DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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@@ -0,0 +1,81 @@
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package dnfbridge
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import "time"
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// The current 90CN client reuses numeric opcode 42 in opposite directions:
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// class-1 C2S op42 is GiveupGame, while empty class-0 S2C op42 calls
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// sub_1CF4FB0 and clears the native dungeon object's item-use wait byte through
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// sub_26906D0(object, 0). Keep this wire constant separate from the C2S enum so
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// the two meanings cannot be conflated by a later protocol cleanup.
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const currentDungeonConsumableUseGateResetWireOpcode uint16 = 42
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func (s *Service) sendCurrentConsumableUseGateResetPacket(session *gameSession, source string) error {
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if session == nil {
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return nil
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}
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if err := s.sendGameUpperRawClass(
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session,
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currentDungeonConsumableUseGateResetWireOpcode,
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nil,
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0,
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); err != nil {
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return err
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}
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s.logGameEvent(session, "game-dungeon-consumable-use-gate-reset-sent",
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"char_id", session.selectedCharacterID,
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"source", source,
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"msg_id", currentDungeonConsumableUseGateResetWireOpcode,
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"classification", 0,
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"body_len", 0,
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"body_source", "current_exe_class0_op42_sub_1CF4FB0_calls_sub_26906D0_object_gate_zero")
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return nil
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}
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// sendCurrentDungeonEntryConsumableUseGateReset clears the client gate once
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// for each newly committed dungeon generation. A failed socket write leaves
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// the generation armed, so a repeated finish-loading request retries only the
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// missing reset. Room transitions within that generation do not replay it.
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// scheduleConsumableGateResetResends re-sends the empty class-0/op42 gate reset
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// after the client has had time to finish its scene transition. The first
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// packet can be dropped while the client is still tearing down the old scene
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// (live 2026-10-19: potion use stopped working after give-up + re-entry even
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// though both resets had been sent). The packet only zeroes the item-use wait
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// byte, so repeating it is idempotent.
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func (s *Service) scheduleConsumableGateResetResends(session *gameSession, source string, delays ...time.Duration) {
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if s == nil || session == nil || len(delays) == 0 {
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return
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}
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for _, delay := range delays {
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d := delay
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time.AfterFunc(d, func() {
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defer func() { _ = recover() }()
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if err := s.sendCurrentConsumableUseGateResetPacket(session, source+"_resend_"+d.String()); err != nil {
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s.logGameEvent(session, "game-dungeon-consumable-use-gate-reset-resend-failed",
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"char_id", session.selectedCharacterID,
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"source", source,
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"delay", d.String(),
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"error", err)
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}
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})
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}
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}
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func (s *Service) sendCurrentDungeonEntryConsumableUseGateReset(session *gameSession, source string) error {
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if session == nil {
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return nil
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}
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session.dungeon.mu.Lock()
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defer session.dungeon.mu.Unlock()
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runtime := session.dungeon.runtime
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if runtime == nil || runtime.Session == nil || runtime.consumableUseGateResetSent {
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return nil
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}
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if err := s.sendCurrentConsumableUseGateResetPacket(session, source); err != nil {
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return err
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}
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runtime.consumableUseGateResetSent = true
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// 客户端在场景切换瞬间可能丢掉第一包,隔一会儿补两发。
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s.scheduleConsumableGateResetResends(session, source,
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800*time.Millisecond, 2000*time.Millisecond)
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return nil
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}
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