DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
commit
645b64fe21
4388 files changed
+1405457
No files matched your search
@@ -0,0 +1,202 @@
|
||||
package dnfbridge
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
|
||||
"longheng.io/server/internal/modules/dnf/dungeoncmd"
|
||||
"longheng.io/server/internal/modules/dnf/worldmap"
|
||||
)
|
||||
|
||||
var (
|
||||
errDungeonEntryModeUnsupported = errors.New("dnf dungeon entry mode is not supported by the current packet owner")
|
||||
errDungeonBossCoordinateRequired = errors.New("dnf dungeon boss coordinate is required")
|
||||
errDungeonBossCoordinateRange = errors.New("dnf dungeon boss coordinate exceeds current EXE range")
|
||||
errDungeonMazeIndexRange = errors.New("dnf dungeon maze index exceeds current EXE range")
|
||||
errDungeonRandomizedObjectOwner = errors.New("dnf dungeon randomized object owner is required")
|
||||
)
|
||||
|
||||
const (
|
||||
currentDungeonInfoNotification uint16 = 28
|
||||
currentDungeonStartNotification uint16 = 29
|
||||
)
|
||||
|
||||
type currentDungeonEntryPackets struct {
|
||||
DungeonInfo []byte
|
||||
RandomizedCreatureQueue []byte
|
||||
RandomizedCreatureCount int
|
||||
StartMap []byte
|
||||
}
|
||||
|
||||
func buildCurrentDungeonEntryPackets(
|
||||
runtime *runtimeDungeonState,
|
||||
scene worldmap.DungeonRoomScene,
|
||||
) (currentDungeonEntryPackets, error) {
|
||||
return buildCurrentDungeonEntryPacketsWithPassiveDrops(runtime, scene, nil)
|
||||
}
|
||||
|
||||
func buildCurrentDungeonEntryPacketsWithPassiveDrops(
|
||||
runtime *runtimeDungeonState,
|
||||
scene worldmap.DungeonRoomScene,
|
||||
extraEntries []currentDungeonStartMapExtraEntry,
|
||||
) (currentDungeonEntryPackets, error) {
|
||||
if runtime == nil || runtime.Room == nil || runtime.Session == nil {
|
||||
return currentDungeonEntryPackets{}, errDungeonWorldMapUnavailable
|
||||
}
|
||||
if err := validateCurrentDungeonEntryRequest(runtime.Request); err != nil {
|
||||
return currentDungeonEntryPackets{}, err
|
||||
}
|
||||
if runtime.Dungeon.ID <= 0 || runtime.Dungeon.ID > int64(^uint32(0)) {
|
||||
return currentDungeonEntryPackets{}, fmt.Errorf("%w: dungeon=%d", errDungeonStartMapMapIDRange, runtime.Dungeon.ID)
|
||||
}
|
||||
if runtime.MazeIndex < 0 || runtime.MazeIndex > int(^uint8(0)) {
|
||||
return currentDungeonEntryPackets{}, fmt.Errorf("%w: maze=%d", errDungeonMazeIndexRange, runtime.MazeIndex)
|
||||
}
|
||||
if !runtime.BossSet {
|
||||
return currentDungeonEntryPackets{}, errDungeonBossCoordinateRequired
|
||||
}
|
||||
if runtime.BossCoordinate.X < 0 || runtime.BossCoordinate.X > 0xff || runtime.BossCoordinate.Y < 0 || runtime.BossCoordinate.Y > 0xff {
|
||||
return currentDungeonEntryPackets{}, fmt.Errorf("%w: boss=%s", errDungeonBossCoordinateRange, runtime.BossCoordinate)
|
||||
}
|
||||
if runtime.MazeIndex >= len(runtime.Dungeon.Mazes) {
|
||||
return currentDungeonEntryPackets{}, fmt.Errorf("%w: maze=%d count=%d", worldmap.ErrMazeNotFound, runtime.MazeIndex, len(runtime.Dungeon.Mazes))
|
||||
}
|
||||
if currentDungeonExplicitHellPartyRequest(runtime.Request, runtime.Dungeon, runtime.MazeIndex) && runtime.HellParty == nil {
|
||||
return currentDungeonEntryPackets{}, errDungeonEntryModeUnsupported
|
||||
}
|
||||
if count := len(runtime.Dungeon.Mazes[runtime.MazeIndex].RandomizedObjects); count != 0 && !runtime.RandomizedObjectsPlanned {
|
||||
return currentDungeonEntryPackets{}, fmt.Errorf("%w: count=%d", errDungeonRandomizedObjectOwner, count)
|
||||
}
|
||||
if runtime.HellParty != nil {
|
||||
if runtime.HellParty.Room.Coordinate.X < 0 || runtime.HellParty.Room.Coordinate.X > 0xff || runtime.HellParty.Room.Coordinate.Y < 0 || runtime.HellParty.Room.Coordinate.Y > 0xff {
|
||||
return currentDungeonEntryPackets{}, fmt.Errorf("%w: hell_room=%s", errDungeonBossCoordinateRange, runtime.HellParty.Room.Coordinate)
|
||||
}
|
||||
}
|
||||
// Map [special passive object] child rows such as [item], [trap], [quest],
|
||||
// and [hellparty] are script metadata owned by the type-9 passive object.
|
||||
// The current op29 reader has no actor row for those child kinds: only the
|
||||
// passive object itself and [monster] children belong to Actors. ExtraEntries
|
||||
// are a different table of materialized item drops and must not be invented
|
||||
// from these metadata rows. Keep the retained rows in the room runtime for
|
||||
// their later feature owners, but do not block the typed op28/op29 entry.
|
||||
|
||||
// These values are protocol sentinels, not map fallbacks. The current EXE
|
||||
// branches on packetSeed == UINT32_MAX to skip the absent hell-party state.
|
||||
// Single Anton's 210-224 selector IDs belong only to the raid directory and
|
||||
// resource projection. Once the client enters a dungeon, op28 must carry the
|
||||
// dedicated 5314-5322 PVF identity. The EXE selects its room topology from
|
||||
// this field; projecting 5322 back to ordinary Anton 218 makes it request the
|
||||
// normal raid's 1:1 room even though the single-player maze continues 1:0 ->
|
||||
// 0:0.
|
||||
infoPacket := currentDungeonInfo{
|
||||
DungeonID: uint32(runtime.Dungeon.ID),
|
||||
Difficulty: runtime.Request.Difficulty,
|
||||
EntryOption: runtime.Request.EntryOption,
|
||||
MazeIndex: byte(runtime.MazeIndex),
|
||||
BossX: byte(runtime.BossCoordinate.X),
|
||||
BossY: byte(runtime.BossCoordinate.Y),
|
||||
HellPartyRoomX: 0xff,
|
||||
HellPartyRoomY: 0xff,
|
||||
DungeonMode: byte(runtime.ProtocolMode),
|
||||
PairGroups: currentDungeonRandomizedObjectInfoGroups(runtime.RandomizedObjectSelections),
|
||||
DungeonValue: 12,
|
||||
PacketSeed: ^uint32(0),
|
||||
}
|
||||
if runtime.HellParty != nil {
|
||||
infoPacket.HellPartyRoomX = byte(runtime.HellParty.Room.Coordinate.X)
|
||||
infoPacket.HellPartyRoomY = byte(runtime.HellParty.Room.Coordinate.Y)
|
||||
infoPacket.HellPartyValue = 1
|
||||
infoPacket.Value2 = 0x0b
|
||||
}
|
||||
dungeonInfoBody, err := infoPacket.Build()
|
||||
if err != nil {
|
||||
return currentDungeonEntryPackets{}, fmt.Errorf("build current dungeon-info body: %w", err)
|
||||
}
|
||||
partyMemberIndex := byte(0xff)
|
||||
// The same-version party START_MAP reader treats 0xff as the all-member
|
||||
// binding branch. A concrete slot is mutually exclusive and leaves every
|
||||
// other stable actor outside the room on that receiving connection.
|
||||
if runtime.partyDungeonOwner == nil && runtime.partyMemberIndexed {
|
||||
partyMemberIndex = runtime.partyMemberIndex
|
||||
}
|
||||
startState := currentDungeonStartMapState{
|
||||
Seed: runtime.Seed,
|
||||
RoomStateValue: 1,
|
||||
RoomStateFlag: currentDungeonStartMapPayloadBuild,
|
||||
ExtraEntries: extraEntries,
|
||||
RidableGroups: currentDungeonRidableGroupsForRoom(runtime.RandomizedObjectGroups, scene.Coordinate),
|
||||
PartyMemberIndex: partyMemberIndex,
|
||||
}
|
||||
if runtime.HellParty != nil {
|
||||
startState.HellPartyMode = runtime.HellParty.Mode
|
||||
startState.HellPartyFogFlag = 1
|
||||
}
|
||||
var startMapBody []byte
|
||||
if runtime.altar != nil {
|
||||
startMapBody, err = buildCurrentDungeonAltarStartMapBody(scene, runtime.Seed, false)
|
||||
if err != nil {
|
||||
return currentDungeonEntryPackets{}, fmt.Errorf("build current altar start-map body: %w", err)
|
||||
}
|
||||
} else {
|
||||
startPacket, planErr := currentDungeonStartMapFromRuntime(runtime, scene, startState)
|
||||
if planErr != nil {
|
||||
return currentDungeonEntryPackets{}, fmt.Errorf("plan current start-map body: %w", planErr)
|
||||
}
|
||||
startMapBody, err = startPacket.Build()
|
||||
if err != nil {
|
||||
return currentDungeonEntryPackets{}, fmt.Errorf("build current start-map body: %w", err)
|
||||
}
|
||||
}
|
||||
randomizedCreatureQueue, randomizedCreatureCount, err := buildCurrentDungeonRandomizedCreatureQueue(
|
||||
scene.Coordinate,
|
||||
runtime.RandomizedObjectSelections,
|
||||
)
|
||||
if err != nil {
|
||||
return currentDungeonEntryPackets{}, fmt.Errorf("build current randomized creature queue: %w", err)
|
||||
}
|
||||
return currentDungeonEntryPackets{
|
||||
DungeonInfo: dungeonInfoBody,
|
||||
RandomizedCreatureQueue: randomizedCreatureQueue,
|
||||
RandomizedCreatureCount: randomizedCreatureCount,
|
||||
StartMap: startMapBody,
|
||||
}, nil
|
||||
}
|
||||
|
||||
func currentDungeonClientID(runtime *runtimeDungeonState) int64 {
|
||||
if runtime == nil {
|
||||
return 0
|
||||
}
|
||||
if runtime.clientDungeonID > 0 {
|
||||
return runtime.clientDungeonID
|
||||
}
|
||||
return runtime.Dungeon.ID
|
||||
}
|
||||
|
||||
func validateCurrentDungeonEntryRequest(request dungeoncmd.SelectDungeonRequest) error {
|
||||
// The current fixed 21-byte writer has now been observed sending a nonzero
|
||||
// u32 at offset 16 in an otherwise ordinary solo request. That value is not
|
||||
// consumed by either typed op28 or op29 builder, and its current semantics
|
||||
// are not proved. Preserve it in the runtime request, but do not reject the
|
||||
// normal entry mode or infer leader/quest authority from it.
|
||||
if currentDungeonHellPartyRequest(request) {
|
||||
return nil
|
||||
}
|
||||
_, runtimeStateSupported := currentDungeonProtocolModeForWire(request.RuntimeState, request.RuntimeToken)
|
||||
if request.EntryOption != 0 || request.SelectionMode != 0 || !runtimeStateSupported ||
|
||||
(request.RuntimeToken != 0 && request.RuntimeToken != 0xffff) || request.Reserved != 0 || request.PartyState != 0 ||
|
||||
request.SpecialMode != 0 || len(request.OpaqueTail) != 0 {
|
||||
return fmt.Errorf("%w: entry_option=%d selection_mode=%d runtime_state=%d runtime_token=%d reserved=%d party_state=%d offset16_unproven=%d special_mode=%d opaque_tail=%d",
|
||||
errDungeonEntryModeUnsupported,
|
||||
request.EntryOption,
|
||||
request.SelectionMode,
|
||||
request.RuntimeState,
|
||||
request.RuntimeToken,
|
||||
request.Reserved,
|
||||
request.PartyState,
|
||||
request.LeaderObjectKey,
|
||||
request.SpecialMode,
|
||||
len(request.OpaqueTail),
|
||||
)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
Reference in new issue
Block a user