DNF90 服务端与启动器完整源码(含 GM 工具功能增强)

服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
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package dnfbridge
import (
"bytes"
"context"
"encoding/binary"
"encoding/hex"
"strings"
"testing"
"longheng.io/server/internal/modules/dnf/alignedcmd"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
dnftown "longheng.io/server/internal/modules/dnf/town"
"longheng.io/server/internal/modules/dnf/worldmap"
)
// The selector page's 挑战深渊派对 button is greyed by op27 list0: the client's
// class0 reader (sub_1D868B0) reads a u8 count plus that many u16 slots and sets
// its hell-button flag to 0 as soon as the count is non-zero, showing 5431
// ("因存在未完成深渊派对任务的队员,无法激活深渊派对按钮。") through the notice
// manager. The list values themselves are never used, so an entry can only
// disable the button. These tests pin the projection that fills that list.
const (
hellPartyButtonTownID = 31
hellPartyButtonGateAreaID = 2
hellPartyButtonPlainAreaID = 1
hellPartyButtonOrdinaryTownID = 32
hellPartyButtonOrdinaryGateArea = 2
hellPartyButtonSoloCharacterID = 19
hellPartyButtonPartyMemberID = 23
hellPartyButtonHellAreaID = 290
hellPartyButtonOrdinaryAreaID = 100
hellPartyButtonHellQuestID = 2900
hellPartyButtonHellDungeonID = 700
hellPartyButtonOrdinaryDungeon = 701
)
type hellPartyButtonFixture struct {
service *Service
session *gameSession
repos dnfrepo.Group
table *worldmap.Table
conn *bufferConn
}
// newHellPartyButtonFixture builds a world map with one hell area (290, owning
// [hell dungeon] and [hell quest] 2900) and one ordinary area (100), plus the
// two town dungeon-gate areas that lead to them.
func newHellPartyButtonFixture(t *testing.T) *hellPartyButtonFixture {
t.Helper()
ctx := context.Background()
table, err := worldmap.LoadSource(ctx, hellPartyWorldMapTestSource{
worldmap.DefaultWorldMapList: "100 `worldmap/ordinary.wdm`\n290 `worldmap/metrocenter.wdm`\n",
"worldmap/ordinary.wdm": "[name]\n`Ordinary`\n[dungeon]\n701 -1\n[/dungeon]\n",
"worldmap/metrocenter.wdm": "[name]\n`Metro Center`\n[dungeon]\n700 -1\n[/dungeon]\n" +
"[hell dungeon]\n1\n[hell quest]\n2900\n[/hell quest]\n",
}, worldmap.Options{SkipMaps: true, SkipDungeons: true})
if err != nil {
t.Fatal(err)
}
resolver, err := worldmap.NewResolver(table)
if err != nil {
t.Fatal(err)
}
towns, err := dnftown.Load(ctx, townMoveTestSource{
"town/town.lst": "31 `hellgate.twn` 32 `ordinarygate.twn`",
"town/hellgate.twn": "[area]\n1 `HellGate_Plain.map` `[normal]`\n[/area]\n" +
"[area]\n2 `HellGate_Dungeon.map` `[dungeon gate]` 290\n[/area]\n[name]\n`HellGate`",
"town/ordinarygate.twn": "[area]\n2 `OrdinaryGate.map` `[dungeon gate]` 100\n[/area]\n[name]\n`OrdinaryGate`",
}, dnftown.Options{})
if err != nil {
t.Fatal(err)
}
repositories := dnfrepomemory.NewMemoryGroup()
connection := &bufferConn{}
service := &Service{
options: options{accountID: "account-1", gameUpperBodyCodec: gameUpperBodyCodecPlain},
worldMapTable: table,
worldMapResolver: resolver,
townCatalog: towns,
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
}
session := &gameSession{
conn: connection,
selectedCharacterID: hellPartyButtonSoloCharacterID,
}
bindDungeonSelectorOriginForTestAt(t, service, session, hellPartyButtonTownID, hellPartyButtonGateAreaID, 500, 300)
return &hellPartyButtonFixture{
service: service,
session: session,
repos: repositories,
table: table,
conn: connection,
}
}
func (fixture *hellPartyButtonFixture) rebindAt(t *testing.T, townID, areaID byte) {
t.Helper()
bindDungeonSelectorOriginForTestAt(t, fixture.service, fixture.session, townID, areaID, 500, 300)
}
func (fixture *hellPartyButtonFixture) saveQuestState(t *testing.T, characterID string, questID int64, status string) {
t.Helper()
if err := fixture.repos.Quest.Save(context.Background(), dnfrepo.QuestRecord{
CharacterID: characterID,
States: map[int64]dnfrepo.QuestState{questID: {Status: status}},
}); err != nil {
t.Fatal(err)
}
}
func (fixture *hellPartyButtonFixture) upsertPermission(t *testing.T, characterID string, areaID, questID int64) {
t.Helper()
if _, _, err := fixture.repos.HellPartyPermission.Upsert(context.Background(), characterID, areaID, questID); err != nil {
t.Fatal(err)
}
}
func (fixture *hellPartyButtonFixture) setParty(t *testing.T, leaderID uint16, members ...alignedcmd.PartyMemberState) {
t.Helper()
storeRuntimePartyState(fixture.session, alignedcmd.PartyState{
PartyID: 7,
IsLeader: leaderID == fixture.session.selectedCharacterID,
UserID: leaderID,
MaxMembers: 4,
Members: members,
})
}
// TestCurrentHellPartyButtonBlockedSlotsFollowsQuestAndPermission walks the
// states a single character can be in on a hell dungeon gate.
func TestCurrentHellPartyButtonBlockedSlotsFollowsQuestAndPermission(t *testing.T) {
tests := []struct {
name string
prepare func(t *testing.T, fixture *hellPartyButtonFixture)
rebind func(t *testing.T, fixture *hellPartyButtonFixture)
wantSlots []uint16
}{
{
name: "unfinished hell quest blocks the solo slot",
prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {},
wantSlots: []uint16{0},
},
{
name: "completed hell quest clears the list",
prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {
fixture.saveQuestState(t, "19", hellPartyButtonHellQuestID, "completed")
},
},
{
name: "active hell quest still blocks",
prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {
fixture.saveQuestState(t, "19", hellPartyButtonHellQuestID, "active")
},
wantSlots: []uint16{0},
},
{
name: "persisted area permission clears the list",
prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {
fixture.upsertPermission(t, "19", hellPartyButtonHellAreaID, hellPartyButtonHellQuestID)
},
},
{
name: "permission for another area does not clear this one",
prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {
fixture.upsertPermission(t, "19", hellPartyButtonOrdinaryAreaID, hellPartyButtonHellQuestID)
},
wantSlots: []uint16{0},
},
{
name: "completed unrelated quest does not clear the area",
prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {
fixture.saveQuestState(t, "19", 3155, "completed")
},
wantSlots: []uint16{0},
},
{
name: "ordinary gate area never blocks",
rebind: func(t *testing.T, fixture *hellPartyButtonFixture) {
fixture.rebindAt(t, hellPartyButtonOrdinaryTownID, hellPartyButtonOrdinaryGateArea)
},
prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {},
},
{
name: "town area without a dungeon gate never blocks",
rebind: func(t *testing.T, fixture *hellPartyButtonFixture) {
fixture.rebindAt(t, hellPartyButtonTownID, hellPartyButtonPlainAreaID)
},
prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {},
},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
fixture := newHellPartyButtonFixture(t)
if test.rebind != nil {
test.rebind(t, fixture)
}
test.prepare(t, fixture)
got := fixture.service.currentHellPartyButtonBlockedSlots(fixture.session, "test")
if !equalHellPartySlots(got, test.wantSlots) {
t.Fatalf("blocked slots=%v want=%v", got, test.wantSlots)
}
})
}
}
// TestCurrentHellPartyButtonBlockedSlotsListsOnlyUnqualifiedPartyMembers pins
// the party fan-out: the list carries the native party slots of the members who
// cannot challenge, and the leader's own slot is one of them.
func TestCurrentHellPartyButtonBlockedSlotsListsOnlyUnqualifiedPartyMembers(t *testing.T) {
tests := []struct {
name string
leaderDone bool
memberDone bool
wantSlots []uint16
}{
{name: "member unfinished", leaderDone: true, wantSlots: []uint16{1}},
{name: "leader unfinished", memberDone: true, wantSlots: []uint16{0}},
{name: "both unfinished", wantSlots: []uint16{0, 1}},
{name: "both finished", leaderDone: true, memberDone: true},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
fixture := newHellPartyButtonFixture(t)
fixture.setParty(t, hellPartyButtonSoloCharacterID,
alignedcmd.PartyMemberState{UserID: hellPartyButtonSoloCharacterID, Slot: 0},
alignedcmd.PartyMemberState{UserID: hellPartyButtonPartyMemberID, Slot: 1},
)
if test.leaderDone {
fixture.saveQuestState(t, "19", hellPartyButtonHellQuestID, "completed")
}
if test.memberDone {
fixture.saveQuestState(t, "23", hellPartyButtonHellQuestID, "completed")
}
got := fixture.service.currentHellPartyButtonBlockedSlots(fixture.session, "test")
if !equalHellPartySlots(got, test.wantSlots) {
t.Fatalf("blocked slots=%v want=%v", got, test.wantSlots)
}
})
}
}
// TestCurrentHellPartyButtonBlockedSlotsUsesLeaderSelectorArea keeps a follower
// on the leader's page: the follower's own town snapshot may point at another
// area, and the page that is open is the leader's.
func TestCurrentHellPartyButtonBlockedSlotsUsesLeaderSelectorArea(t *testing.T) {
fixture := newHellPartyButtonFixture(t)
// The follower stands somewhere else; only the leader's gate is bound.
fixture.setParty(t, hellPartyButtonPartyMemberID,
alignedcmd.PartyMemberState{UserID: hellPartyButtonPartyMemberID, Slot: 0},
alignedcmd.PartyMemberState{UserID: hellPartyButtonSoloCharacterID, Slot: 1},
)
fixture.rebindAt(t, hellPartyButtonOrdinaryTownID, hellPartyButtonOrdinaryGateArea)
if got := fixture.service.currentHellPartyButtonBlockedSlots(fixture.session, "test"); got != nil {
t.Fatalf("follower without an online leader session resolved %v, want fallback to its own area", got)
}
leaderConnection := &bufferConn{}
leader := &gameSession{conn: leaderConnection, selectedCharacterID: hellPartyButtonPartyMemberID}
bindDungeonSelectorOriginForTestAt(t, fixture.service, leader, hellPartyButtonTownID, hellPartyButtonGateAreaID, 500, 300)
fixture.service.gameSessions = map[uint16]*gameSession{hellPartyButtonPartyMemberID: leader}
got := fixture.service.currentHellPartyButtonBlockedSlots(fixture.session, "test")
if !equalHellPartySlots(got, []uint16{0, 1}) {
t.Fatalf("follower on the leader's hell page blocked slots=%v want=[0 1]", got)
}
}
// TestCurrentHellPartyButtonBlockedSlotsFailsOpen guards the packet contract:
// every unavailable dependency leaves the op27 body exactly as it was before
// this projection existed (no entries), and never returns an error.
func TestCurrentHellPartyButtonBlockedSlotsFailsOpen(t *testing.T) {
tests := []struct {
name string
mutate func(fixture *hellPartyButtonFixture)
}{
{
name: "no repository provider",
mutate: func(fixture *hellPartyButtonFixture) {
fixture.service.repositoryProvider = nil
},
},
{
name: "no world map",
mutate: func(fixture *hellPartyButtonFixture) {
fixture.service.worldMapTable = nil
fixture.service.worldMapResolver = nil
},
},
{
name: "no town catalog",
mutate: func(fixture *hellPartyButtonFixture) {
fixture.service.townCatalog = nil
},
},
{
name: "no selector origin",
mutate: func(fixture *hellPartyButtonFixture) {
fixture.session.townMu.Lock()
fixture.session.townPositionSnapshot = currentTownPositionSnapshot{}
fixture.session.townMu.Unlock()
},
},
{
name: "no selected character",
mutate: func(fixture *hellPartyButtonFixture) {
fixture.session.selectedCharacterID = 0
},
},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
fixture := newHellPartyButtonFixture(t)
test.mutate(fixture)
if got := fixture.service.currentHellPartyButtonBlockedSlots(fixture.session, "test"); got != nil {
t.Fatalf("blocked slots=%v want nil", got)
}
})
}
}
// TestSendCurrentDungeonContextOp27CarriesHellBlockedSlots pins the wire body:
// 37 bytes when nobody is blocked (the historical body, byte for byte), and the
// count byte at +8 followed by one little-endian slot per blocked member.
func TestSendCurrentDungeonContextOp27CarriesHellBlockedSlots(t *testing.T) {
t.Run("ordinary area keeps the historical body", func(t *testing.T) {
fixture := newHellPartyButtonFixture(t)
fixture.rebindAt(t, hellPartyButtonOrdinaryTownID, hellPartyButtonOrdinaryGateArea)
if err := fixture.service.sendCurrentDungeonContextOp27(fixture.session, "test"); err != nil {
t.Fatal(err)
}
packet, _ := splitGameServerUpperPacket(t, fixture.conn.write.Bytes())
if packet.Header.MsgID != currentDungeonContextMsgID {
t.Fatalf("op27 header=%+v", packet.Header)
}
if len(packet.Body) != 37 {
t.Fatalf("op27 body len=%d want=37 body=%x", len(packet.Body), packet.Body)
}
if got := hex.EncodeToString(packet.Body); got != "00000000000000000000000000000000000000000000000000000000000000000000000000" {
t.Fatalf("op27 body=%s", got)
}
})
t.Run("blocked solo character adds one slot", func(t *testing.T) {
fixture := newHellPartyButtonFixture(t)
if err := fixture.service.sendCurrentDungeonContextOp27(fixture.session, "test"); err != nil {
t.Fatal(err)
}
packet, _ := splitGameServerUpperPacket(t, fixture.conn.write.Bytes())
if len(packet.Body) != 39 {
t.Fatalf("op27 body len=%d want=39 body=%x", len(packet.Body), packet.Body)
}
if packet.Body[8] != 1 {
t.Fatalf("op27 list0 count=%d want=1 body=%x", packet.Body[8], packet.Body)
}
if slot := binary.LittleEndian.Uint16(packet.Body[9:11]); slot != 0 {
t.Fatalf("op27 list0 slot=%d want=0 body=%x", slot, packet.Body)
}
if !bytes.Equal(packet.Body[11:], make([]byte, len(packet.Body)-11)) {
t.Fatalf("op27 tail changed after list0: %x", packet.Body[11:])
}
})
t.Run("blocked member adds its party slot", func(t *testing.T) {
fixture := newHellPartyButtonFixture(t)
fixture.setParty(t, hellPartyButtonSoloCharacterID,
alignedcmd.PartyMemberState{UserID: hellPartyButtonSoloCharacterID, Slot: 0},
alignedcmd.PartyMemberState{UserID: hellPartyButtonPartyMemberID, Slot: 1},
)
fixture.saveQuestState(t, "19", hellPartyButtonHellQuestID, "completed")
if err := fixture.service.sendCurrentDungeonContextOp27(fixture.session, "test"); err != nil {
t.Fatal(err)
}
packet, _ := splitGameServerUpperPacket(t, fixture.conn.write.Bytes())
if len(packet.Body) != 39 || packet.Body[8] != 1 {
t.Fatalf("op27 body=%x", packet.Body)
}
if slot := binary.LittleEndian.Uint16(packet.Body[9:11]); slot != 1 {
t.Fatalf("op27 list0 slot=%d want=1 body=%x", slot, packet.Body)
}
})
}
// TestHellPartyButtonProjectionAgreesWithTheEntryGate is the anti-divergence
// guard: for one character and one area, the access proof used by the dungeon
// entry gate and the proof used to grey the selector button must be the same, in
// both directions. A greyed button with an accepted entry (or the reverse) is
// the regression this pins.
func TestHellPartyButtonProjectionAgreesWithTheEntryGate(t *testing.T) {
tests := []struct {
name string
prepare func(t *testing.T, fixture *hellPartyButtonFixture)
}{
{name: "nothing recorded", prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {}},
{
name: "quest completed",
prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {
fixture.saveQuestState(t, "19", hellPartyButtonHellQuestID, "completed")
},
},
{
name: "quest active",
prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {
fixture.saveQuestState(t, "19", hellPartyButtonHellQuestID, "active")
},
},
{
name: "permission row for the area",
prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {
fixture.upsertPermission(t, "19", hellPartyButtonHellAreaID, hellPartyButtonHellQuestID)
},
},
{
name: "permission row for another area",
prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {
fixture.upsertPermission(t, "19", hellPartyButtonOrdinaryAreaID, hellPartyButtonHellQuestID)
},
},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
fixture := newHellPartyButtonFixture(t)
test.prepare(t, fixture)
entryErr := fixture.service.authorizeCurrentDungeonHellParty(
context.Background(), fixture.session, fixture.table, hellPartyButtonHellDungeonID)
blocked := fixture.service.currentHellPartyButtonBlockedSlots(fixture.session, "test")
entryAllowed := entryErr == nil
buttonEnabled := len(blocked) == 0
if entryAllowed != buttonEnabled {
t.Fatalf("entry allowed=%t (err=%v) but button enabled=%t (blocked=%v)",
entryAllowed, entryErr, buttonEnabled, blocked)
}
})
}
}
// TestAuthorizeCurrentDungeonHellPartyKeepsLockedSemantics re-pins the entry
// gate's own contract after the shared-predicate extraction: an area without
// [hell dungeon] and a locked area still refuse, and the error carries the area
// and quest ids for the log.
func TestAuthorizeCurrentDungeonHellPartyKeepsLockedSemantics(t *testing.T) {
fixture := newHellPartyButtonFixture(t)
ctx := context.Background()
if err := fixture.service.authorizeCurrentDungeonHellParty(ctx, fixture.session, fixture.table, hellPartyButtonOrdinaryDungeon); err == nil {
t.Fatal("ordinary area accepted a hell-party entry")
}
err := fixture.service.authorizeCurrentDungeonHellParty(ctx, fixture.session, fixture.table, hellPartyButtonHellDungeonID)
if err == nil {
t.Fatal("locked hell area accepted a hell-party entry")
}
message := err.Error()
for _, want := range []string{"area=290", "character=19", "2900"} {
if !strings.Contains(message, want) {
t.Fatalf("locked error %q does not carry %q", message, want)
}
}
fixture.saveQuestState(t, "19", hellPartyButtonHellQuestID, "completed")
if err := fixture.service.authorizeCurrentDungeonHellParty(ctx, fixture.session, fixture.table, hellPartyButtonHellDungeonID); err != nil {
t.Fatalf("completed hell quest refused: %v", err)
}
}
func equalHellPartySlots(left, right []uint16) bool {
if len(left) != len(right) {
return false
}
for index := range left {
if left[index] != right[index] {
return false
}
}
return true
}