DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
This commit is contained in:
commit
645b64fe21
4388 files changed
+1405457
No files matched your search
@@ -0,0 +1,148 @@
|
||||
package dnfbridge
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"errors"
|
||||
"testing"
|
||||
|
||||
"longheng.io/server/internal/modules/dnf/worldmap"
|
||||
)
|
||||
|
||||
func TestCurrentDungeonTrapEventMonsterScopeUsesPVFMechanismShape(t *testing.T) {
|
||||
runtime, scene, room := currentDungeonTrapEventMonsterTestFixture()
|
||||
if !currentDungeonTrapEventMonsterScope(runtime, scene, room) {
|
||||
t.Fatal("PVF event-monster/trap room was not selected")
|
||||
}
|
||||
|
||||
tests := []struct {
|
||||
name string
|
||||
mutate func(*runtimeDungeonState, *worldmap.DungeonRoomScene, *runtimeDungeonRoom)
|
||||
}{
|
||||
{name: "missing dungeon definition", mutate: func(runtime *runtimeDungeonState, _ *worldmap.DungeonRoomScene, _ *runtimeDungeonRoom) {
|
||||
runtime.Dungeon.Metadata.EventMonsters = nil
|
||||
}},
|
||||
{name: "missing random-map selector", mutate: func(runtime *runtimeDungeonState, _ *worldmap.DungeonRoomScene, _ *runtimeDungeonRoom) {
|
||||
runtime.Dungeon.Metadata.EventMonsterRandomMap = worldmap.OptionalInt{}
|
||||
}},
|
||||
{name: "missing map positions", mutate: func(_ *runtimeDungeonState, scene *worldmap.DungeonRoomScene, _ *runtimeDungeonRoom) {
|
||||
scene.Map.Map.EventMonsterPositions = nil
|
||||
}},
|
||||
{name: "non-trap special child", mutate: func(_ *runtimeDungeonState, scene *worldmap.DungeonRoomScene, _ *runtimeDungeonRoom) {
|
||||
scene.SpecialPassiveObjects[0].Spawns[0].Kind = "[monster]"
|
||||
}},
|
||||
{name: "other room owner", mutate: func(_ *runtimeDungeonState, _ *worldmap.DungeonRoomScene, room *runtimeDungeonRoom) {
|
||||
room.mapID++
|
||||
}},
|
||||
{name: "boss entrance owns op312", mutate: func(runtime *runtimeDungeonState, _ *worldmap.DungeonRoomScene, _ *runtimeDungeonRoom) {
|
||||
runtime.Dungeon.Mazes[0].BossRoomEntranceCondition = &worldmap.BossRoomEntranceCondition{Action: "clear action"}
|
||||
}},
|
||||
}
|
||||
for _, test := range tests {
|
||||
t.Run(test.name, func(t *testing.T) {
|
||||
runtime, scene, room := currentDungeonTrapEventMonsterTestFixture()
|
||||
test.mutate(runtime, &scene, room)
|
||||
if currentDungeonTrapEventMonsterScope(runtime, scene, room) {
|
||||
t.Fatalf("unsupported mechanism shape was selected: runtime=%+v scene=%+v room=%+v", runtime.Dungeon.Metadata, scene.Map.Map, room.Snapshot())
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestCurrentDungeonTrapEventMonsterPublishesNativeConditionOnce(t *testing.T) {
|
||||
runtime, scene, room := currentDungeonTrapEventMonsterTestFixture()
|
||||
connection := &bufferConn{}
|
||||
session := &gameSession{conn: connection}
|
||||
service := &Service{}
|
||||
|
||||
if err := service.publishCurrentDungeonTrapEventMonsterAfterStartMap(
|
||||
session, runtime, scene, room, "test_after_op29",
|
||||
); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
packet, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
|
||||
if len(rest) != 0 || packet.Header.Classification != 0 ||
|
||||
packet.Header.MsgID != currentDungeonCompleteConditionPassGateMsgID ||
|
||||
!bytes.Equal(packet.Body, []byte{0, 0, 0, 0, 0}) {
|
||||
t.Fatalf("event-monster packet class=%d msg=%d body=%x rest=%x",
|
||||
packet.Header.Classification, packet.Header.MsgID, packet.Body, rest)
|
||||
}
|
||||
if !room.Snapshot().EventMonsterConditionPublished {
|
||||
t.Fatal("successful op312 did not commit the room publication marker")
|
||||
}
|
||||
written := connection.write.Len()
|
||||
if err := service.publishCurrentDungeonTrapEventMonsterAfterStartMap(
|
||||
session, runtime, scene, room, "test_duplicate",
|
||||
); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if connection.write.Len() != written {
|
||||
t.Fatalf("duplicate publication wrote=%x", connection.write.Bytes()[written:])
|
||||
}
|
||||
}
|
||||
|
||||
func TestCurrentDungeonTrapEventMonsterWriteFailureRemainsRetryable(t *testing.T) {
|
||||
runtime, scene, room := currentDungeonTrapEventMonsterTestFixture()
|
||||
wantErr := errors.New("event-monster op312 write failed")
|
||||
session := &gameSession{conn: &failNthDungeonWriteConn{failAt: 1, err: wantErr}}
|
||||
service := &Service{}
|
||||
if err := service.publishCurrentDungeonTrapEventMonsterAfterStartMap(
|
||||
session, runtime, scene, room, "test_failed_write",
|
||||
); !errors.Is(err, wantErr) {
|
||||
t.Fatalf("write failure=%v want=%v", err, wantErr)
|
||||
}
|
||||
if room.Snapshot().EventMonsterConditionPublished {
|
||||
t.Fatal("failed op312 write consumed the room publication marker")
|
||||
}
|
||||
|
||||
connection := &bufferConn{}
|
||||
session.conn = connection
|
||||
if err := service.publishCurrentDungeonTrapEventMonsterAfterStartMap(
|
||||
session, runtime, scene, room, "test_retry",
|
||||
); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
packet, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
|
||||
if len(rest) != 0 || packet.Header.MsgID != currentDungeonCompleteConditionPassGateMsgID ||
|
||||
!bytes.Equal(packet.Body, []byte{0, 0, 0, 0, 0}) {
|
||||
t.Fatalf("retry packet msg=%d body=%x rest=%x", packet.Header.MsgID, packet.Body, rest)
|
||||
}
|
||||
}
|
||||
|
||||
func currentDungeonTrapEventMonsterTestFixture() (
|
||||
*runtimeDungeonState,
|
||||
worldmap.DungeonRoomScene,
|
||||
*runtimeDungeonRoom,
|
||||
) {
|
||||
coordinate := worldmap.RoomCoordinate{X: 1, Y: 2}
|
||||
mapValue := worldmap.Map{
|
||||
ID: 58708,
|
||||
EventMonsterPositions: []worldmap.Point3{
|
||||
{X: 640, Y: 215}, {X: 865, Y: 262}, {X: 931, Y: 288}, {X: 753, Y: 277},
|
||||
},
|
||||
SpecialPassiveObjects: []worldmap.SpecialPassiveObject{{
|
||||
PassiveObject: worldmap.PassiveObject{ObjectID: 781},
|
||||
Spawns: []worldmap.SpecialObjectSpawn{{Kind: "[trap]", Code: 48021}},
|
||||
}},
|
||||
}
|
||||
scene := worldmap.DungeonRoomScene{
|
||||
Coordinate: coordinate,
|
||||
Map: worldmap.ResolvedMap{Map: mapValue},
|
||||
SpecialPassiveObjects: append([]worldmap.SpecialPassiveObject(nil), mapValue.SpecialPassiveObjects...),
|
||||
}
|
||||
room := &runtimeDungeonRoom{coordinate: coordinate, mapID: mapValue.ID}
|
||||
runtime := &runtimeDungeonState{
|
||||
Dungeon: worldmap.Dungeon{
|
||||
ID: 26,
|
||||
Metadata: worldmap.DungeonMetadata{
|
||||
EventMonsterRandomMap: worldmap.OptionalInt{Value: 0, Set: true},
|
||||
EventMonsters: []worldmap.DungeonEventMonsterDefinition{{
|
||||
Kind: "event monster", Values: []int64{1, 1000, 21100, 1, 1000, 1, 1, 5},
|
||||
}},
|
||||
},
|
||||
Mazes: []worldmap.Maze{{}},
|
||||
},
|
||||
MazeIndex: 0,
|
||||
Room: room,
|
||||
}
|
||||
return runtime, scene, room
|
||||
}
|
||||
Reference in new issue
Block a user