DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
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import (
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"context"
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"encoding/binary"
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"testing"
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"time"
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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func TestCurrentDungeonDurabilitySlotAllowlist(t *testing.T) {
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allowed := map[int16]bool{12: true, 14: true, 15: true, 16: true, 17: true, 18: true}
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for slot := int16(0); slot <= 255; slot++ {
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if got := isCurrentDungeonDurabilitySlot(slot); got != allowed[slot] {
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t.Fatalf("slot %d allowed=%t, want %t", slot, got, allowed[slot])
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}
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}
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}
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func TestDungeonDurabilityPersistsAndRefreshesOneEquipmentSlot(t *testing.T) {
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const (
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characterID = "77"
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itemID = int64(10018)
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slot = int16(12)
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)
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repos := testRepositoryGroup()
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raw := make([]byte, currentItemListEntryWireSize)
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binary.LittleEndian.PutUint32(raw[2:6], uint32(itemID))
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binary.LittleEndian.PutUint16(raw[0x0B:0x0D], 45)
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if err := repos.Equipment.Save(context.Background(), dnfrepo.EquipmentRecord{
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CharacterID: characterID,
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Entries: map[string]dnfrepo.EquipmentEntry{
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"12": {SlotIndex: slot, ItemID: itemID, RawEntry: raw},
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},
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UpdatedAt: time.Now().UTC(),
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}); err != nil {
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t.Fatalf("save equipment: %v", err)
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}
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service := &Service{
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repositoryProvider: func() (dnfrepo.Group, bool) { return repos, true },
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repairCostCatalog: ¤tRepairCostCatalog{
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evidence: map[int64]alignedcmd.RepairCostEvidence{
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itemID: {MaxDurability: 45},
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},
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},
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}
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connection := &bufferConn{}
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session := &gameSession{
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conn: connection,
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connID: "dungeon-durability-regression",
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selectedCharacterID: 77,
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dungeon: dungeonSessionState{runtime: &runtimeDungeonState{
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Character: dnfrepo.CharacterRecord{CharacterID: characterID},
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Session: &worldmap.DungeonSession{},
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Room: &runtimeDungeonRoom{},
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}},
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}
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if err := service.handleGameCommand(
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session,
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byte(dnfenum.GameCmdCommand),
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uint16(dnfenum.CmdPacketDecreaseDurability),
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[]byte{byte(slot)},
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); err != nil {
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t.Fatalf("handle op48: %v", err)
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}
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packet, rest := splitCurrentGameServerUpperPacketAuto(t, connection.write.Bytes())
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if len(rest) != 0 {
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t.Fatalf("op48 emitted trailing packets=%x", rest)
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}
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if packet.Header.Classification != 0 || packet.Header.MsgID != uint16(dnfenum.CmdPacketWalkoutPartyMember) {
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t.Fatalf("op48 refresh header class=%d msg=%d", packet.Header.Classification, packet.Header.MsgID)
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}
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if len(packet.Body) != 3+currentItemListEntryWireSize ||
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packet.Body[0] != currentSocketListEquipment ||
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binary.LittleEndian.Uint16(packet.Body[1:3]) != 1 {
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t.Fatalf("op48 refresh body=%x", packet.Body)
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}
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if got := int16(binary.LittleEndian.Uint16(packet.Body[3:5])); got != slot {
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t.Fatalf("op48 refresh slot=%d, want %d", got, slot)
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}
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if got := binary.LittleEndian.Uint32(packet.Body[5:9]); got != uint32(itemID) {
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t.Fatalf("op48 refresh item=%d, want %d", got, itemID)
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}
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if got := binary.LittleEndian.Uint16(packet.Body[3+0x0B : 3+0x0D]); got != 44 {
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t.Fatalf("op48 refresh durability=%d, want 44", got)
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}
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loaded, found, err := repos.Equipment.Load(context.Background(), characterID)
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if err != nil || !found {
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t.Fatalf("load equipment found=%t err=%v", found, err)
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}
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entry := loaded.Entries["12"]
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if got := binary.LittleEndian.Uint16(entry.RawEntry[0x0B:0x0D]); got != 44 {
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t.Fatalf("persisted durability=%d, want 44", got)
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}
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}
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func TestDungeonDurabilityRejectsNonDurableEquipmentSlot(t *testing.T) {
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const (
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characterID = "78"
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itemID = int64(10019)
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slot = int16(13)
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)
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repos := testRepositoryGroup()
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raw := make([]byte, currentItemListEntryWireSize)
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binary.LittleEndian.PutUint32(raw[2:6], uint32(itemID))
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binary.LittleEndian.PutUint16(raw[0x0B:0x0D], 45)
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if err := repos.Equipment.Save(context.Background(), dnfrepo.EquipmentRecord{
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CharacterID: characterID,
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Entries: map[string]dnfrepo.EquipmentEntry{
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"13": {SlotIndex: slot, ItemID: itemID, RawEntry: raw},
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},
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UpdatedAt: time.Now().UTC(),
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}); err != nil {
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t.Fatalf("save equipment: %v", err)
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}
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service := &Service{
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repositoryProvider: func() (dnfrepo.Group, bool) { return repos, true },
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repairCostCatalog: ¤tRepairCostCatalog{evidence: map[int64]alignedcmd.RepairCostEvidence{
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itemID: {MaxDurability: 45},
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}},
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}
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connection := &bufferConn{}
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session := &gameSession{
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conn: connection,
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connID: "dungeon-durability-rejected-slot",
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selectedCharacterID: 78,
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dungeon: dungeonSessionState{runtime: &runtimeDungeonState{
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Character: dnfrepo.CharacterRecord{CharacterID: characterID},
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Session: &worldmap.DungeonSession{},
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Room: &runtimeDungeonRoom{},
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}},
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}
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if err := service.handleDungeonDecreaseDurability(session, []byte{byte(slot)}); err != nil {
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t.Fatalf("handle rejected op48: %v", err)
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}
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if connection.write.Len() != 0 {
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t.Fatalf("rejected op48 emitted bytes=%d", connection.write.Len())
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}
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loaded, found, err := repos.Equipment.Load(context.Background(), characterID)
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if err != nil || !found {
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t.Fatalf("load equipment found=%t err=%v", found, err)
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}
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if got := binary.LittleEndian.Uint16(loaded.Entries["13"].RawEntry[0x0B:0x0D]); got != 45 {
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t.Fatalf("rejected slot durability=%d, want 45", got)
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}
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}
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