConsumablePlannerForCommand owns the four immediate
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// character-EXP families declared by [increase status type]. The active PVF
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// supplies both the item operands and the cumulative EXP/SP/TP tables.
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func (s *Service) alignedDirectExperienceConsumablePlannerForCommand(opcode dnfenum.CmdPacket) (alignedcmd.DirectExperienceConsumablePlanner, error) {
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if opcode != dnfenum.CmdPacketUseStackable && opcode != dnfenum.CmdPacketRequestEventServerLevelUp &&
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opcode != dnfenum.CmdPacketIncreaseStatus {
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// op30 is the route the client actually takes for the character
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// experience books, so it needs the same PVF-backed planner.
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return nil, nil
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}
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catalog, err := s.currentPVFItemCatalog()
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if err != nil {
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return nil, err
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}
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return func(
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character dnfrepo.CharacterRecord,
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skill dnfrepo.SkillRecord,
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resolution alignedcmd.DirectExperienceConsumableResolution,
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updatedAt time.Time,
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) (alignedcmd.DirectExperienceConsumablePlan, error) {
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tables, loadErr := progression.Load(context.Background(), catalog.source)
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if loadErr != nil {
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return alignedcmd.DirectExperienceConsumablePlan{}, loadErr
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}
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return s.planDirectExperienceConsumable(tables, character, skill, resolution, updatedAt)
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}, nil
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}
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func (s *Service) planDirectExperienceConsumable(
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tables *progression.Tables,
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character dnfrepo.CharacterRecord,
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skill dnfrepo.SkillRecord,
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resolution alignedcmd.DirectExperienceConsumableResolution,
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updatedAt time.Time,
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) (alignedcmd.DirectExperienceConsumablePlan, error) {
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if tables == nil || character.CharacterID == "" || skill.CharacterID != character.CharacterID ||
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character.Level <= 0 || character.Level >= currentAdventureCharacterLevelCap ||
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skill.Points.SyncedLevel != character.Level || character.Stats == nil {
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return alignedcmd.DirectExperienceConsumablePlan{}, fmt.Errorf("direct experience persisted progression state is invalid")
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}
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if resolution.MinimumLevel > 0 && int64(character.Level) < resolution.MinimumLevel {
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return alignedcmd.DirectExperienceConsumablePlan{}, fmt.Errorf("direct experience requires level %d", resolution.MinimumLevel)
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}
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if resolution.MaximumLevel > 0 && int64(character.Level) > resolution.MaximumLevel {
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return alignedcmd.DirectExperienceConsumablePlan{}, fmt.Errorf("direct experience maximum level is %d", resolution.MaximumLevel)
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}
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totalValue, present := character.Stats["exp"]
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if !present || totalValue < 0 || uint64(totalValue) > math.MaxUint32 {
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return alignedcmd.DirectExperienceConsumablePlan{}, fmt.Errorf("direct experience total is invalid")
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}
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total := uint32(totalValue)
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gain, err := directExperienceGain(tables, character.Level, total, resolution)
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if err != nil {
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return alignedcmd.DirectExperienceConsumablePlan{}, err
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}
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planned, err := tables.PlanExperienceAndSkillPoints(
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character.Level,
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total,
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gain,
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currentAdventureCharacterLevelCap,
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skill.Points,
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)
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if err != nil {
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return alignedcmd.DirectExperienceConsumablePlan{}, err
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}
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nextCharacter := dnfrepo.CloneCharacter(character)
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nextSkill := dnfrepo.CloneSkill(skill)
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nextCharacter.Level = planned.Experience.NewLevel
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nextCharacter.Stats["exp"] = int64(planned.Experience.NewExperience)
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characterFields := []dnfrepo.CharacterField{dnfrepo.CharacterFieldStats}
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skillFields := make([]dnfrepo.SkillField, 0, 1)
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if planned.Experience.LevelsGained > 0 {
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levelStats, statErr := s.characterPVFStatValuesForLevel(character, planned.Experience.NewLevel)
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if statErr != nil {
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return alignedcmd.DirectExperienceConsumablePlan{}, statErr
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}
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for key, value := range levelStats {
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nextCharacter.Stats[key] = value
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}
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nextSkill.Points = planned.SkillPoints.New
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characterFields = append(characterFields, dnfrepo.CharacterFieldBase)
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skillFields = append(skillFields, dnfrepo.SkillFieldPoints)
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}
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if updatedAt.IsZero() {
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updatedAt = time.Now().UTC()
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}
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nextCharacter.UpdatedAt = updatedAt
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nextSkill.UpdatedAt = updatedAt
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return alignedcmd.DirectExperienceConsumablePlan{
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Character: nextCharacter,
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Skill: nextSkill,
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CharacterFields: characterFields,
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SkillFields: skillFields,
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Gain: gain,
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PreviousLevel: planned.Experience.PreviousLevel,
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NewLevel: planned.Experience.NewLevel,
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PreviousExperience: planned.Experience.PreviousExperience,
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NewExperience: planned.Experience.NewExperience,
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SPGain: planned.SkillPoints.SPGain,
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TPGain: planned.SkillPoints.TPGain,
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}, nil
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}
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func directExperienceGain(
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tables *progression.Tables,
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level int,
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total uint32,
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resolution alignedcmd.DirectExperienceConsumableResolution,
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) (uint32, error) {
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if tables == nil || level <= 0 {
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return 0, fmt.Errorf("direct experience tables or level are invalid")
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}
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values := resolution.EffectValues
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switch normalizeDirectExperienceType(resolution.EffectType) {
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case "[expup]":
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if err := validateDirectExperienceValues("[expup]", values); err != nil {
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return 0, err
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}
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return uint32(values[0]), nil
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case "[exppercentup]":
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if err := validateDirectExperienceValues("[exppercentup]", values); err != nil {
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return 0, err
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}
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upper, err := tables.ThresholdToNext(level)
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if err != nil {
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return 0, err
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}
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lower := uint32(0)
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if level > 1 {
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lower, err = tables.ThresholdToNext(level - 1)
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if err != nil {
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return 0, err
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}
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}
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if upper <= lower {
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return 0, fmt.Errorf("direct experience level span is invalid")
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}
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gain := uint64(upper-lower) * uint64(values[0]) / 100
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if gain == 0 || gain > math.MaxUint32 {
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return 0, fmt.Errorf("direct experience percentage result is invalid")
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}
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return uint32(gain), nil
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case "[expupbytable]":
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if err := validateDirectExperienceValues("[expupbytable]", values); err != nil {
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return 0, err
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}
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for index := 0; index < len(values); index += 3 {
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if int64(level) >= values[index] && int64(level) <= values[index+1] {
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return uint32(values[index+2]), nil
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}
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}
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return 0, fmt.Errorf("direct experience table has no row for level %d", level)
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case "[levelupbytable]":
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if err := validateDirectExperienceValues("[levelupbytable]", values); err != nil {
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return 0, err
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}
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for index := 0; index < len(values); index += 3 {
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if int64(level) < values[index] || int64(level) > values[index+1] {
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continue
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}
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targetLevel := int(values[index+2])
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if targetLevel <= level || targetLevel > currentAdventureCharacterLevelCap {
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return 0, fmt.Errorf("direct target level %d is invalid for level %d", targetLevel, level)
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}
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targetTotal, thresholdErr := tables.ThresholdToNext(targetLevel - 1)
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if thresholdErr != nil {
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return 0, thresholdErr
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}
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if targetTotal <= total {
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return 0, fmt.Errorf("direct target level experience is not above current total")
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}
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return targetTotal - total, nil
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}
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return 0, fmt.Errorf("direct target-level table has no row for level %d", level)
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case "[level up ticket]":
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if len(values) != 1 || values[0] <= 0 || values[0] > int64(currentAdventureCharacterLevelCap) {
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return 0, fmt.Errorf("invalid level-up ticket range %v", values)
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}
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targetLevel := level + int(values[0])
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if targetLevel > currentAdventureCharacterLevelCap {
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return 0, fmt.Errorf("level-up ticket target level %d exceeds cap %d", targetLevel, currentAdventureCharacterLevelCap)
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}
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targetTotal, thresholdErr := tables.ThresholdToNext(targetLevel - 1)
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if thresholdErr != nil {
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return 0, thresholdErr
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}
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if targetTotal <= total {
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return 0, fmt.Errorf("level-up ticket target experience is not above current total")
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}
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return targetTotal - total, nil
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default:
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return 0, fmt.Errorf("unsupported direct experience type %q", resolution.EffectType)
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}
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}
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