DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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hanfuit committed 2026-11-04 14:31:55 +08:00
commit 645b64fe21
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package dnfbridge
import (
"context"
"fmt"
"math"
"time"
"longheng.io/server/internal/modules/dnf/alignedcmd"
"longheng.io/server/internal/modules/dnf/dnfenum"
"longheng.io/server/internal/modules/dnf/progression"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// alignedDirectExperienceConsumablePlannerForCommand owns the four immediate
// character-EXP families declared by [increase status type]. The active PVF
// supplies both the item operands and the cumulative EXP/SP/TP tables.
func (s *Service) alignedDirectExperienceConsumablePlannerForCommand(opcode dnfenum.CmdPacket) (alignedcmd.DirectExperienceConsumablePlanner, error) {
if opcode != dnfenum.CmdPacketUseStackable && opcode != dnfenum.CmdPacketRequestEventServerLevelUp &&
opcode != dnfenum.CmdPacketIncreaseStatus {
// op30 is the route the client actually takes for the character
// experience books, so it needs the same PVF-backed planner.
return nil, nil
}
catalog, err := s.currentPVFItemCatalog()
if err != nil {
return nil, err
}
return func(
character dnfrepo.CharacterRecord,
skill dnfrepo.SkillRecord,
resolution alignedcmd.DirectExperienceConsumableResolution,
updatedAt time.Time,
) (alignedcmd.DirectExperienceConsumablePlan, error) {
tables, loadErr := progression.Load(context.Background(), catalog.source)
if loadErr != nil {
return alignedcmd.DirectExperienceConsumablePlan{}, loadErr
}
return s.planDirectExperienceConsumable(tables, character, skill, resolution, updatedAt)
}, nil
}
func (s *Service) planDirectExperienceConsumable(
tables *progression.Tables,
character dnfrepo.CharacterRecord,
skill dnfrepo.SkillRecord,
resolution alignedcmd.DirectExperienceConsumableResolution,
updatedAt time.Time,
) (alignedcmd.DirectExperienceConsumablePlan, error) {
if tables == nil || character.CharacterID == "" || skill.CharacterID != character.CharacterID ||
character.Level <= 0 || character.Level >= currentAdventureCharacterLevelCap ||
skill.Points.SyncedLevel != character.Level || character.Stats == nil {
return alignedcmd.DirectExperienceConsumablePlan{}, fmt.Errorf("direct experience persisted progression state is invalid")
}
if resolution.MinimumLevel > 0 && int64(character.Level) < resolution.MinimumLevel {
return alignedcmd.DirectExperienceConsumablePlan{}, fmt.Errorf("direct experience requires level %d", resolution.MinimumLevel)
}
if resolution.MaximumLevel > 0 && int64(character.Level) > resolution.MaximumLevel {
return alignedcmd.DirectExperienceConsumablePlan{}, fmt.Errorf("direct experience maximum level is %d", resolution.MaximumLevel)
}
totalValue, present := character.Stats["exp"]
if !present || totalValue < 0 || uint64(totalValue) > math.MaxUint32 {
return alignedcmd.DirectExperienceConsumablePlan{}, fmt.Errorf("direct experience total is invalid")
}
total := uint32(totalValue)
gain, err := directExperienceGain(tables, character.Level, total, resolution)
if err != nil {
return alignedcmd.DirectExperienceConsumablePlan{}, err
}
planned, err := tables.PlanExperienceAndSkillPoints(
character.Level,
total,
gain,
currentAdventureCharacterLevelCap,
skill.Points,
)
if err != nil {
return alignedcmd.DirectExperienceConsumablePlan{}, err
}
nextCharacter := dnfrepo.CloneCharacter(character)
nextSkill := dnfrepo.CloneSkill(skill)
nextCharacter.Level = planned.Experience.NewLevel
nextCharacter.Stats["exp"] = int64(planned.Experience.NewExperience)
characterFields := []dnfrepo.CharacterField{dnfrepo.CharacterFieldStats}
skillFields := make([]dnfrepo.SkillField, 0, 1)
if planned.Experience.LevelsGained > 0 {
levelStats, statErr := s.characterPVFStatValuesForLevel(character, planned.Experience.NewLevel)
if statErr != nil {
return alignedcmd.DirectExperienceConsumablePlan{}, statErr
}
for key, value := range levelStats {
nextCharacter.Stats[key] = value
}
nextSkill.Points = planned.SkillPoints.New
characterFields = append(characterFields, dnfrepo.CharacterFieldBase)
skillFields = append(skillFields, dnfrepo.SkillFieldPoints)
}
if updatedAt.IsZero() {
updatedAt = time.Now().UTC()
}
nextCharacter.UpdatedAt = updatedAt
nextSkill.UpdatedAt = updatedAt
return alignedcmd.DirectExperienceConsumablePlan{
Character: nextCharacter,
Skill: nextSkill,
CharacterFields: characterFields,
SkillFields: skillFields,
Gain: gain,
PreviousLevel: planned.Experience.PreviousLevel,
NewLevel: planned.Experience.NewLevel,
PreviousExperience: planned.Experience.PreviousExperience,
NewExperience: planned.Experience.NewExperience,
SPGain: planned.SkillPoints.SPGain,
TPGain: planned.SkillPoints.TPGain,
}, nil
}
func directExperienceGain(
tables *progression.Tables,
level int,
total uint32,
resolution alignedcmd.DirectExperienceConsumableResolution,
) (uint32, error) {
if tables == nil || level <= 0 {
return 0, fmt.Errorf("direct experience tables or level are invalid")
}
values := resolution.EffectValues
switch normalizeDirectExperienceType(resolution.EffectType) {
case "[expup]":
if err := validateDirectExperienceValues("[expup]", values); err != nil {
return 0, err
}
return uint32(values[0]), nil
case "[exppercentup]":
if err := validateDirectExperienceValues("[exppercentup]", values); err != nil {
return 0, err
}
upper, err := tables.ThresholdToNext(level)
if err != nil {
return 0, err
}
lower := uint32(0)
if level > 1 {
lower, err = tables.ThresholdToNext(level - 1)
if err != nil {
return 0, err
}
}
if upper <= lower {
return 0, fmt.Errorf("direct experience level span is invalid")
}
gain := uint64(upper-lower) * uint64(values[0]) / 100
if gain == 0 || gain > math.MaxUint32 {
return 0, fmt.Errorf("direct experience percentage result is invalid")
}
return uint32(gain), nil
case "[expupbytable]":
if err := validateDirectExperienceValues("[expupbytable]", values); err != nil {
return 0, err
}
for index := 0; index < len(values); index += 3 {
if int64(level) >= values[index] && int64(level) <= values[index+1] {
return uint32(values[index+2]), nil
}
}
return 0, fmt.Errorf("direct experience table has no row for level %d", level)
case "[levelupbytable]":
if err := validateDirectExperienceValues("[levelupbytable]", values); err != nil {
return 0, err
}
for index := 0; index < len(values); index += 3 {
if int64(level) < values[index] || int64(level) > values[index+1] {
continue
}
targetLevel := int(values[index+2])
if targetLevel <= level || targetLevel > currentAdventureCharacterLevelCap {
return 0, fmt.Errorf("direct target level %d is invalid for level %d", targetLevel, level)
}
targetTotal, thresholdErr := tables.ThresholdToNext(targetLevel - 1)
if thresholdErr != nil {
return 0, thresholdErr
}
if targetTotal <= total {
return 0, fmt.Errorf("direct target level experience is not above current total")
}
return targetTotal - total, nil
}
return 0, fmt.Errorf("direct target-level table has no row for level %d", level)
case "[level up ticket]":
if len(values) != 1 || values[0] <= 0 || values[0] > int64(currentAdventureCharacterLevelCap) {
return 0, fmt.Errorf("invalid level-up ticket range %v", values)
}
targetLevel := level + int(values[0])
if targetLevel > currentAdventureCharacterLevelCap {
return 0, fmt.Errorf("level-up ticket target level %d exceeds cap %d", targetLevel, currentAdventureCharacterLevelCap)
}
targetTotal, thresholdErr := tables.ThresholdToNext(targetLevel - 1)
if thresholdErr != nil {
return 0, thresholdErr
}
if targetTotal <= total {
return 0, fmt.Errorf("level-up ticket target experience is not above current total")
}
return targetTotal - total, nil
default:
return 0, fmt.Errorf("unsupported direct experience type %q", resolution.EffectType)
}
}